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Old 03-27-10, 04:47 PM   #31
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Vermin View Post
Hi Rubini,

I would really like to use this mod with the original aircraft HP/Armour values - as noted by OLC a few posts back. I never man the flak guns peronally and my crew can't shoot for s**t! Which file has the aircraft's HP/Armour info in so I can tweak it? Also can you suggest a program to compare the old/new files with so - I only have winmerge and I dont think that will work on anything but txt files.

Thanks

Vermin
Hi mate,

Frequentelly I receive PM and questions about parts/properties/settings about mods that i made much months, sometimes years ago...well I normally can´t recall exactly what I did and how I did that mod so much time ago - also some mods are too complex - and for these reasons sometimes I never reply those question.

I'm always messing with SH3 files like a hobby just because i like very much this game and also because i like to mod...so, I just redownload the mod few minutes ago, opened it´s files structure , opened some files with S3D and here your answer: the armour and hit points of all units on SH3 is in it´s .zon file, ColisionableObject parameter. The .sim of the aircrafts on this mod have the tweekings to make the planes more agressive and with more persistent attacks.

Hopes this help you!

Edited: about comparision soft I use ExamDiff, when messing with non text files it continue to be useful as you at least can see the amount of differences and also the hex location of them. Later you can find them with S3D.
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Last edited by Rubini; 03-28-10 at 12:34 PM.
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Old 03-28-10, 08:13 AM   #32
Vermin
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Thanks very much Rubini,

I really appreciate you taking the time to reply and for giving me some pointers.

Regards

Vermin
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Old 06-16-11, 10:38 AM   #33
andqui
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Any way to get this to work with a 20km environment mod like MEP?

thanks
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Old 06-16-11, 12:38 PM   #34
LGN1
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Join Date: Mar 2006
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Hi,

this old post might be useful:

http://www.subsim.com/radioroom/show...0&postcount=19

Cheers, LGN1
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