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07-14-14, 09:52 PM | #1 |
Swabbie
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I'm going to kill the damn torpedo manufacturers!
Stalked an Auxiliary Subchaser, set up a perfect Dick O'Kane approach, closed to 1000 yards, fired a spread of two torpedoes. Both detonate about 100 yards prematurely! Fired a third torpedo but the solution was already changing - it missed the bow by a HAIR. And then detonates 100 yards on the other side of the target. Three torpedoes wasted! Cleared datum and listened to the contact fade away as resumed course. The yard master better have better detonators or he's the next one shot from the tubes! (8 Dec 41 patrol, Gar Class, TMO 2.5. First time it all came together - meaning I got the manual torpedo shot setup correctly - and frankly a realistic result from what I've read. This sim's kinda realistic and I love it! ) |
07-14-14, 10:02 PM | #2 |
Rear Admiral
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Fairly realistic.
Even though torps have dud rates, they're other values that come into play. Try to hit at some angle Use slow setting In rough weather, use contact, calm water use influence. If you're gonna shoot and know you have duds, shoot 4 aiming from front of bow to stern. Also, make sure you use as shallow settings you can for escorts, even then they can run under.
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07-15-14, 12:58 AM | #3 |
Silent Hunter
Join Date: Sep 2010
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He he, better still, just avoid shooting at dangerous game until you get better torps. |
07-15-14, 02:13 AM | #4 | |
Eternal Patrol
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Switching the pistols for different weather isn't realistic at all. There was no switch. Sometime in 1942 some enterprising skippers started having their torpedo chiefs go in and disable the magnetic heads altogether, which left them with contact only until the new torpedoes came out, which was late in 1943. Until then it was all rumor and legend, and nobody knew for sure. That's what they had to live with. Aren't you glad you don't?
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07-15-14, 08:42 AM | #5 |
Ace of the Deep
Join Date: Mar 2007
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Given that the hulls of Japanese auxiliary subchasers were made of wood, my philosophy is save your torpedoes and let your loyal termite allies do all the work.
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07-15-14, 11:25 AM | #6 |
Swabbie
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LOL yeah, except I'm finding so few ships on these early patrols that I'm going after anything I can find. Though I've learned the hard way a few times that merchies are better game than warships...
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07-15-14, 11:27 AM | #7 | |
Swabbie
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Quote:
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07-15-14, 05:06 PM | #8 |
Eternal Patrol
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The Wiki article is a good place to start. It covers all the basis in a fairly straightforward manner, and gives some great references to look at.
http://en.wikipedia.org/wiki/Mark_14_torpedo Here is a good overview comparing the German and American torpedo troubles, which were quite similar in nature. http://www.public.navy.mil/subfor/un...7/torpedo.html Probably the best thing you can do is pick up a copy of Clay Blair's book Silent Victory. Second best would be Theodore Roscoe's United States Submarine Operations In World War Two.
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07-15-14, 07:10 PM | #9 | |
Swabbie
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Does SH4/TMO 2.5 accurately model the error of running 10 feet below programmed depth? I've watched quite a few videos on YouTube and I don't see people explicitly taking that into account. Thoughts! |
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07-15-14, 11:55 PM | #10 | ||
Silent Hunter
Join Date: Sep 2010
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RFB models it, and I think TMO does, as well, but I'm not sure how accurately. The game allows some modes of failure to be put in, but not others. For instance, your torps don't porpoise in this game. Quote:
Yeah, that can happen sometimes. At a certain point, you feel desperate to find something sinkable. |
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07-16-14, 09:00 AM | #11 |
Mate
Join Date: Aug 2005
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Hi Folks,
I seem to recall reading something about some US skippers illegally modifying the detonators because they knew they had a problem... Is that true ?
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07-16-14, 09:17 AM | #12 |
Ace of the Deep
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Yes, it was done. The magnetic influence exploders were often quietly deactivated at sea. Of course that helped, but it also brought you to the third of the triple-failure Mark 14 torpedo's shortcomings The weak impact detonator pin that often just crimped instead of firing.
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07-16-14, 09:28 AM | #13 | |
Eternal Patrol
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Quote:
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07-16-14, 10:58 AM | #14 |
Mate
Join Date: Aug 2005
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Thanks guys - sorry I missed the earlier reference...
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Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
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