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Old 03-28-20, 09:44 AM   #1
Kpt. Lehmann
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Originally Posted by malc-c View Post
Since I posted the above which as a new member I had to wait for the post to become live, I've now resolved this issue.

I found that if I followed the instructions to the letter it resulted in a black screen after the initial intro movies. So I just tried copying the batch files and the config file, but left the data folder as is. I also used the V16B1 mod to change the SH3 exe from steam to the stock version so the Tycho batch file worked. Through trial and error it patched the exe successfully and the game now runs at 1920 x 1080 resolution

Juts got to remember how to play the game now

Good good! It is like riding a bike.


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Old 03-28-20, 07:58 PM   #2
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Did the mod builder include a fix for the flotilla choice location map for stating new careers?
Also wondering if there is any fix or file to correct this.

I'm only able to start a career starting from Kiel (in a Type II).

SH3 Commander doesn't allocate any type for Flotillas starting from Wilhelmshaven and when I try to start a career from Wilhelmhaven in a Type VII, I get the dreaded 'SH3 Has Stopped Working' at the loading screen.

Hawkers
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Old 03-28-20, 11:19 PM   #3
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Originally Posted by Hawkers View Post
Also wondering if there is any fix or file to correct this.

I'm only able to start a career starting from Kiel (in a Type II).

SH3 Commander doesn't allocate any type for Flotillas starting from Wilhelmshaven and when I try to start a career from Wilhelmhaven in a Type VII, I get the dreaded 'SH3 Has Stopped Working' at the loading screen.

Hawkers

Did you install the SH3 Commander files for GWX 3.0? If yes, the problem lays with some other modification added to GWX 3.0. The solution for you will be to backtrack and remove modifications until you find the culprit.
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Last edited by Kpt. Lehmann; 03-28-20 at 11:30 PM.
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Old 03-29-20, 04:51 AM   #4
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Quote:
Originally Posted by Hawkers View Post
Also wondering if there is any fix or file to correct this.

I'm only able to start a career starting from Kiel (in a Type II).

SH3 Commander doesn't allocate any type for Flotillas starting from Wilhelmshaven and when I try to start a career from Wilhelmhaven in a Type VII, I get the dreaded 'SH3 Has Stopped Working' at the loading screen.

Hawkers
What is your list of modifications? Did you do the SH Validator check? Most likely you have an error in the cfg unit. There are different types of rosters, campaigns, and units.
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Old 05-10-20, 09:19 AM   #5
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I love this mod but me creen resolution its not 1920x1080 so i cant use it. can i do something about it or i need only that screen resolution. PLS help
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Old 05-10-20, 11:01 AM   #6
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Old 05-18-20, 01:59 PM   #7
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Greeting Captains,
sorry for my question but im a total noob with mods. Is it right that i put the files in the extracted ARB folder into the silent hunter 3 folder and not in the mods folder, even so with the arb fix? And where i have to put those 3 source files?


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Old 05-18-20, 02:07 PM   #8
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Originally Posted by Dopen View Post
Greeting Captains,
sorry for my question but im a total noob with mods. Is it right that i put the files in the extracted ARB folder into the silent hunter 3 folder and not in the mods folder, even so with the arb fix? And where i have to put those 3 source files?


No Dopen, you have to use JSGME and drop the mod + fix into the created MOD folder! Then activate it via JSGME.
On side note, i think without JSGME and dropping files directly into your Game/data should work too...but not very reversible.
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Old 05-21-20, 03:24 PM   #9
Dopen
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Ok i will try it out to install them into the mod folder, but whats about the 3 "source files". And what does this files do? I cant find a instruction about them.
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Old 05-23-20, 01:48 AM   #10
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plz i need hlp installing i tried but its not working if you can help me please email me at amos05903@gmail.com

Thanks
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Old 05-23-20, 02:04 AM   #11
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Old 06-06-20, 12:20 AM   #12
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Please forgive the silly question.... Is it necessary to run the d3d9 fix to set the game's res at 1920x1080 or the mod itself does it?
At the beginning, the installation of this mod seems to be very tricky, but perhaps the process is more simple..


Thanks for your replies...


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Old 06-06-20, 02:08 AM   #13
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Quote:
Originally Posted by CapZap1970 View Post
Please forgive the silly question.... Is it necessary to run the d3d9 fix to set the game's res at 1920x1080 or the mod itself does it?
At the beginning, the installation of this mod seems to be very tricky, but perhaps the process is more simple..


Thanks for your replies...


CapZap
Nope, you don’t have to run the d3d9 dll. 1920X1080 should render by activating the mod.
The only thing you have to run would be the Tycho patch to get the full map rendering, and the Tycho chrono patch to get the additional chrono working itself (if needed - not mandatory)
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Old 06-06-20, 12:51 PM   #14
CapZap1970
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Quote:
Originally Posted by Fifi View Post
Nope, you don’t have to run the d3d9 dll. 1920X1080 should render by activating the mod.
The only thing you have to run would be the Tycho patch to get the full map rendering, and the Tycho chrono patch to get the additional chrono working itself (if needed - not mandatory)
Thanks a lot, Fifi....

Slowly I am getting things clear so I don't f... up the installation process. The only thing to clear is if I MUST use SH3 Commander with this mod.


Thanks a lot anyway!!!



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Old 06-06-20, 01:33 PM   #15
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Originally Posted by CapZap1970 View Post
The only thing to clear is if I MUST use SH3 Commander with this mod.
With ARB wide gui? No, it’s not mandatory either. But Commander is so nice it would be a shame to miss it
Furthermore very easy to install ...
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