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12-08-23, 07:15 PM | #1 | ||
Admiral
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Thank you so much!!
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Thanks! Quote:
As a type 13 unit, auxiliary cruiser, this ship is used by sh3 as a military unit, so script is required. You can use it as "merchant" civil ship, changing the unit type from 13 to 102, in her cfg file and into roster file too. The ship will be moved from Kriegsmarine to german merchant fleet. Best regards everyone!! Vd
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12-09-23, 01:30 AM | #2 | |
Navy Seal
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Way too nice model to be left over!
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12-09-23, 01:44 AM | #3 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
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HSK_Pinguin.sns is missing...
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12-09-23, 03:20 AM | #4 |
Admiral
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Yep, i know.
It may seem strange, but there's a reason. Pinguin had not particular sensors, so, the only one i could add could be: [Sensor 1] NodeName=O01 LinkName=AI_Visual Who is the standard Visual sensor. In the absence of such a sensor, however, if I'm not mistaken the ship will be incentivized not to fire first, and wait for prey, or enemy warships, to approach. A sensible behavior, I think, for an auxiliary cruiser. But, if you think that .sns is needed, please let me know Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
12-09-23, 05:51 AM | #5 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
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12-09-23, 03:24 PM | #6 | |
Argentinian Skipper
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Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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12-10-23, 03:39 AM | #7 | |
Admiral
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@for everyone: as someone asked, me i reploaded the ship with a .sns file, including some sensors to use in late war, for use the ship as a "generic" auxiliary cruiser (so, beyond 1941 when pinguin was sunk). If you're not interested in use her after her sunk date, you can also delete this .sns file (in order to incentive the ship to not attack first), or you can keep it, as you want (in this case, the ship will attack enemy ships first). Your choice. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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12-10-23, 04:16 AM | #8 |
Silent Hunter
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Beautiful job .... though it's funny to call such a deadly vessel beautiful! Incredible how successful they were in real life, with one of them sinking a cruiser (Kormoran).
How did you get the sides to drop down when the ship opens fire? Did you set them up as dummy guns?
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https://www.facebook.com/WolvesoftheKaiser/ |
12-10-23, 08:16 AM | #9 | ||
Admiral
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Quote:
Quote:
Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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12-10-23, 01:06 PM | #10 |
Silent Hunter
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I think I have an idea on how to do this, I will look into it (although it will take time!) If it works I will let you know.
I need a similar feature for my British WWI and WWII Q-Ships, which had fold-out sides for bomb throwers and 75mm guns.
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12-10-23, 04:35 PM | #11 | |
Admiral
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This would be an excellet features for Pinguin and Komet too! Waiting for news, no hurry mate! Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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12-11-23, 04:17 AM | #12 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 223
Uploads: 0
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no torpedoes?
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kriegs marine |
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