SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-17-14, 10:20 PM   #1
Nukesub
Torpedoman
 
Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
Default Mod Idea: Event Camera Related

Ahoy Kaleuns!

Not sure if this is even possible but...

Is there a way to make the event camera NOT trigger for depth charging but stay for torpedo events?

Thanks in advance shipmates
Nukesub is offline   Reply With Quote
Old 07-18-14, 12:35 AM   #2
suitednate
Planesman
 
Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
Default

I've been wondering this as well. It's real easy to go to full speed once you realize the depth charges are probably gonna be close. Would make it more challenging. I still like to see my torpedoes hit the enemy though. It appears though if you hit a target that is pretty far off (say over 2000 meters or so then the event camera doesn't seem to trigger for these impacts though).
suitednate is offline   Reply With Quote
Old 07-18-14, 12:49 AM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I'm not sure either. Personally I've never used it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-18-14, 03:02 AM   #4
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by suitednate View Post
I've been wondering this as well. It's real easy to go to full speed once you realize the depth charges are probably gonna be close. Would make it more challenging. I still like to see my torpedoes hit the enemy though. It appears though if you hit a target that is pretty far off (say over 2000 meters or so then the event camera doesn't seem to trigger for these impacts though).
When I started my first career, I had ambivalent feelings about the event camera option. I liked very much to see my eels running underwater and then struck (or bounce or miss) the target... So it was hard to decide to not include the option for the sake of "realism", and I was worried that I will had to regret the decision.

And you know what? The gameplay has been even better!!
I love the layer of uncertainity when eels are fired and all I have to do to know if they will struck the target or not is a chronometer with an *estimated* impact time... Is so tense

Also, if my eels are destined to miss or to premature donate or whatever, I have to try and guess from other clues what has really happend, which mistake I could have made and so on...

And you cant beat the experience of your first evasion under the depth charges, standing there, in the control room, watching your bave crew full of tension, deciding what to do minute by minute guided only by the sound around you and the useful indications whispered with a tense tone to you from the hydrophone guy... it's awsome, it is just awsome.

If you are into this kind of thing well... Please, do a favor to yourself and turn OFF the event camera option
You will not, I reapet, WILL NOT miss it!
banryu79 is offline   Reply With Quote
Old 07-18-14, 10:02 AM   #5
ExFishermanBob
Difficulties Numbing
 
Join Date: Aug 2013
Location: AN19
Posts: 470
Downloads: 43
Uploads: 0


Default

Yes, the terror of being depth charged under silent running...especially when you hear the props approaching and, if you are on the hydrophone, the splash! of the depth charges.
ExFishermanBob is offline   Reply With Quote
Old 07-18-14, 06:45 PM   #6
Nukesub
Torpedoman
 
Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
Default

Quote:
Originally Posted by banryu79 View Post
When I started my first career, I had ambivalent feelings about the event camera option. I liked very much to see my eels running underwater and then struck (or bounce or miss) the target... So it was hard to decide to not include the option for the sake of "realism", and I was worried that I will had to regret the decision.

And you know what? The gameplay has been even better!!
I love the layer of uncertainity when eels are fired and all I have to do to know if they will struck the target or not is a chronometer with an *estimated* impact time... Is so tense

Also, if my eels are destined to miss or to premature donate or whatever, I have to try and guess from other clues what has really happend, which mistake I could have made and so on...

And you cant beat the experience of your first evasion under the depth charges, standing there, in the control room, watching your bave crew full of tension, deciding what to do minute by minute guided only by the sound around you and the useful indications whispered with a tense tone to you from the hydrophone guy... it's awsome, it is just awsome.

If you are into this kind of thing well... Please, do a favor to yourself and turn OFF the event camera option
You will not, I reapet, WILL NOT miss it!

This convinced me. Starting a new career tonight with no event camera!

Now...wheres that IPA
Nukesub is offline   Reply With Quote
Old 07-18-14, 09:49 PM   #7
suitednate
Planesman
 
Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
Default

Think I'll try without it as well. Pretty convincing.
suitednate is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.