SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-20-13, 06:05 AM | #181 |
Ace of the Deep
Join Date: Dec 2003
Posts: 1,006
Downloads: 5
Uploads: 0
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02-20-13, 08:24 AM | #182 |
Lieutenant Commander
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This looks like it could be a lot of fun!
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Heading to AM49.(U-553) |
02-21-13, 04:05 AM | #183 |
Stowaway
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02-24-13, 06:17 PM | #184 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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Been using HydroJeb, my only issue is getting within 100m for it to take over, but that's just practice.
This is my KSS, Hab/control section, Escape/return module, and the R2D2 (Remote Robotic Docking Device) Space Tug on the side. |
02-24-13, 06:24 PM | #185 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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02-27-13, 03:17 PM | #186 |
Helmsman
Join Date: May 2010
Posts: 104
Downloads: 17
Uploads: 0
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I like this game, just having a an issue that i cant fly anything without it crashing.
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02-27-13, 09:03 PM | #187 | ||
Ocean Warrior
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In the end I found ORDA to be way better in just about every way (other than the fly by RCS thing, which theoretically is the only reason I still have hydrojeb on my mod list). Quote:
http://www.subsim.com/radioroom/show...&postcount=161 I'm hoping in the next couple of weeks to update my AAR as soon as I can find the time, and the mod makers stop updating everything all the time. I like updates but I am finding it hard to keep up when most of the mods I use keep getting updates every 3 weeks (20-30 mods updated on average). |
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02-27-13, 11:57 PM | #188 | |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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They should have a kerbalicide meter for a score. |
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02-27-13, 11:58 PM | #189 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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Yeah, I only use Hydro for the last 100m to offset any lag caused by my system / kraken.
Does ORDA do rendevous? Still having a hell of a time doing it manually. |
02-28-13, 06:45 AM | #190 | |
Stowaway
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Wait... Hydrojeb Im guessing is MEchJeb for docking? And ORDA is now updated to work with the new docking system?? Do it manually... so much more fun that way |
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03-01-13, 10:31 PM | #191 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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Yes, if lag didnt cause each RCS thrust to move me 400m in manual mode.......
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03-01-13, 11:38 PM | #192 |
Stowaway
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03-03-13, 02:00 AM | #193 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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If I can recover my Raid 5 (had 2/3 drives fail...sigh) I'll be back in a gaming rig soon. If not, I'm building from scratch, and going all out, Raid 0 SSD C drive, Raid 5 4 tb D Drive, Core i7, etc etc...
Cant even play SH3 on this laptop..... |
03-03-13, 04:31 AM | #194 | ||
Ocean Warrior
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ORDA does a lot of things useful for space navigation in general, it also has a semi auto docking system (in addition to the fully auto one) that will just keep you correctly oriented with the target. Me I use the low attraction docking port, which makes docking very tricky, you need to be exactly dead on (within a few milimeters and a couple of degrees rotation), no more getting sucked together from pretty far off. Lazor docking cam also helps a huge amount for that if I am doing it manually (and it doesn't need any special parts or targets attached, just docking ports), otherwise ORDA will nail it every time on auto. As for doing it manually. Been there, done that countless times (and not just in this game). I find docking kind of tedious (as with most manual control tasks). Now I tend to play to do complex stuff, like station building, or colonizing. In my AAR I have been tending to do it more manual style. |
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03-17-13, 12:06 AM | #195 | |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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0.19 is out now if anyone is still playing this
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