SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-17-11, 12:11 PM | #511 |
Captain
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
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01-17-12, 11:41 AM | #512 | |
Engineer
Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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Quote:
What would be the standard techniques then that you use or know of?
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09-27-12, 10:43 AM | #513 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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- More sophisticated sonar: more relevance to sound in the sonar station and more means to get a classification.
- Receive contact data from the torpedo. - Make it unmoddable at least for multiplayer, as mods divide the already little community.
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If you are going through hell... keep going (Winston Churchill) |
09-27-12, 05:36 PM | #514 |
Watch
Join Date: Nov 2011
Posts: 29
Downloads: 27
Uploads: 0
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Why would you make a game unmoddable? That just makes it get boring quicker.
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09-28-12, 10:08 AM | #515 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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It's like saying that chess gets boring cuz it's the same since ever.
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If you are going through hell... keep going (Winston Churchill) |
09-29-12, 04:58 AM | #516 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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you guys still believe that there will be a successor?
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09-29-12, 05:28 AM | #517 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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Perhaps. I remain surprised there hasn't been another modern subsim from another developer by now, though.
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10-08-12, 08:44 AM | #518 |
Samurai Navy
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
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10-09-12, 04:04 PM | #519 |
Ocean Warrior
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 142
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The time is ripe for a new "Dangerous Waters". Every video game that's out now is pretty much either a first person shooter or a variant of "Simon".
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10-09-12, 04:17 PM | #520 |
Eternal Patrol
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
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10-13-12, 06:00 AM | #521 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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How can you be so sure ?
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If you are going through hell... keep going (Winston Churchill) |
10-13-12, 10:29 AM | #522 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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Were not just talking about Sonalysts now, but they might....especially if they lost their defense contracts.
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12-15-12, 06:47 AM | #523 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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I've just seen that the moderators of the Sonalysts forum have changed. So, is that now the sign that Sonalysts has made its final decision to abandon commercial versions of their products?
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12-15-12, 09:31 AM | #524 |
Born to Run Silent
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Never say die.
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SUBSIM - 26 Years on the Web |
01-22-13, 09:17 PM | #525 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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The ACTUV game definately had some graphically improvement in terms of the models and props that responded to speed.
If only they would let us import the full database and AI into a newest version of the engine it would be a start. SCS has a niche here that already carved. Hope that it doesn't die because no other contender for miles around aside from NWAC. lb
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