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Old 08-17-12, 08:00 AM   #1
Polak2
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Solution to my problem above was to copy 3d.ndx file to game's Graphic folder after I inserted new textures to 3d.grp. I do this in separate folder so perhaps all those problems of not being able to see changed textures were because of that.
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Old 06-06-14, 12:07 PM   #2
Polak2
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Trying something with CMPUTIL but despite it was working fine before (year or some ago ) now I get this:

Debug Assertion Failed
Program C:\DW\CMPUTIL.exe
File:dbheap.c
Line:609

Expression_CrtIsValidHeapPointer(pUserData)

I think all is as it should be:
I got cmputil.exe 3d.grp and new *.bmp in same folder I am trying insert into 3D with command
cmputil 3d.grp newfile.bmp

but it is not working...Where do I get new cmputil and decompress maybe they got corrupted?
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Old 06-06-14, 02:14 PM   #3
Pisces
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These files are in the DW section of the Downloads library. But I'm pretty sure in guessing they are the same version. I do not know who made them. First guess is Sonalysts.
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Old 06-06-14, 06:48 PM   #4
Polak2
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Quote:
I am trying insert into 3D with command
cmputil 3d.grp newfile.bmp
I figured out where I was making a mistake. Target file does not need extension in the command
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