SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-12-07, 09:43 PM | #61 |
Lieutenant
Join Date: Apr 2005
Location: Finland
Posts: 267
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Last edited by Misfit138; 08-13-07 at 04:16 AM. |
08-12-07, 11:08 PM | #62 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Sunk a few ships.
Oh yeah, this is a keeper. Hit a DD that was running back to the TF (I could see the hazy form of a CV in the distance, maybe a CVE, and a Takao CA I think. No way I could catch them, and the DDs had kept me down--I dodged towards the TF, and 2 DDs were pounding water behind me (where I had been). They gave up and came back to TF. So I put one on his nose at minimum range., he keeps going at high speed. I watch him going away, and I notice he is down at the bow... he slowed after a while as his screws came out of the water, and down he went. tater |
08-12-07, 11:17 PM | #63 | |
中国水兵
Join Date: Jul 2007
Posts: 275
Downloads: 21
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08-13-07, 12:02 AM | #64 |
Captain
Join Date: Jan 2004
Posts: 498
Downloads: 2
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Do we still need the Taihosun maru CTD fix for this?
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08-13-07, 12:11 AM | #65 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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No, this mod fixes the problem directly.
tater |
08-13-07, 12:54 AM | #66 |
Watch
Join Date: Jul 2007
Posts: 30
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Wernersole for president!!! Thanks!!:rotfl::rotfl:
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08-13-07, 01:44 AM | #67 |
Captain
Join Date: Jan 2004
Posts: 498
Downloads: 2
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oh happy day!!
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08-13-07, 02:00 AM | #68 | |
Lieutenant
Join Date: Jun 2005
Posts: 260
Downloads: 13
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08-13-07, 02:06 AM | #69 | ||
Lieutenant
Join Date: Apr 2005
Location: Finland
Posts: 267
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08-13-07, 02:43 AM | #70 |
Lieutenant
Join Date: Jun 2005
Posts: 260
Downloads: 13
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Thanks Misfit! Don't think I'll use it though, my manual targeting is frustrating me enough as is
Last edited by Tobus; 08-13-07 at 03:27 AM. |
08-13-07, 03:47 AM | #71 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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thanks for the work you did WernerSobe
I will be checking this out this week!
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08-13-07, 08:47 AM | #72 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Nothing make youfeel the love for BuOrd like finding a TF moving fast---towards you---firing every single tube, and having your only couple hits be duds.
Gotta love the hardcore torpedo mod. |
08-13-07, 10:51 AM | #73 |
Engineer
Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
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Christmas in August! Thanks for all the hard work, WernerSobe! I've been using 2.6 so I'm looking forward to testing the new and improved 3.0!
Too bad I have to pine away the day at work until I can get home and try it out.
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
08-13-07, 11:17 AM | #74 |
Navy Seal
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Wow!
I've just finished my first cruise with version 2.6. It was so much fun I risked my crew's lives hanging around to see how each ship sank in a totally individual way! I ended up using spread angles to try to sink ships by the bow, by the stern and rolling them over.
I noticed that much of the time there was no visible hole in the ship, however it sank like one was there. I didn't think ships took too much time to sink. I loved it. Now 3.0 is out. I'm salivating here, helpless at work seeing that the online file is correct now. No light version for me though. I've learned to trust your judgment from the excellent version 2.6. Natural Sinking Mechanics is monsterously good!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-13-07, 12:03 PM | #75 | |
Commander
Join Date: Dec 2001
Location: Großbritannien
Posts: 452
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Tried it, loved it, keeping it!
Thanks Werner, GREAT WORK!
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