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Old 09-20-12, 10:31 PM   #181
steve_the_slim
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Are you planning on making a playable version of the Kuma you used as the basis of the Masaryk frankenship?
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Old 09-22-12, 07:28 AM   #182
chrysanthos
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steve he is not making ships for german side....so i dont think he will....
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Old 09-23-12, 05:05 PM   #183
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Is anyone else having trouble with the Clemson? When I try to fire up a campaign with it the game crashes. The Northampton and Omaha work fine, but not the Clemson.
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Old 09-23-12, 05:41 PM   #184
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What mods do you have activated?

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Old 09-23-12, 05:52 PM   #185
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Quote:
Originally Posted by cdp44 View Post
What mods do you have activated?

Cdp44
TMO, RSRD with fix, that's it.
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Old 09-23-12, 05:54 PM   #186
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That might be the problem, my ships were only tested with GFO 1.1. Not with TMO and RSRD.

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Old 09-25-12, 07:46 PM   #187
Arael
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Quote:
Originally Posted by cdp44 View Post
That might be the problem, my ships were only tested with GFO 1.1. Not with TMO and RSRD.

Cdp44
Alright. Thanks anyways.
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Old 09-26-12, 09:57 AM   #188
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Here are some shots of my current project, Algerine class minesweeper/escort, it is SH3 model by the_Frog.

1941-1943

http://imageshack.us/a/img191/5273/s...6163709968.jpg

http://imageshack.us/a/img222/4441/s...6163726703.jpg

http://imageshack.us/a/img829/6740/s...6163736109.jpg

http://imageshack.us/a/img405/4641/s...6163746734.jpg

1943-1945

http://imageshack.us/a/img834/4197/s...6163906062.jpg

http://imageshack.us/a/img845/383/sh...6163935468.jpg

http://imageshack.us/a/img844/6613/s...6163922812.jpg

http://imageshack.us/a/img259/2074/s...6163948968.jpg

I have to ask for permission before it can be uploaded.

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Old 10-07-12, 01:32 AM   #189
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Hi CDP44,

Any chance on increasing the amount of deck gun ammo the ISE Battleship can hold? Currently it is in the 300 mark I think but I'm sure she could hold much more.

The ISE is awesome and all weapons work great.

Alternatively which file can I make the change in? I'm presuming I need to use the Hex Editor for this so the location would also be great?

Thank you for the great this great mod.
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Old 10-07-12, 08:25 AM   #190
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Ise has 2500 rounds for both AP and HE ammo, so it should be enough. To modify files in SH4, use S3D.

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Old 10-07-12, 05:44 PM   #191
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Quote:
Originally Posted by cdp44 View Post
Ise has 2500 rounds for both AP and HE ammo, so it should be enough. To modify files in SH4, use S3D.

Cdp44
Hmm when I enter the deck gun screen it only shows 250 rounds of HE
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Last edited by Fearless; 10-08-12 at 08:08 AM.
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Old 10-09-12, 11:51 PM   #192
Arael
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Is there a way to make the ships show up in the Pearl Harbor base? I'm kind of sick of having to hang around the Philippines every time I want to drive a warship.

Also, is there a way you could add a high-strength UZO onto the ships to act as a sort of poor man's rangefinder for designating targets? Trying to get the guns to fire on the correct target using only binoculars is a bit hit or miss, no pun intended.

Last edited by Arael; 10-10-12 at 12:51 AM.
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Old 10-10-12, 09:12 PM   #193
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CDP44,

Is there a possibility that you could add the BB Montana into your ship pack and available from Pearl Harbor at the start of the war?

Download available http://www.subsim.com/radioroom/show...4&postcount=22

That would be awesome
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Old 10-15-12, 10:20 PM   #194
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Hi all,

What do I need to do to make the Ise BB compatible with RFB?
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Old 10-18-12, 04:22 PM   #195
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Quote:
Originally Posted by cdp44 View Post
Here are some shots of my current project, Algerine class minesweeper/escort, it is SH3 model by the_Frog.
That´s some beautiful craft, yes sir.
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