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Old 06-04-10, 12:48 PM   #226
Letum
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Ahhh! FumeFX is so much fun!
Useful too.
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Old 06-04-10, 12:59 PM   #227
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Quote:
Originally Posted by Letum View Post
Ahhh! FumeFX is so much fun!
Useful too.
Used in many many many movies that one would think real explosives were used. There's awesome tutorials by Allan McKay who makes FFX effects to Hollywood productions, costs like ass of course.
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Old 06-07-10, 08:08 AM   #228
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Just fooling around in Blender, couldn't figure out how to make the wing smooth without smoothing the whole thing and ruining the shape of the endplates.

Still learning the program, have to look through the tutorials again.


A veeery simple looking rear wing I made. No idea what its dimensions are, it could be miniscule or the size of a building.

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Old 06-07-10, 04:30 PM   #229
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Nice, are you gonna make a car to put it on?

My latest

'The Last Train'
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Old 06-07-10, 06:49 PM   #230
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Nothing interesting, just showing what I'm up to. (whoever knows what the never to be finished work is, gets an virtual case of beer of their choice )


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Old 06-07-10, 09:06 PM   #231
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Reminds me of the walled compound in Starship Troopers.
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Old 06-08-10, 01:58 AM   #232
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Yeah I was thinking that, or the walls off Red Faction Guerilla
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Old 06-08-10, 02:51 AM   #233
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I don't know yet if I'll make a car for it. Had to revert to an earlier save due to some mistakes I made.

Subdividing should be done before extruding!

Last edited by Lionclaw; 06-08-10 at 10:25 AM.
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Old 06-08-10, 04:21 AM   #234
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Quote:
Originally Posted by TLAM Strike View Post
Reminds me of the walled compound in Starship Troopers.
Ow come on, they look nothing like it. (They aren't 100% correct for the work I'm doing, but close enough. Maybe they should be slightly more in an angle )
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Old 06-08-10, 06:55 AM   #235
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Two more shots, still working quite low poly on the buildings, trying to get the scale somewhat right (which it isn't, the tower thingy on the other side of the bigger buildings should be much nearer to the wall). Thinking of using bumpmaps & textures to add detailing instead of modelling.


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Old 06-08-10, 07:06 AM   #236
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^any chance your colonising LV-426

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Old 06-08-10, 07:13 AM   #237
Dowly
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Somehow I knew you'd get it, so I drank all the virtual beer already.

Hadley's Hope it is.




EDIT: Wow, didn't realise the pics were that big! Sorry about that.
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Old 06-08-10, 10:23 AM   #238
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Quote:
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Somehow I knew you'd get it, so I drank all the virtual beer already.
Wanker....

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Old 06-08-10, 11:40 AM   #239
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Quote:
Originally Posted by HunterICX View Post
^any chance your colonising LV-426

HunterICX
Wots that then? If you'll pardon my ignorance
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Old 06-08-10, 11:44 AM   #240
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Quote:
Originally Posted by ajrimmer42 View Post
Wots that then? If you'll pardon my ignorance
Colony in Zeta II Reticuli system, on a moon called Acheron orbiting a Gas Giant, owned by Weyland-Yutani corporation. Also known by it's inhabitants as 'Hadley's Hope'.


Population 158


Right, it's the colony where the story of movie ALIENS takes place.

-------------------------------------------------------------------------

Mkay, started to redo the buildings with more detail + subD. This is the north lock, from where the marines entered the complex in the movie. All the locks are the same building, except for the S lock that houses the Operations room on top of it where they hold up. Anywho, I do the N lock separately as I'm planning to add the main corridor in it (I had done it before I had formatted my POS PC and lost it ).

Before (finished)


After (WIP)

Last edited by Dowly; 06-08-10 at 11:58 AM.
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