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Old 03-11-2017, 11:47 AM   #1
Kendras
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cool Need help to remap the searchlight's beam

Hello,

I would like to create a very long beam for the land searchlights. The problem is that the 3D model of the beam is not properly mapped with the texture. Have a look :

 


 


So, I would like the texture to be placed correctly on each rectangle which compose the beam model.

 


Moreover, it seems that a kind of shadow is applied on the model, and I would like to keep this effect. I have added a blue color in order you can see that better :

 


About the basis (the small circle on the searchlight's head), it has to be plain white (no modifications to do) :

 


Anyone to do this little work ?

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Old 03-11-2017, 11:51 AM   #2
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Here is the D/L link : http://www.mediafire.com/file/xt982cz8so764kq/SL.dat
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Old 03-14-2017, 05:30 AM   #3
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Nobody can help me ?
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Old 03-14-2017, 12:59 PM   #4
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Try it. Was not sure exactly what was going on. part of the 3D overan the edges of the texture. The texture seemed inverted Narrow to wide was opposite?
https://www.mediafire.com/?jf8vrxl1jc55jbe
after a beta test upload any problems in an image and I will take another look
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Old 03-14-2017, 05:43 PM   #5
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Thank you for the help, but it's not better. So, I choose a radical treatment, and it's good enough (better than before) :

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Old 03-14-2017, 09:16 PM   #6
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Does it light up the B-17s Better?
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Old 03-16-2017, 02:47 PM   #7
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The beams look better, but it's far from perfect.

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Old 05-16-2017, 05:52 AM   #8
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I would like to get something like that :

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