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Old 06-16-13, 05:40 PM   #91
teapot156
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Quote:
Originally Posted by fitzcarraldo View Post
Makman is working on a Sensors.dat for the Stieblers patch. With Hsie patch, MEPv4 works fine for me.

Regards,

Fitzcarraldo
What should I do in the meantime? Do you think it's best to play without M.E.P or just the sensor addon?
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Old 06-16-13, 06:50 PM   #92
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Quote:
Originally Posted by teapot156 View Post
What should I do in the meantime? Do you think it's best to play without M.E.P or just the sensor addon?
Try with the Bismarck Mission, with all installed. Check the destroyers. In my installation (without Stieblers Patch), all works fine. The destroyers search and find me...

If you have problems, play only with Hsie patch, not the Stiebler.

Regards.

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Old 06-16-13, 08:30 PM   #93
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I just tried it with everything and the two larger British capital ships do not fire upon the Bismark. When I remove the M.E.P GWX sensors addon they fire at eachother like they are supposed to.
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Old 06-16-13, 11:12 PM   #94
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hello guys ,

i am aware of the issue (Tupolev has informed me) and all these are caused becuased i included in the release files, the sim.cfg values from test files and not from the final one. this is the result when i am rushing releases but anyway ,thanks to Tupolev ,the issue is cleared up now.

later today , i will reupload the MEP v4 ( now it will be v4.1 ).
at this version, i eliminated the 'flying ships' effect .
also, i reworked the look of ships very far away at visual limits (at the following pics the 'ShipVanishingHull' option -which also is reworked- is not enabled )

ship close to visual limit (ship is with light colors painted):



ship at about 15km distance:

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Old 06-16-13, 11:34 PM   #95
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Ahh ok well thank you! I will down load the latest version later when i can. Again thank you very much!
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Old 06-17-13, 02:45 AM   #96
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Beautiful

I always preferred the clearly defined horizon cutting the ship's hull, but yesterday I was at the beach and it was a bit hazy and for sure ships on the horizon appeared as "floating" due to the horizon fog melting color with the water.

BTW if I can make a suggestion, I would ask to do with binoculars and UZO the same as OLC did with his cameras. Fix the zoom as 1x and then tweak the aperture angle to correctly represent the zoom. It provided great looking seas through the optics. For the scopes I never liked the solution of the fixed 3x zoom, but for the binocs/UZO I think it is a must.
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Old 06-17-13, 04:47 AM   #97
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Quote:
Originally Posted by makman94 View Post
hello guys ,
...
ship close to visual limit ...
Hi, makman94.
I like the ascetic LayOut interface as the original game, but... if you are writing service names in the officer slots, color coding of the slots is unnecessary... moreover colored slots look very strange, i think it would be nice to make slots in the achromatic colors with alpha channel (transparency)???
...
M.E.P v4.1? I'm sure it will be an excellent job.

Good luck.
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Last edited by Anvart; 06-17-13 at 05:52 AM.
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Old 06-17-13, 06:38 AM   #98
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Pics look great Makman! Looking forward to 4.1.
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Old 06-17-13, 07:10 AM   #99
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Quote:
Originally Posted by makman94 View Post
hi Sepp ,
as soon as we clear up this issue at settings with the repeted ship spots.
when i have the confirmations from the members that are facing it , i will reupload it again so be a little patient , will not take long
Many thanks Makman!

Best regards.

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Old 06-17-13, 09:30 AM   #100
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Quote:
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Beautiful

I always preferred the clearly defined horizon cutting the ship's hull, but yesterday I was at the beach and it was a bit hazy and for sure ships on the horizon appeared as "floating" due to the horizon fog melting color with the water.
thats exactly what i was saying at post 34 Alberto and ships were not very far away from beach,possibly at a distance closer from the distance to real horizon line !
i have see it many times but it is not always happening so i am guessing that all these effects are light's tricks.
now that i eliminated this effect , if anyone wants to bring it back must decrease the SeaRelativeZMax values in fog distances settings and make it fit his tastes.

Alberto, please change the version number at the title from 4 to 4.1

Quote:
Originally Posted by Hitman View Post
BTW if I can make a suggestion, I would ask to do with binoculars and UZO the same as OLC did with his cameras. Fix the zoom as 1x and then tweak the aperture angle to correctly represent the zoom. It provided great looking seas through the optics. For the scopes I never liked the solution of the fixed 3x zoom, but for the binocs/UZO I think it is a must.
yes , that was one more (of the many) very nice idea from OLC ! i always had this in my todo list and always forget it .
there is something annoying though on such tweaks (the uzo and the bino will spin around very fast becuase of the very small angular angle value)

Quote:
Originally Posted by Anvart View Post
Hi, makman94.
I like the ascetic LayOut interface as the original game, but... if you are writing service names in the officer slots, color coding of the slots is unnecessary... moreover colored slots look very strange, i think it would be nice to make slots in the achromatic colors with alpha channel (transparency)???
...
M.E.P v4.1? I'm sure it will be an excellent job.

Good luck.
Hi Anvart ,
it is not my design the gui that you see .
this gui is NYGM's gui and i have the same opinion with you
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Last edited by makman94; 06-17-13 at 10:34 AM.
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Old 06-17-13, 09:46 AM   #101
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Default M.E.P v4.1 is out !

hello to all ,

M.E.P v4.1 is out !
(first post is updated)

you can get it from my mediafire page
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Old 06-17-13, 11:11 AM   #102
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Many thanks makman!

Last question:

Is please your "sensors.dat" the same or compatible with Aces´Multimod compatibility fix mod v 1.3 beta (http://www.subsim.com/radioroom//sho...23&postcount=1)- download here: http://www.mediafire.com/download/oz...elease_v1.3.7z


???





Aces´Multimod compatibility fix mod v 1.3 beta is designed to make compatible for Aces´Superturms v6, very important mod for all GWX users:-)- see here:
http://www.subsim.com/radioroom/show...96&postcount=1

Best regards and thank you!
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Last edited by Sepp von Ch.; 06-17-13 at 11:45 AM.
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Old 06-17-13, 11:34 AM   #103
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Excellent service as usual makman, thanks for your hard work

Best regards.

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Old 06-17-13, 12:24 PM   #104
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Nice. Another fine reason to spend sunny summer day indoors patrolling.
Thanks.
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Old 06-17-13, 12:40 PM   #105
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Quote:
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Nice. Another fine reason to spend sunny summer day indoors patrolling.
Thanks.
1+
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