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Old 06-17-13, 01:22 PM   #106
fitzcarraldo
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Quote:
Originally Posted by Obltn Strand View Post
Nice. Another fine reason to spend sunny summer day indoors patrolling.
Thanks.
+1...I will close all the windows of my home for more immersion

Regards.

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Old 06-18-13, 03:06 AM   #107
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Quote:
Originally Posted by Sepp von Ch. View Post
Many thanks makman!

Last question:

Is please your "sensors.dat" the same or compatible with Aces´Multimod compatibility fix mod v 1.3 beta (http://www.subsim.com/radioroom//sho...23&postcount=1)- download here: http://www.mediafire.com/download/oz...elease_v1.3.7z


???





Aces´Multimod compatibility fix mod v 1.3 beta is designed to make compatible for Aces´Superturms v6, very important mod for all GWX users:-)- see here:
http://www.subsim.com/radioroom/show...96&postcount=1

Best regards and thank you!
hi Sepp,

the only sesnors.dat that are compatible with MEP are allready included in MEP's .rar
all other sensors.dat that you may find,must make them compatible with MEP visuals .
there are so many tweaked sensors.dat out there that the best way is to learn how to create compatible files.

this is easy (in MEP's case) as the only tweaks i have made in this file are located at its visual node (look at pic) ,so put the following values in the visual node of the sensors.dat that you are interested and you are ready to go :




at the rest sensor files my tweaks are located at:

Sensors.cfg --> all settings at visual sector
sim.cfg --> all settings at visual sector , Max fire range=12000 at AI Cannons and Max fire range=2500 at AI AA Guns
AI_Sensors --> all settings at 'AI_Visual' type nodes that you may find in there
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Old 06-18-13, 03:11 AM   #108
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Many thanks, Makman! Been waiting for this one since Christmas now. I have a week's vacation coming up next week so I'll have time to enjoy all this new scenery.
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Old 06-18-13, 03:14 AM   #109
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Quote:
Originally Posted by Fubar2Niner View Post
Excellent service as usual makman, thanks for your hard work

Best regards.

Fubar2Niner
enjoy it Fubar , thank you too

Quote:
Originally Posted by Obltn Strand View Post
Nice. Another fine reason to spend sunny summer day indoors patrolling.
Thanks.
the one is not discarding the other

Quote:
Originally Posted by fitzcarraldo View Post
+1...I will close all the windows of my home for more immersion

Regards.

Fitzcarraldo
haven't allready done that long time ago ?

the combination open windows-sh3's night is making my monitor look ...closed

Quote:
Originally Posted by Tigershark624 View Post
Many thanks, Makman! Been waiting for this one since Christmas now. I have a week's vacation coming up next week so I'll have time to enjoy all this new scenery.
have fun Tigershark ! thank you too
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Old 06-18-13, 08:25 AM   #110
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Quote:
Originally Posted by makman94 View Post
hello to all ,

M.E.P v4.1 is out !
(first post is updated)

you can get it from my mediafire page
Thx Manos, I´ll give your wonderful MOD a try!

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Old 06-18-13, 09:14 AM   #111
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Hours of enjoyment thanks to your talented effort.
Thank you Makman!

Requesting your opinion of the following mods and order. Obviously using GWX3.
Does the below look okay? Is the order correct? Any suggestions?

M.E.P. v4.1
Optional – FSF for MEP v4.1
M.E.P. v4.1 – VisualSensors for GWX3
MaGui F
TorpedoSolutionButton for MaGui F
TMT v2
GWX Turm Lights fix
Accurate German Flags

This loads with the GWX screen with no mention of M.E.P. 4.1.
I suppose everything loaded properly. It looks fine just want to make sure. Thanks

Last edited by Father Goose; 06-19-13 at 11:36 PM.
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Old 06-18-13, 11:30 AM   #112
Sepp von Ch.
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Thank you makman. I try it!


Quote:
Originally Posted by Father Goose View Post

GWX Turm Lights fix
Who can I find and download this mod please?
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Old 06-18-13, 02:19 PM   #113
Sepp von Ch.
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Thank you Herr Kaleu!
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Old 06-20-13, 05:39 AM   #114
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Quote:
Originally Posted by makman94 View Post
...
Hi Anvart ,
it is not my design the gui that you see .
this gui is NYGM's gui and i have the same opinion with you
Excuse me, makman94.
My fault...
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Old 06-20-13, 03:50 PM   #115
Sepp von Ch.
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Quote:
Originally Posted by makman94 View Post
hi Sepp,

the only sesnors.dat that are compatible with MEP are allready included in MEP's .rar
all other sensors.dat that you may find,must make them compatible with MEP visuals .
there are so many tweaked sensors.dat out there that the best way is to learn how to create compatible files.

this is easy (in MEP's case) as the only tweaks i have made in this file are located at its visual node (look at pic) ,so put the following values in the visual node of the sensors.dat that you are interested and you are ready to go :




at the rest sensor files my tweaks are located at:

Sensors.cfg --> all settings at visual sector
sim.cfg --> all settings at visual sector , Max fire range=12000 at AI Cannons and Max fire range=2500 at AI AA Guns
AI_Sensors --> all settings at 'AI_Visual' type nodes that you may find in there
With what tool do I open this Sensors.dat file please?
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Old 06-20-13, 04:56 PM   #116
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Quote:
Originally Posted by Sepp von Ch. View Post
With what tool do I open this Sensors.dat file please?
http://s3d.skwas.com/ you can get the S3D tool there
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Old 06-20-13, 11:31 PM   #117
Sepp von Ch.
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Old 06-23-13, 05:55 AM   #118
makman94
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Default M.E.P v4.2 is out !

hello to all Subsimers ,

M.E.P v4.2 is out !
(first post is updated)
@Alberto: please change (hope to be the last time !) the version number in title from 4.1 to 4.2

Consigliere noticed a serious bug on v4.1 (the bug is showing at the following pic during the night).
the last tweaks i made on the scene.dat of v4.1 for reworking the look of ships at visual limits has this side effect.
the v4.2 is correcting this mistake.
many thanks to Consigliere for pointing this issue
the bug:
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Old 06-23-13, 07:54 AM   #119
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Many thanks to you both mate. For catching and fixing this so quickly

Best regards.

Fubar2Niner
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Old 06-23-13, 01:55 PM   #120
Hitman
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Quote:
@Alberto: please change (hope to be the last time !) the version number in title from 4.1 to 4.2
Any time mate
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