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Old 04-12-19, 06:46 PM   #1
MorseCode
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Default SH5 TWoS Thin Black Routing Lines - How Fix?

Hi,
New to SH5 TWoS using latest version of both, no other mods
Overall it's been working fine since installed last week.

NOT using Real Navigation , new to SH5

QUESTION
I'm seeing very thin course lines as I plot the route. Can these be widened
to what I've been seeing in many SH5 videos over the past several years

I saw wide BLUE arrow route lines being plotted in SH5 videos, but
my recent install has very thin black lines, hard to see against map background color.

Any clue of how to pursue a solution? or what option to change in OptionFileEditorViewer?

Dit Dit Dah

Last edited by MorseCode; 04-13-19 at 09:04 AM.
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Old 04-13-19, 01:04 AM   #2
Sjizzle
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Quote:
Originally Posted by MorseCode View Post
Hi,
New to SH5 TWoS using latest version of both, no other mods
Overall it's been working fine since installed last week.

NOT using Real Navigation , new to SH5

QUESTION
I'm seeing very thin course lines as I plot the route. Can these be widened
to what I've been seeing in many SH5 videos over the past several years

I saw wide BLUE arrow route lines being plotted in SH5 videos, but
my recent install has very thin black lines, hard to see against map background color.

Any clue of how to pursue a solution? or what option to change in OptionFileEditorViewer?

Dit Dit Dah
they are the default SH5 lines if u wanna have them u need them from some1 who still has the default sh5 " arrowbody.dds, arrowbody_red.dds, TextureArrowHead.dds, TextureArrowHead.dds" and replace the TWoS one in data\Terrain\LocationMaps\ShapeTextures\
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Old 04-13-19, 08:40 AM   #3
XenonSurf
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[EDIT]



For those who don't play with TWoS:
Don't use the mod IO_StrategicMap_7_5_0_for_TDWv750, remove its modded file sets and get the original files in again, and you will return the game to the standard SH5 map with thick lines.
Alternatively, install the OH2 mod after TDW_NewUIs_7_5_0 but without the mod IO_StrategicMap_7_5_0_for_TDWv750.

If you play with TWoS, then sorry, you will have to live with it, or do the Sjizzle solution above. It will look terrible and with contrast problems maybe. And: by using other lines you will see 'ghost' ships when plotting a course if you don't play RN, not what you want - believe me: it will spoil all your fun... The thin lines, the IO map and the big protractor are there for a reason...


.

Last edited by XenonSurf; 04-13-19 at 09:27 AM.
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Old 04-13-19, 05:48 PM   #4
MorseCode
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.


Thanks for pointing out the reason, it make total sense to stay with optimized thin lines

The thin lines, the IO map and the big protractor are there for a reason...

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