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Old 02-04-2017, 10:33 AM   #556
Niume
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Okay new problem When Only surfaced and inside the submarine engines just screamss Its scream so loud what it makes me deaf but when on Watch tower everything is fine just normal working engine. Its hard to explain here I made a video of the problem

ITs similiar to Fubars list
mods:
Generic Mod Enabler - v2.6.0.157
[D:\SilentHunterIII\MODS]

GWX - Alternative Flotillas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Rbs1_SH4_Effects_GWX_30_71
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Hull damage made by torpedo impact mod
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
FM_NewInterior v2.1D
Urfischs_ModStrike_Beta1
Destroyers&Corvette
MFM3.2 displacement correction mod
Rapt0r's Uniforms V2.0 [Grey]
Thomsen's Sound Pack V3
Real Depth Charge
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Optional - FSF for MEP v5
LifeBoats&Debris_v4
Aces' Combined SH3.SDL Files v4
Sh3_volumetric_clouds&fog_V2.2
Ahnenerbe WideGui 1920 x 1080 Final
TKSS18 German U-Boats Compilation
Torpedo_HAHD_1024_GWX
German U-Boats Compilation FuMO_Fix_SNS
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Shortcuts for German U-Boats Compilation Mod
Bordinstrumente_patch_2.2_Ahnenerbe
ahnenerbe widegui raob wheel speed mark corrected
FixAllSubGWX

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Old 02-04-2017, 03:28 PM   #557
gutted
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@Niume

Had the same issue a while back. I fixed it by removing Aces' Combined SH3.SDL along with some of the conflicting sdl mods it was designed to merge. In the end i settled on the mod i wanted most and threw the others in the garbage so that i no longer needed ace's combined mod.

NOTE:
I'm not saying his mod is the culprit. It could have been one of the other sdl mods. But since there was really only one that i cared about, it was easier to just dump them then try to figure out which one was the problem.
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Old 02-05-2017, 06:53 AM   #558
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Use Silent 3ditor to reduce the sound level. If you do a forum search there is information on how to do this

See here;

http://www.subsim.com/radioroom/show...57&postcount=3


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Last edited by Fubar2Niner; 02-05-2017 at 07:46 AM.
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Old 03-13-2017, 05:00 PM   #559
cookiemonste
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I got another problem with the mod.
I can't hear the Diesel at all.
Neither from the outside or in the boat.
What I hear is the sound of the electric engines.
I am using the following mods: Living Silent Hunter III 2015.
Historical Messages, which is in the modpack of Living Silent Hunter and that's pretty much it, despite a Watermod.
Also the game keeps crashing ocasionaly with the soundmod.

Maybe you guys can help me out.

Last edited by cookiemonste; 03-13-2017 at 05:09 PM.
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Old 03-13-2017, 06:25 PM   #560
THEBERBSTER
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A Warm Welcome To The Subsim Community > cookiemonste
Subsim <> How To Donate <> See The Benefits <> Support The Community

Thomsen's Sound Pack mod cannot be used in the Eprobungstelle testing missions as it is incompatible and should be disabled first and enabled again afterwards.
I have not heard of having ctd's with this mod.
It must be realized that this mod is not designed to be used with LSH3-2015 so some functions may not work properly.
It should be added last in JSGME.
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Old 03-13-2017, 07:13 PM   #561
cookiemonste
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Thanks for the reply.
But I think Living Silent Hunter is dead to me.
The game crashes about 60% of the time I try to start a mission and i cannot load saved missions. I created a fresh carrer, saved mid patrol, wanted to load it and I crash to the desktop. But this is something for the Living Silent Hunter thread.
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Old 03-14-2017, 06:34 AM   #562
THEBERBSTER
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Hi cm
You have the classic incompatible Windows problem.
Windows 10 does not like SH3
Go to my tutorials and you will get all the instruction you need to get your game up and running successfully.
Peter
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Old 09-10-2017, 03:52 AM   #563
Hof1976
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Default Random German

the random German that talks while inside the boat. What file is that? I would like to remove it.
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Old 09-10-2017, 04:00 AM   #564
THEBERBSTER
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A Warm Welcome To The Subsim Community >
Subsim <> How To Donate <> See The Benefits <> Support The Community

Check out Mods\Thomsen\ data\sound\speech files

Last edited by THEBERBSTER; 09-10-2017 at 04:18 AM.
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Old 09-10-2017, 04:02 AM   #565
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Quote:
Originally Posted by Hof1976 View Post
the random German that talks while inside the boat. What file is that? I would like to remove it.
What your Mod list?
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Old 09-10-2017, 04:20 AM   #566
Obltn Strand
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amb_SubmarineInterior.wav
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Old 09-10-2017, 05:40 AM   #567
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Welcome to SubSim Hof1976
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Old 04-25-2018, 09:23 AM   #568
ThePrody
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I did some editing to the amb_SubmarineInterior file .
The file is made up of two mono files, amb_SubmarineInterior1 and amb_SubmarineInterior2 merged together into a stereo file, both of them are found within the mod, one is more of an ambient sound , the other is with sound from Das Boot ( a very nice file except that after some time , many lines from the movie will begin to feel out of place ) .
Now, the ambient one has three small "errors" , especially annoying if you play with German voices . At some point some one is saying in English : " Stand-by to take a reading" , at some other point a quick "Easy!" and at some other point : " Easy, both planes zero " . Otherwise, there are no "clear" voices in the ambient file, only some faded background ones .
Since that was bothering me i edited those eight seconds out and i also edited them out of the main amb_SubmarineInterior file ( plus a minor 1 sec editing at the beginning ) , you can download the edited files from here (the Edited Thomsen file ) :

http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3

Now, i also did some other editing to the Das Boot file, i removed all the conversation that was out of place and i only left some minor stuff ( general background voices,whispers, nodding and stuff like that ) . I increased the length of the edited track by replaying some of its portions , it was needed in order for the file to have the same length as the other one, the more ambient one. At the end i merged both files into a stereo file , its basically the same as the original one from the main mod but without the "immersion-breaking" Das Boot portions of conversation, i'm quite happy with the result since the voices are non-obtrusive . If you are interested, you will find it in the same archive under the name NEWamb_SubmarineInterior , if you want to use it in your game just remove the NEW from the name and replace the one from your data/sound folder with this one .

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Last edited by Onkel Neal; 04-29-2018 at 07:50 AM. Reason: added link per request
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