SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
02-10-15, 03:43 PM | #1 |
Nub
Join Date: Apr 2012
Posts: 3
Downloads: 84
Uploads: 0
|
Modding SpecialAbilities question
Hi all. I'm making a variant of SpecialAbilities.upc and was wondering if / how it was possible to give your crew's abilities a base malus to represent a green crew. The idea being that the first point spent on a passive will cancel out the malus. I can work around it by reducing the total bonus, but if possible I'd want it.
So, for example, a unskilled gunner would have 5% extra time to reload and each passive upgrade reduces the reload time by 5%, with the first upgrade putting the reload time to 'stock' values. Any help would be appreciated. |
02-10-15, 08:22 PM | #2 |
Gefallen Engel U-666
|
welcome back!
Hetsin! After a silent run.
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
|
|