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03-27-10, 04:47 PM | #31 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
Frequentelly I receive PM and questions about parts/properties/settings about mods that i made much months, sometimes years ago...well I normally can´t recall exactly what I did and how I did that mod so much time ago - also some mods are too complex - and for these reasons sometimes I never reply those question. I'm always messing with SH3 files like a hobby just because i like very much this game and also because i like to mod...so, I just redownload the mod few minutes ago, opened it´s files structure , opened some files with S3D and here your answer: the armour and hit points of all units on SH3 is in it´s .zon file, ColisionableObject parameter. The .sim of the aircrafts on this mod have the tweekings to make the planes more agressive and with more persistent attacks. Hopes this help you! Edited: about comparision soft I use ExamDiff, when messing with non text files it continue to be useful as you at least can see the amount of differences and also the hex location of them. Later you can find them with S3D.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-28-10 at 12:34 PM. |
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03-28-10, 08:13 AM | #32 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Thanks very much Rubini,
I really appreciate you taking the time to reply and for giving me some pointers. Regards Vermin |
06-16-11, 10:38 AM | #33 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
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Any way to get this to work with a 20km environment mod like MEP?
thanks |
06-16-11, 12:38 PM | #34 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
this old post might be useful: http://www.subsim.com/radioroom/show...0&postcount=19 Cheers, LGN1 |
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