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Old 03-16-10, 05:13 PM   #1
reaper7
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Just a quick post in case it hasn't been mentioned before.
But I couldn't get my Game mission to save as .misge (Only option was .mis) untill I selected from the menu options Player=Axis (Default was Player=Allies).
Once changed was able to select between .mis and .misge
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Old 03-16-10, 07:35 PM   #2
kylania
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Quote:
Originally Posted by reaper7 View Post
Just a quick post in case it hasn't been mentioned before.
But I couldn't get my Game mission to save as .misge (Only option was .mis) untill I selected from the menu options Player=Axis (Default was Player=Allies).
Once changed was able to select between .mis and .misge
Yeah, I was talking to makman94 about this eariler. I'm considering putting this slide in my tutorial, but not sure if it makes sense. Comments?

Quote:
In the mission editor you'll run across Project Names, Mission Names and Mission File Names. Here's how they work:

You'll need a Project somewhere to gain access to working with missions. For single
player missions however they aren't strickly required. You can have a single player mission without having all the campaign and project files along with it.

When you start a new mission you'll give it a name. That name will appear in the right side of the mission editor. The end user won't see this name though, they'll see the Mission
Title you set for it.

The most important thing is that your mission folder and mission file match. Like this:


\data\SingleMissions\MyMission folder should have at minimum MyMission.misge and MyMission.tsr in it. That's all you need. The tsr file is created when you save the mis.


You'll also note that the mission editor saves as *.mis. You'll need to change that to *.misge in order to see the missions in game. Do this when you save or later in Windows Explorer.
I'm not really happy with the wording. :/ Also think I need more about the project, but still fuzzy myself about them. Currently I just have a blank Project I use essentially to start the editor, haven't made a campaign yet, but soon!
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Old 03-16-10, 11:07 PM   #3
LukeFF
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Quote:
Originally Posted by reaper7 View Post
Just a quick post in case it hasn't been mentioned before.
But I couldn't get my Game mission to save as .misge (Only option was .mis) untill I selected from the menu options Player=Axis (Default was Player=Allies).
Once changed was able to select between .mis and .misge
Thanks! I was wondering how to go about this.
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Old 03-17-10, 04:04 PM   #4
ddrgn
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Anyone figure out how to add mines and subnets?

I see files (new files) for them, I cant seem to add them the same way we used to.

Anyone even see any of them in the game anywhere?
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Old 03-17-10, 07:51 PM   #5
kylania
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Originally Posted by ddrgn View Post
Anyone figure out how to add mines and subnets?

I see files (new files) for them, I cant seem to add them the same way we used to.

Anyone even see any of them in the game anywhere?
I'd asked this in the ME Discussion thread and never got a response. When I tried to add them to the editor it broke horribly. Maybe we'll get them back with a patch?

Do any of the current campaigns have mines? I looked through a bunch but didn't see any...
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Old 03-17-10, 09:16 PM   #6
ddrgn
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Quote:
Originally Posted by kylania View Post
I'd asked this in the ME Discussion thread and never got a response. When I tried to add them to the editor it broke horribly. Maybe we'll get them back with a patch?

Do any of the current campaigns have mines? I looked through a bunch but didn't see any...
I got the same problem adding them, red cross through the editor. I have also looked, seems as though SH5 has no subnets or mines, very unfortunate for us port raiders.... liking a challenge of course
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Old 03-20-10, 10:52 AM   #7
bigboywooly
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There is a dummy minefield dat in the Liibrary along with the NavalMine dat from previous version though is only 1kb
Maybe something not implemented by the devs
yet
No campaign mis files reference any mines or subnets though the miss ed does

Maybe they just not ingame
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Old 03-20-10, 02:59 PM   #8
T-Bone
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Deck Gun

How do you man deck gun ? When I man deck gun through through the Officer Of The Watch the deck gun operates fine. When I press key F5 to operate manualy nothing happens.[AA gun is the same] Am I doing something wrong ? Any help will be appreciated.
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