SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-07-07, 08:58 AM | #1 | |
Commodore
Join Date: Sep 2005
Location: Portugal
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05-07-07, 09:29 AM | #2 |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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I have tried , but after a week or two in stormy weather I'm lost mainly because of difficulty of keeping track of course and speed.
Mikael |
05-07-07, 09:30 AM | #3 | |
Commodore
Join Date: Sep 2005
Location: Portugal
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Downloads: 283
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05-07-07, 10:02 AM | #4 |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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I think real U-boat skippers also used radio transmitters on land to plot the intersection.
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05-07-07, 10:13 AM | #5 |
Lieutenant
Join Date: Apr 2005
Location: Japan
Posts: 259
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05-07-07, 11:05 AM | #6 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 806
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Longitude is a problem at the moment as the game GMT clock jumps around depending where you are when you save your game.
There is a method of working this out, which I'm still busy with. It just requires a lot more effort, so I'm trying to simplify it. You can at the moment use the HOUR time difference between the Local and GMT clocks, plus the sunrise sunset almanac. Be carefull of the 2 times jumping around, If you note this you should have fewer problems. The current alamac game time difference looks to be around 4 minutes (1 degree Longitude). A trick you'll pickup is that the interior sub lights switch from red to white (and visa versa) at the game sunrise/set, irrespective of the weather conditions - You now have your sunrise/sunset times in bad weather. A quick look at the almanac and you get your position within about 2 degrees. I'll post a PDF when I've finished. |
05-08-07, 09:30 AM | #7 | |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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Mikael |
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