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Old 02-20-13, 06:05 AM   #181
Lionclaw
Ace of the Deep
 
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Landed my first probe on Eve!





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Old 02-20-13, 08:24 AM   #182
Mork_417
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This looks like it could be a lot of fun!
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Old 02-21-13, 04:05 AM   #183
reignofdeath
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Quote:
Originally Posted by FloppyRat View Post
This looks like it could be a lot of fun!
BEyond fun
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Old 02-24-13, 06:17 PM   #184
Gargamel
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Been using HydroJeb, my only issue is getting within 100m for it to take over, but that's just practice.

This is my KSS, Hab/control section, Escape/return module, and the R2D2 (Remote Robotic Docking Device) Space Tug on the side.

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Old 02-24-13, 06:24 PM   #185
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Old 02-27-13, 03:17 PM   #186
tommo8993
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I like this game, just having a an issue that i cant fly anything without it crashing.
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Old 02-27-13, 09:03 PM   #187
NeonSamurai
Ocean Warrior
 
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Quote:
Originally Posted by Gargamel View Post
Been using HydroJeb, my only issue is getting within 100m for it to take over, but that's just practice.
I tried using hydrojeb, found it caused way to many conflicts with mechjeb (was getting way to many weird results, like my ship spinning out of control).

In the end I found ORDA to be way better in just about every way (other than the fly by RCS thing, which theoretically is the only reason I still have hydrojeb on my mod list).

Quote:
Originally Posted by tommo8993 View Post
I like this game, just having a an issue that i cant fly anything without it crashing.
Mechjeb is your friend with rockets, it can even help a bit with planes too. Planes, though, are a royal pain in the butt to design right. But I wrote some tips about plane design a few pages back.
http://www.subsim.com/radioroom/show...&postcount=161



I'm hoping in the next couple of weeks to update my AAR as soon as I can find the time, and the mod makers stop updating everything all the time. I like updates but I am finding it hard to keep up when most of the mods I use keep getting updates every 3 weeks (20-30 mods updated on average).
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Old 02-27-13, 11:57 PM   #188
Gargamel
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Quote:
Originally Posted by tommo8993 View Post
I like this game, just having a an issue that i cant fly anything without it crashing.
Kinda the point of the game.

They should have a kerbalicide meter for a score.
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Old 02-27-13, 11:58 PM   #189
Gargamel
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Yeah, I only use Hydro for the last 100m to offset any lag caused by my system / kraken.

Does ORDA do rendevous? Still having a hell of a time doing it manually.
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Old 02-28-13, 06:45 AM   #190
reignofdeath
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Quote:
Originally Posted by NeonSamurai View Post
I tried using hydrojeb, found it caused way to many conflicts with mechjeb (was getting way to many weird results, like my ship spinning out of control).

In the end I found ORDA to be way better in just about every way (other than the fly by RCS thing, which theoretically is the only reason I still have hydrojeb on my mod list).



Mechjeb is your friend with rockets, it can even help a bit with planes too. Planes, though, are a royal pain in the butt to design right. But I wrote some tips about plane design a few pages back.
http://www.subsim.com/radioroom/show...&postcount=161



I'm hoping in the next couple of weeks to update my AAR as soon as I can find the time, and the mod makers stop updating everything all the time. I like updates but I am finding it hard to keep up when most of the mods I use keep getting updates every 3 weeks (20-30 mods updated on average).

Wait... Hydrojeb Im guessing is MEchJeb for docking? And ORDA is now updated to work with the new docking system?? Do it manually... so much more fun that way
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Old 03-01-13, 10:31 PM   #191
Gargamel
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Quote:
Originally Posted by USNSRCaseySmith View Post
Wait... Hydrojeb Im guessing is MEchJeb for docking? And ORDA is now updated to work with the new docking system?? Do it manually... so much more fun that way
Yes, if lag didnt cause each RCS thrust to move me 400m in manual mode.......
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Old 03-01-13, 11:38 PM   #192
reignofdeath
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Quote:
Originally Posted by Gargamel View Post
Yes, if lag didnt cause each RCS thrust to move me 400m in manual mode.......
Wow. bummer man!

Hopefully youll get a well powerful enough rig soon to be able to enjoy it.
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Old 03-03-13, 02:00 AM   #193
Gargamel
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If I can recover my Raid 5 (had 2/3 drives fail...sigh) I'll be back in a gaming rig soon. If not, I'm building from scratch, and going all out, Raid 0 SSD C drive, Raid 5 4 tb D Drive, Core i7, etc etc...

Cant even play SH3 on this laptop.....
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Old 03-03-13, 04:31 AM   #194
NeonSamurai
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Quote:
Originally Posted by Gargamel View Post
Yeah, I only use Hydro for the last 100m to offset any lag caused by my system / kraken.

Does ORDA do rendevous? Still having a hell of a time doing it manually.
ORDA can fly you in if you are in visual range (possibly from further out, I forget now), and mechjeb can do timed launches to put you close together

Quote:
Originally Posted by USNSRCaseySmith View Post
Wait... Hydrojeb Im guessing is MEchJeb for docking? And ORDA is now updated to work with the new docking system?? Do it manually... so much more fun that way
HydroJeb does a couple of things, mostly around RCS stuff. Some of it is automated, some of it is not. I only keep it around for the RCS throttle stuff now.

ORDA does a lot of things useful for space navigation in general, it also has a semi auto docking system (in addition to the fully auto one) that will just keep you correctly oriented with the target.

Me I use the low attraction docking port, which makes docking very tricky, you need to be exactly dead on (within a few milimeters and a couple of degrees rotation), no more getting sucked together from pretty far off. Lazor docking cam also helps a huge amount for that if I am doing it manually (and it doesn't need any special parts or targets attached, just docking ports), otherwise ORDA will nail it every time on auto.

As for doing it manually. Been there, done that countless times (and not just in this game). I find docking kind of tedious (as with most manual control tasks). Now I tend to play to do complex stuff, like station building, or colonizing. In my AAR I have been tending to do it more manual style.
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Old 03-17-13, 12:06 AM   #195
Highbury
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0.19 is out now if anyone is still playing this

Quote:
New:

* A Native Linux version!
* Added visual (and sound) effects for re-entry and supersonic flight.
* Overhauled the Kerbal Face Expression System with new animations, which are also visible on EVA.
* Added wheel parts and modules for the construction of rovers.
* Added several new general purpose structural parts.
* New mesh for the launch pad area, now with 100% less launch tower.
* New mesh for the Runway, with sloping edges to drive on and off it.

Bug Fixes and Tweaks:

* The sun no longer shines from below on ships and scenery objects at night, or while in orbit over the dark side of a planet.
* Fixed the airspeed sound not looping properly, and adjusted the pitch range for it.
* Various minor balance tweaks.
* More texture variety added to probe cores, to better determine their positioning.
* Fixed a few objects that were on the wrong layer.
* Fixed an issue when comparing versions, which could result in false 'incompatible' warnings.
* Fixed an issue with velocity changes when resuming 1x time while on a hyperbolic orbit inside a rotating reference frame.

* Changed the debug toolbar key combo to ModifierKey+F12 (RShift+F12 by default)
* Changed the quick scenario loader key combo to ModifierKey+F10 (was Ctrl+F10 before)
* Removed an unused shader that caused the game to crash on Linux systems with AMD video drivers.

* The Alt modifier key is now remappable, and defaults to RightShift on Linux.
* Remapped all ocurrences of the Alt key to RightShift on Linux (as Alt is OS-reserved on most distros).
* Fixed double-clicks not working properly.

* Added a setting to tweak the mouse wheel axis scaling.
* Input Axes now support linear scaling.
* The Debug console can now also be toggled using the Grave and AltGr keys
The download servers are of course, jammed.
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