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Old 06-23-13, 02:01 PM   #121
Sepp von Ch.
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Quote:
Originally Posted by makman94 View Post
Consigliere noticed a serious bug on v4.1 (the bug is showing at the following pic during the night).
the last tweaks i made on the scene.dat of v4.1 for reworking the look of ships at visual limits has this side effect.
the v4.2 is correcting this mistake.
the bug:
Hello makman!

I just wanted to ask you about solving this bug!





This problem si also solved in v4.2, many thanks!

So.. And in my career, I found a few problems:

1)

Here are three ships at a distance of 9 miles.

If you look directly at them (90 degrees), are quite difficult to see these ships, which I think is ok





But if you look at them obliquely, It is approximately 20 degrees before the bottom, they are much easier to see, even without the bino...

I make this screenshot from the same distance as above...



2)
The watch crew on the bridge reported sometimes that visibility is zero, but...

After a certain time really comes down storm clouds over the sky, but ...


It is my experience of career in June 1943 in the South Atlantic.

Can you please help me with these problems? I really love your mod...
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Last edited by Sepp von Ch.; 06-23-13 at 02:31 PM.
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Old 06-24-13, 03:57 AM   #122
makman94
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Quote:
Originally Posted by Sepp von Ch. View Post
So.. And in my career, I found a few problems:

1)

Here are three ships at a distance of 9 miles.

....

But if you look at them obliquely, It is approximately 20 degrees before the bottom, they are much easier to see, even without the bino...

I make this screenshot from the same distance as above...


hi Sepp,

i am not sure that i understand you , you mean that if you move the deck camera and place the ships at the edge of screen the ships becomes more vissible ?
if yes , then i can not reproduce this ,at my end it is working the same no matter where the ships are on screen

probably , without being any expert on these themes at all ,seems like it is a video card or drivers theme

Quote:
Originally Posted by Sepp von Ch. View Post
2)
The watch crew on the bridge reported sometimes that visibility is zero, but...

After a certain time really comes down storm clouds over the sky, but ...
....

It is my experience of career in June 1943 in the South Atlantic.

Can you please help me with these problems? I really love your mod...
it is the way the sh3's engine works , give it some time and the enviro will slowly change to the reported state .
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Old 06-24-13, 06:56 AM   #123
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Quote:
hi Sepp,

i am not sure that i understand you , you mean that if you move the deck camera and place the ships at the edge of screen the ships becomes more vissible ?
if yes , then i can not reproduce this ,at my end it is working the same no matter where the ships are on screen

probably , without being any expert on these themes at all ,seems like it is a video card or drivers theme
I use WideScreen MaGUI 3.4 in 1360x768 res. I don´t have the problem. I don´t know if the WS could be the reason.

Many thanks for the new version!

Fitzcarraldo
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Old 06-24-13, 02:00 PM   #124
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There seems to be a problem with MEP V4.2 here.
After diving to periscope depth and raising the attack scope , it is always blurry making its usage difficult if impossible.
Speed is 2 kts

Check screenshot



Is it supposed to happen or is it a bug?
I have H.sie's realism pack v1.6 and Stiebler's addons.
This problem appeared after intalling MEP v4.2 while it was not present with MEP v4

Δεν το έγραψα στα Ελληνικά για να μπορούν να το διαβάσουν όλοι.
Ευχαριστώ.
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Old 06-24-13, 02:09 PM   #125
Sepp von Ch.
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OK, thank you makman for answer.
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Old 06-24-13, 09:43 PM   #126
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Quote:
There seems to be a problem with MEP V4.2 here.
After diving to periscope depth and raising the attack scope , it is always blurry making its usage difficult if impossible.
I belive that issue is related to the camera. MEP does not make any changes to the camera, but maybe let Makman say for sure
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Old 06-25-13, 11:09 AM   #127
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Quote:
Is it supposed to happen or is it a bug?
I have H.sie's realism pack v1.6 and Stiebler's addons.
This problem appeared after intalling MEP v4.2 while it was not present with MEP v4

You have two knots: decellerating from an high speed? Hsie patch adds a limited speed to clearly see through periscopes.

I don´t have the problem, and yes, it is the cameras.dat. Not included in MEP 4.2.

Regards.

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Old 06-25-13, 04:15 PM   #128
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Quote:
Originally Posted by VONHARRIS View Post
There seems to be a problem with MEP V4.2 here.
After diving to periscope depth and raising the attack scope , it is always blurry making its usage difficult if impossible.
Speed is 2 kts

Check screenshot

----

Is it supposed to happen or is it a bug?
I have H.sie's realism pack v1.6 and Stiebler's addons.
This problem appeared after intalling MEP v4.2 while it was not present with MEP v4

Δεν το έγραψα στα Ελληνικά για να μπορούν να το διαβάσουν όλοι.
Ευχαριστώ.
hi Hari,

it seems to me like a mod soup .
keep in mind that sometimes core files (not only mod's files) get corrupted without obvious reason. i have reinstall the whole game more than 3 or 4 times becuase something went wrong without adding or removing any mods at all.
it can't be the v4 working ok and v4.2 not becuase the only difference at these two versions is located only to a different value in fog distances in scene.dat and nothing more (both are using the same scene.dat)

as Fitz and Brett allready said , looks like a cameras problem
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Old 06-25-13, 07:26 PM   #129
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Quote:
hi Hari,

it seems to me like a mod soup .
keep in mind that sometimes core files (not only mod's files) get corrupted without obvious reason. i have reinstall the whole game more than 3 or 4 times becuase something went wrong without adding or removing any mods at all.
it can't be the v4 working ok and v4.2 not becuase the only difference at these two versions is located only to a different value in fog distances in scene.dat and nothing more (both are using the same scene.dat)

as Fitz and Brett allready said , looks like a cameras problem
The same with the sometimes erratic work of JSGME. When you have great mods (in MB), JSGME can leave some "residuals" when you deactivate-reactivate-deactivate those huge mods. Also I reinstalled several times SH3 after testing mods, activating and deactivating, and all the installation is corrupted. JSGME is a great tool, but not perfect...

Regards.

Fitzcarraldo
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Old 06-25-13, 10:50 PM   #130
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Ok , thank you all for your replies.
So , it is a camera.dat problem after all.
I will have to do some digging,
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Old 06-25-13, 11:20 PM   #131
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as fitzcaralo has said, Hsie mod makes your periscope first blurry and then unusauble at speeds over 5 knots or so...try and see if its still blurry at 2 knots...

finally one thing you can check...open the camera.dat file in SH3 editor and go to the periscope entry, look and see if you have a camera effects entry under that, and see if you have a blur effect applied to your camera, that will also cause this issue.....
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Old 06-29-13, 12:53 PM   #132
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Quote:
Originally Posted by brett25 View Post
as fitzcaralo has said, Hsie mod makes your periscope first blurry and then unusauble at speeds over 5 knots or so...try and see if its still blurry at 2 knots...

finally one thing you can check...open the camera.dat file in SH3 editor and go to the periscope entry, look and see if you have a camera effects entry under that, and see if you have a blur effect applied to your camera, that will also cause this issue.....
Thanks for the tip.
It was the camera.dat file that was corrupted somehow.
When I repalced it with a proper one, the problem was gone.
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Old 06-30-13, 10:41 AM   #133
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@Anvart :

can you please have a look at this problem ,here :
http://www.subsim.com/radioroom//sho...d.php?t=149376


do you have any idea what may is causing this mess at reflections and if there any suggestion that may solve the above issue ? (even if hacking the .exe or envsim.act or any other responsible file is necessery ,John,aka Reaper7, may be able to take care)
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Old 06-30-13, 04:15 PM   #134
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Hi, makman94.
I do not know what is OLCe2, OLC...
One day, when I had read the praise to the OLC (optional mod for GWX 3.0) I compared the sea of the original game and OLC mod... I did not saw the difference on screens of water's patches (height of view was up to 500 m)... I do not really understand what do you write, but looking at the screens i have desire to configure the waves (bump) and reflections in scene.dat, SkyColors_ *.dat and maybe in Sim.cfg...
... unless of course, this effect is not associated with updating video drivers or fault of video memory.

I remembered! your sea is very seems like a sea of one of the installation screens of GWX 3.0
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Last edited by Anvart; 07-14-13 at 12:26 PM.
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Old 07-29-13, 05:44 PM   #135
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Hello Makman,

I was wondering if you could help me with this graphics bug that I just encountered. When the weather is overcast but not raining the sky is messed up - I get weird banding but everything looks fine when I zoom in with binoculars. Also everything seems fine with other weather conditions. So your mod is excellent apart from this issue. Could be on my end.




Am running:

GWX 3
Merchant Fleet Mod
Pascal Port People
Dertien No rank on Crew
Dfant_subflag 2012
Waterstream Exhaust Combi v2.3 for GWX
GWX - Enhanced Damage Effects
M.E.P v4.2
Optional - FSF for MEP v4.2
Optional - Shipvanishinghull for MEP 4.2
M.E.P v4.2 - VisualSensors for GWX3
Real Depth Charge
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