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08-19-10, 02:50 PM | #15 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
If so then I can use the Liberty Cargo as the base ship to configure my RAOFB Graticule markings. And from there find the ingame ship lenghts for the rest - a lot of work but once the RAOBF is calibrated the work could be spread among many. Again it would just be a case of matching the values between the .sim and .cfg files. Is it just the speed that the .sim uses SteelViking EDIT: Just looked at the NLL.sim in the data/sea/NLL/ folder for the Liberty cargo and don't see any reference to speed. Also these are the valuse in its cfg file. ClassName=LL 3DModelFileName=data/Sea/NLL/NLL UnitType=102 MaxSpeed=13 Length=147 Width=18.1 Mast=27.1 Draft=5.8 Displacement=7170 Now the war supplies version is: ClassName=LLWarSupplies 3DModelFileName=data/Sea/NLL/NLL UnitType=102 MaxSpeed=11 Length=147 Width=18.1 Mast=24 Draft=5.8 Displacement=7170 while the Large Steamer which is a clone also of the Liberty cargo ClassName=KLWarSupplies 3DModelFileName=data/Sea/NLL/NLL UnitType=102 MaxSpeed=10 Length=147 Width=18.1 Mast=24 Draft=5.8 Displacement=7000 Now if your not using my UI then all the ship config files for clones are set to mot show in the recognition manual. Hence why when targeting a clone you will not get the correct picture with the correct info showing in the rec manual. Magnum, you can do as I did for your rec man mod. Include all the cfg files and delete the showinrecognitionmanual = False for all the clones. Last edited by reaper7; 08-19-10 at 03:06 PM. |
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