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Old 06-06-13, 01:36 PM   #1
makman94
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Default [REL] M.E.P v5 ( ManosEnvironmentPro -version5 )

ManosEnvironmentPro version5 ( M.E.P v5 )
-------------------------------------------------


27/October/2014
Update:
Mod Version 5 is released.

change log
--------------
v 5 -->
1. reworked fog's 3d model by Fahnenbohn which eliminates an odd effect during the vanishing of upper edges of high mountains
(a discussion for this issue had started after post 203 of this thread).
2. slight tweaks on colors ,especially for heavy weather (now ,during midday at heavy weather, clouds are brighter).
3. added an optional mini mod which makes the reflections on water more close to stock ones during midday.




7/October/2013
Update:
Mod Version 4.3 is released.

change log
--------------
v4.3-->
1. eliminates totally an issue at reflections known as ''polygon effect'' (credits to Phillip Thomsen)
2. slight tweaks on reflections
3. slight tweaks on waves
4. slight tweaks on sky




23/June/2013
Update:
Mod Version 4.2 is released.

change log
--------------
v4.2-->
1. corrects a mistake i made at scene.dat of MEP v4.1 ( more info at post 118 )


17/June/2013
Update:
Mod Version 4.1 is released.


change log
--------------
v4.1-->
1. resettings at crew visuals for avoiding the effect of the repeated 'ship spotted' reports.
2. corrects a mistake at sim.cfg which was from test files.
3. corrects a mistake at visual settings in AI_sensors for LSH3 v5.1.
4. adds the visual sensor settings for Stiebler's patch (version ''4B_V16B1_Revised'').
5. eliminates the effect of 'flying ships' above horizon line.
6. reworked the look of ships when they are close to visual limits
7. reworked the effect of the ships vanishing their hulls to further distances.
8. adds Visual Sensors for CCoM v9.0 (after users request)

No changes at colors.

i want to thank the Subsim.com members ''Sepp von Ch.'' , ''Consigliere'' , ''Leitender'' and ''Tupolev'' for their pointings,tests and help to the above parts of the mod and ''Fahnenbohn'' who designed the new 3d model for the fog.
Special thanks to OLC (OneLifeCrisis) for his great environment mods which was the inspiration and base for MEP.



----------------------------------------------------------------

MEP v4 is a 20km environment mod

it is the sequel of MEP v3

New colors , New reflection maps and brand New 3d models for all environment which are correcting many previous issues (like,for example,the horizon color's gradation).
Enjoy



only for nvidia cards: i strongly suggest to use nhancer programme with RUBINI's settings(besides of all the goods of this programme,you will not have the sunhalo missing issue).
look here:
Nvidia tweaks to SH3/SH4



can be found here: http://www.mediafire.com/folder/da50.../Makman94_Mods

6/June/2013

Makman94



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Last edited by makman94; 10-26-14 at 07:01 PM.
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Old 06-06-13, 02:26 PM   #2
HW3
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Got it! I loved v3 so this one is going to have to go some to top it, but I'm sure it will.

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Old 06-06-13, 03:08 PM   #3
brett25
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really nice, thanks makman
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Old 06-06-13, 04:07 PM   #4
desertstriker
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thanks makman you do beautiful work
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Old 06-06-13, 04:09 PM   #5
reaper7
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Well done Manos, a fantastic Environment. Cant wait to sail the sea', even looking forward to a good 'ol storm.
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Old 06-06-13, 07:04 PM   #6
danzig70
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Thank you!
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Old 06-06-13, 07:22 PM   #7
fitzcarraldo
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Many thanks Makman!

Your work is awesome. I hope this Environment will be added to HAHD as optional. It seems a must have. Congratulations!

Best regards.

Fitzcarraldo
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Old 06-06-13, 07:43 PM   #8
Anvar1061
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SSS
I have ATI!I have MEP v3!I want v4!
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Old 06-06-13, 11:25 PM   #9
Tupolev
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Absolutely fantastic Mak.

Thank you for your excellent work!
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Old 06-08-13, 03:17 PM   #10
Sepp von Ch.
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MEP4 is compatible with hsie´s mod, but with stiebler´s too? I have some conflicts by the visual sensor mod wit stiebler mod.
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Old 06-09-13, 03:35 PM   #11
mafansiwo
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very beautiful sky and sea.thank you
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Old 06-09-13, 04:26 PM   #12
Father Goose
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I just returned to SH3 and started using M.E.P. v3 so my experience is limited.
What are the biggest improvements you see with version 4?
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Old 06-10-13, 02:12 AM   #13
Leitender
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manos,

at first, thank you very much for this modification. I didn´t use the predecessors, but now i will give it a try. The pictures are too impressing to ignore this mod.

Concerning the sensors, may i ask what was the reason for this 20km mod? Until now, i thought a 16km athmosphere would be realistic, especially if i compare my own visual capability to that of my crew and that of the enemy AI.

Further, I saw you changed not only the maxrange and preciserange values, but you also introduced a searchbeam functionality to the crew visual sensor for LSH and NYGM, like it already was in gwx. Many gwx users switched that off because of this repeating "ship spotted" report. Didn´t you get that all the time?

Finally, are you aware of that there are some more visual sensors included into the ai_sensors.dat? The original values are in a certain, normally long tested balance (especially in nygm, but also in LSH). If you increase only the standard visual sensor, you´ll get a kind of "uber" sensor for, say merchants, whereas the warships remain at their range. E.g. LSH:

Original: AI (standard): 8000m. AII (warships): 11.000m.
Your setting: AI: 15.000m. AII: 11.000m.

Do you see my point?

Please take this as constructive critics. I would be glad to get an answer, especially about the 20km athmosphere. Thank you in advance.

Sincerly
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Old 06-10-13, 02:25 AM   #14
BossMark
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Bloody marvellous well done Makman
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Old 06-10-13, 09:55 AM   #15
makman94
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glad you like it guys !
thank you all very much for your kind words
enjoy it
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