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10-03-17, 01:32 PM | #1 |
Stowaway
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Just to say that the 3D portholes are wrong textured on the outskirts : there is a light wooden texture there. And I remind you that it would be a wonderful addition if you could create enlighted portholes for the night (same way as the enlighted ships for GWX : a special light texture, but I don't know how it works precisely).
I guess you should create a second unit for the war version of the ship. Now, I think you are working on the bow section. This ship will be very nice ! I wish you Good Luck ! |
10-03-17, 02:05 PM | #2 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Talking about the "special light texture", I didn't check how other modders (I think Anvart dealt with ship lights) have set it, but I think we can use the city lights controller to get porthole lights to be switched only after down. Quote:
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10-03-17, 02:11 PM | #3 |
Stowaway
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Yes, but how can you control the paint sheme as well ? It's not by the eqp file, is it ?
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10-03-17, 04:46 PM | #4 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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No, provided that each unit's main texture was set as configurable in its dat/gr2 file, the texture can by changed by date (and by nation) using unit's roster cfg file(s). Tha above is surely valid for SHIV and 5, but I am reasonably confident that it applies to SHIII too, though there are not examples of this feature being used in stock files.
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10-03-17, 06:25 PM | #5 |
Admiral
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Hi mates!
Yes, i was working on bow section. Now i'm going to bed, but those are today results: @gap: those are ship's part who need to be reworked for light\shadow bug: https://www.sendspace.com/file/7fs77c Best regards, Vd PS About light question, please try to dowload and install my Queen of Bermuda mod. Try this unit in a single mission with mission editor in 1939 before war start date, in 1939 after war start date and in 1942. This could be interesting about portholes lights and timeline (neutral enlightened, war duty darkened..) and about textures management issue. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 10-04-17 at 03:19 AM. |
10-04-17, 05:42 AM | #6 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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10-04-17, 09:14 AM | #7 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Hi VonDos,
I had a look into your files, and I must say that this time the problem isn't caused by erroneously split edges, but by some surfaces not being totally flat. I can fix the problem easily, but maybe it is better if you send me the whole model (or at least the whole superstructure) for me to make sure that the perimetral vertices of the flattened surfaces will match perfectly the corresponding vertices of adjoining faces. Sorry for making you to send the files twice, but as I said, at the beginning I thought the problem had a different cause |
10-04-17, 10:17 PM | #8 | |
Admiral
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Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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