SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-29-08, 01:06 PM | #16 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
|
Hopefully an additional benefit of the popularity of these surface mods will be to convince the devs/Ubi to do a surface game next time out.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
04-29-08, 01:46 PM | #17 | ||
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
Quote:
Pease belive me that BB's are boring without AI torpedoes When you compare it with Battlestations Midway, you will see the other game idea This engine is for subs; small, divable, lowarmed subs Quote:
And I don't think they will do another SH5, but this is not the theread for a discussion @ Mikhayl: Tu ne veux pas some torpedotubes or so? they were a important weapon in my oppinion And you are not now working on a Fletcher or so??? cause then I will defently stop my work!
__________________
|
||
04-29-08, 02:37 PM | #18 | |
Ace of the Deep
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
Quote:
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
|
04-29-08, 03:22 PM | #19 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
|
Your right... a BB with no torpedos comming at it would be invinceable. Maby a heavy or light cruiser would be a better choice.
|
04-29-08, 03:41 PM | #20 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
|
Hmm, Yeah, A BB wouldn't be much fun, I think the most logical surface ship campaign would be an IJN DD/CL one, Mostly centered around the Solomons Campaign (Tokyo Express), and a USN DD/CL one trying to interdict the Tokyo Express (Like...TF1942!)
__________________
Current Eastern Front status: Probable Victory |
04-29-08, 04:07 PM | #21 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
|
Yea maby a Naka and Ashaio or a Fletcher and Brooklyn.
|
04-29-08, 06:08 PM | #22 |
A-ganger
Join Date: Feb 2008
Location: Italy (Florence)
Posts: 77
Downloads: 3
Uploads: 0
|
i've installed this mod with jsmge but i dont find the dd in the quik mission, or in the war patrol or in carrer.... CAN YOU HELP????
|
04-29-08, 11:57 PM | #23 | |
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
|
Quote:
Initially IBM thought the personal computer would go overlike a Led Balloon. I can give hundreds of examples... You guys stumbled onto something that has brought alot of promise... Just read the forums. Actually there is more than a few threads on wanting a festoyer Command 2, So I would say alot of others don't share that opinion or you can continue to minimize it i guess... based on your own personal opinions. But I offer you this... if the poll on the other side continues to show a larger group wanting it than not, and you are both still unwilling to help make the mod then I beg you please at least make a how to guide, so that others can at least work on it. I know you keep refering to the fact that, people should just learn it for themselves, but some people just are not as astute in being able to reverse engineer and understand it as well as others, however they can follow a guide with more ease. |
|
04-30-08, 04:52 AM | #24 | |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
Quote:
Ok I though about the torpedo launcher as a gun barrel...no problem until here Then I need the torpedoes as ammo for the 'guns' This might be a bigger problem BTW maybe we could make some...'harbour-enter-missions' with a yamato
__________________
|
|
04-30-08, 04:54 AM | #25 | |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
Quote:
__________________
|
|
04-30-08, 05:49 AM | #26 |
A-ganger
Join Date: Feb 2008
Location: Italy (Florence)
Posts: 77
Downloads: 3
Uploads: 0
|
yes i do this but i've only uss submarine...
I've exctract the file and put in mod folder, and activate with jsmge but i have not the clemenson... |
04-30-08, 07:32 AM | #27 |
A-ganger
Join Date: Feb 2008
Location: Italy (Florence)
Posts: 77
Downloads: 3
Uploads: 0
|
HELP!!!
__________________
====================================WWW.BETASOM.IT ==================================== |
04-30-08, 07:59 AM | #28 |
Navy Seal
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
Odd, worked fine on my machine.:hmm:
Have you already tried to de install and install it again? |
04-30-08, 08:02 AM | #29 |
A-ganger
Join Date: Feb 2008
Location: Italy (Florence)
Posts: 77
Downloads: 3
Uploads: 0
|
yes...
__________________
====================================WWW.BETASOM.IT ==================================== |
04-30-08, 08:39 AM | #30 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
|
I've exctract the file and put in mod folder, and activate with jsmge but i have not
Hello
If you have folder "Playable_Clemson in your modfolder, move it to desktop, open it, inside is USS Clemson folder, move it to your modfolder, enable with jsmge, and enjoy.
__________________
SH |
|
|