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Old 12-17-11, 12:11 PM   #511
magicstix
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Oh right cool they are a bit to high for what I was looking for, may I ask have you done any at a lower quality?
Just take a high poly count model and LOD it down using standard techniques.
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Old 01-17-12, 11:41 AM   #512
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Just take a high poly count model and LOD it down using standard techniques.
Hey magicstix.

What would be the standard techniques then that you use or know of?
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Old 09-27-12, 10:43 AM   #513
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- More sophisticated sonar: more relevance to sound in the sonar station and more means to get a classification.
- Receive contact data from the torpedo.
- Make it unmoddable at least for multiplayer, as mods divide the already little community.
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Old 09-27-12, 05:36 PM   #514
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Why would you make a game unmoddable? That just makes it get boring quicker.
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Old 09-28-12, 10:08 AM   #515
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It's like saying that chess gets boring cuz it's the same since ever.
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Old 09-29-12, 04:58 AM   #516
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you guys still believe that there will be a successor?
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Old 09-29-12, 05:28 AM   #517
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Perhaps. I remain surprised there hasn't been another modern subsim from another developer by now, though.
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Old 10-08-12, 08:44 AM   #518
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Perhaps. I remain surprised there hasn't been another modern subsim from another developer by now, though.
Same here. We just keep on waiting...
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Old 10-09-12, 04:04 PM   #519
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The time is ripe for a new "Dangerous Waters". Every video game that's out now is pretty much either a first person shooter or a variant of "Simon".
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Old 10-09-12, 04:17 PM   #520
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you guys still believe that there will be a successor?
No!

It's done with subsims, get used to it.
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Old 10-13-12, 06:00 AM   #521
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How can you be so sure ?
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Old 10-13-12, 10:29 AM   #522
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No!

It's done with subsims, get used to it.
Were not just talking about Sonalysts now, but they might....especially if they lost their defense contracts.
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Old 12-15-12, 06:47 AM   #523
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I've just seen that the moderators of the Sonalysts forum have changed. So, is that now the sign that Sonalysts has made its final decision to abandon commercial versions of their products?
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Old 12-15-12, 09:31 AM   #524
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Never say die.
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Old 01-22-13, 09:17 PM   #525
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The ACTUV game definately had some graphically improvement in terms of the models and props that responded to speed.

If only they would let us import the full database and AI into a newest version of the engine it would be a start. SCS has a niche here that already carved. Hope that it doesn't die because no other contender for miles around aside from NWAC.

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