SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-16-14, 10:20 PM   #16
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Also, I have had hi-speed collisions with my conning tower and escorts and it will rip the belly out of them and sink them. Had it happen about a week ago.

In fact, it ended my last career. Sank the escort, destroyed every aspect of the conning tower. Could not even put people on the bridge.

Air support came in and sank us.

Steve
maillemaker is offline   Reply With Quote
Old 07-17-14, 02:22 AM   #17
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by Cobalt09 View Post
Through some testing I've found that high speed ramming (in this case, 17 knots) is actually a viable tactic against certain types of vessels.
...
some very funny images here.
LOL! Flying ship! ROTF!
banryu79 is offline   Reply With Quote
Old 07-17-14, 06:55 AM   #18
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by maillemaker View Post
I have tried ramming sail boats several times but could never draw a bead on her.

I finally nailed one about a month ago, head-on at flank speed. It did sink her. No damage to me.

Steve
Good tip! Did you get credit for the sinking?
Zosimus is offline   Reply With Quote
Old 07-17-14, 12:29 PM   #19
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,853
Downloads: 22
Uploads: 0


Default Welcome Aboard

Cobalt09! And thankyou! Under rule 1: 'pics or it didn't happen', you, a newcomer! have made the case for ramming! Well Done!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 07-17-14, 12:42 PM   #20
Cobalt09
Swabbie
 
Join Date: Jun 2014
Posts: 10
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by Zosimus View Post
Good tip! Did you get credit for the sinking?
When I rammed the sailboat I heard the sound effect of sinking a ship, but there was no kill marker on the map afterwards. However, I can go back into my game and double check tonnage before and after ramming.

EDIT: After another ramming of a sailboat, I can confirm that you do not receive credit for the destruction of the ship.

Last edited by Cobalt09; 07-17-14 at 12:57 PM.
Cobalt09 is offline   Reply With Quote
Old 07-17-14, 02:19 PM   #21
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Quote:
Good tip! Did you get credit for the sinking?
I don't remember. I'm pretty sure I got the "She's going down!" message, so I'm betting I did.

Steve
maillemaker is offline   Reply With Quote
Old 07-17-14, 02:47 PM   #22
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

It's not an ice-breaker, for crying out loud.
Pisces is offline   Reply With Quote
Old 07-17-14, 03:44 PM   #23
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

maillemaker is offline   Reply With Quote
Old 07-17-14, 04:39 PM   #24
Cobalt09
Swabbie
 
Join Date: Jun 2014
Posts: 10
Downloads: 24
Uploads: 0
Default

__________________
Professional depth charge receiver
Cobalt09 is offline   Reply With Quote
Old 07-17-14, 04:47 PM   #25
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default

Well, I was going to add ramming to my arsenal, but if I don't get any credit for it then what's the point?
Zosimus is offline   Reply With Quote
Old 07-17-14, 05:58 PM   #26
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by Zosimus View Post
Well, I was going to add ramming to my arsenal, but if I don't get any credit for it then what's the point?
Fun?
banryu79 is offline   Reply With Quote
Old 07-17-14, 07:22 PM   #27
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default

Well, I've always kind of viewed sailboats as non-combatants. I felt bad for the fishermen too, until they started shooting at me.
Zosimus is offline   Reply With Quote
Old 07-18-14, 09:12 PM   #28
Tupolev
Hauptman
 
Tupolev's Avatar
 
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
Default

While I applaud your creativity, it makes me curious....

Do you guys have the Flak guns removed before sailing? I mean, even small boats are easier to hit than planes.

T
Tupolev is offline   Reply With Quote
Old 07-20-14, 12:04 PM   #29
Cobalt09
Swabbie
 
Join Date: Jun 2014
Posts: 10
Downloads: 24
Uploads: 0
Default

No, I saw the sailboat mid-patrol and wondered what would happen when I rammed it. I also saved the game beforehand and again wanted to find out when you hit one with a torpedo. All in the name of fun.
__________________
Professional depth charge receiver
Cobalt09 is offline   Reply With Quote
Old 07-21-14, 08:40 AM   #30
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Quote:
Do you guys have the Flak guns removed before sailing? I mean, even small boats are easier to hit than planes.
Usually I pass them close aside and call the crew to deck for our fireboat drill.



Steve
maillemaker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.