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Old 07-26-17, 03:38 PM   #11
Kendras
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Quote:
Originally Posted by the_frog View Post
Hello gap,

before making things too complex -- what I was suggesting:

-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures
Thank you very much, the_frog !
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