SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-04-12, 05:30 PM   #946
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

I have just installed this megamod after finishing both an American and German career and I am quite impressed. However, I noticed that the activation button and H2O2 bar for the Walter Turbine is missing from the Type XVIII. Is this a bug or an oversight due to an intention to remove the Type XVIII from play because it was an unfinished prototype?


EDIT: Never Mind. I see it was replaced by the Type XXI

Last edited by Hinrich Schwab; 02-04-12 at 05:58 PM.
Hinrich Schwab is offline   Reply With Quote
Old 02-05-12, 01:29 AM   #947
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Schwartzritter View Post
I have just installed this megamod after finishing both an American and German career and I am quite impressed. However, I noticed that the activation button and H2O2 bar for the Walter Turbine is missing from the Type XVIII. Is this a bug or an oversight due to an intention to remove the Type XVIII from play because it was an unfinished prototype?


EDIT: Never Mind. I see it was replaced by the Type XXI
I'm not 100% sure, but I don't think RFB was intended to be used with german campaign.
TorpX is offline   Reply With Quote
Old 02-05-12, 06:36 PM   #948
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by TorpX View Post
I'm not 100% sure, but I don't think RFB was intended to be used with german campaign.
Other than swapping the XVIII out for the XXI, I do not see any adverse issues, yet. However, I do miss my "warp drive" boat.
Hinrich Schwab is offline   Reply With Quote
Old 02-06-12, 10:39 AM   #949
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by gi_dan2987 View Post
Fire 1-4! off to the races, 4 fish in the water and screaming home. Looking good, looking good, clunk, dud, clunk, dud, torp 3 miss, torp 4 miss. He begins evasive maneuver and spotlights center on my periscope I mean I had this guy locked dead on, how could this happen?! I'm getting so frustrated with this crap, I have half a mind to go back to stock 1.5 can anyone please help me with this?
If you downloaded this mod to get historically accurate play, the problem with the dud / missing torpedoes is??

You need to read about the sub that fired TWELVE fish at a target dead in the water and every torpedo either passed under the target or bounced off the hull as a dud.

A lot of work was done to get the failure rate historical at different firing angles. If you want to know what the solution to this, read some history on it. The skippers came up with a not so easy solution that worked comprised of 3 steps.

Not being sarcastic here. Part of the fun is learning the history and about the "conspiracy" of the boat skippers to do exactly the opposite of what fleet headquarters SOP told them to do in order to get more hits and reduce the number of duds.

The ranging issue is something entirely different and do not have a solution for that one.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10

Last edited by swdw; 02-06-12 at 10:53 AM.
swdw is offline   Reply With Quote
Old 02-06-12, 07:44 PM   #950
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by swdw View Post
If you downloaded this mod to get historically accurate play, the problem with the dud / missing torpedoes is??

You need to read about the sub that fired TWELVE fish at a target dead in the water and every torpedo either passed under the target or bounced off the hull as a dud.

A lot of work was done to get the failure rate historical at different firing angles. If you want to know what the solution to this, read some history on it. The skippers came up with a not so easy solution that worked comprised of 3 steps.

Not being sarcastic here. Part of the fun is learning the history and about the "conspiracy" of the boat skippers to do exactly the opposite of what fleet headquarters SOP told them to do in order to get more hits and reduce the number of duds.

The ranging issue is something entirely different and do not have a solution for that one.
The only thing more shameful than the Mark 14 torpedo debacle in American Military History is the bulk of America's performance in the War of 1812. The torpedo scandal reflected much of the apathy existing towards the Navy during the Interwar Years. Insufficient funding, poor testing and the cardinal sin of "assumption" pretty much left the submarines impotent in many attacks. Funny thing is that the Germans experienced the same assumption failures regarding ENIGMA intercepts and decoding.
Hinrich Schwab is offline   Reply With Quote
Old 02-07-12, 07:41 AM   #951
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by Schwartzritter View Post
The only thing more shameful than the Mark 14 torpedo debacle in American Military History is the bulk of America's performance in the War of 1812. The torpedo scandal reflected much of the apathy existing towards the Navy during the Interwar Years. Insufficient funding, poor testing and the cardinal sin of "assumption" pretty much left the submarines impotent in many attacks. Funny thing is that the Germans experienced the same assumption failures regarding ENIGMA intercepts and decoding.
For most nations, during a time of peace, the military in general gets cut from the funding list. Only a skeleton defense army is kept, and bare bones navy remains only to act as an immediate defense force. Apathy is the worst scourge of any country, and usually comes from arrogant politicians.
gi_dan2987 is offline   Reply With Quote
Old 02-07-12, 08:17 AM   #952
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by Schwartzritter View Post
The only thing more shameful than the Mark 14 torpedo debacle in American Military History is the bulk of America's performance in the War of 1812. The torpedo scandal reflected much of the apathy existing towards the Navy during the Interwar Years. Insufficient funding, poor testing and the cardinal sin of "assumption" pretty much left the submarines impotent in many attacks. Funny thing is that the Germans experienced the same assumption failures regarding ENIGMA intercepts and decoding.
For most nations, during a time of peace, the military in general gets cut from the funding list. Only a skeleton defense army is kept, and bare bones navy remains only to act as an immediate defense force. Apathy is the worst scourge of any country, and usually comes from arrogant politicians.
gi_dan2987 is offline   Reply With Quote
Old 02-08-12, 03:53 AM   #953
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
Uploads: 0
Default

Quote:
Originally Posted by mido View Post
...my fleet boats can dive until they crush now. I really like RFB + RSRDC and if somebody could produce a mod which would allow you to dive down to 600 ft and more in a controlled way, that would be a big plus, also for TMO. It is historically not correct that the submarine would sink like a stone once past 500 ft of depth.
Sorry for the late reply, I'm just catching up on RFB again.

I've been using Vickers TMO 1.9 3D interior overhaul in RFB\RSRD without any noticeable problems for several career patrols.

It will give you two clickable depth gauges - good down to 600' - at the planesman station and in the conning tower. I've taken a Balo down to 550' in full control, she sank a foot in one hour while at silent running (1KT). I haven't tested it below 550' because I don't really want to know the crush-depth.

With the unmodified NSS_*****.cfg, the red-line stays at the test depth, and crew call the out depth every 20' as far down as you want to go. The Below-Test-Depth icon also appears at the correct depth, but there's no verbal warning.

Oh yeah, the interior looks great too. Has anyone reported problems with this mod in RFB?
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Old 02-10-12, 02:31 PM   #954
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

I have observed that this mod has a nasty habit of CTD whenever you are in any time compression near an area that has a lot of contacts and the sound buffer clogs up because the watch crew wants to report them all at once. Is there a fix for this bug?
Hinrich Schwab is offline   Reply With Quote
Old 02-10-12, 07:39 PM   #955
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
Uploads: 0
Default

Quote:
Originally Posted by Schwartzritter View Post
I have observed that this mod has a nasty habit of CTD whenever you are in any time compression near an area that has a lot of contacts ...
Intersting. I'll try to see if I can duplicate this problem on my rig with some of the canned missions - maybe also check out Truck.
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Old 02-10-12, 09:02 PM   #956
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Schwartzritter View Post
I have observed that this mod has a nasty habit of CTD whenever you are in any time compression near an area that has a lot of contacts and the sound buffer clogs up because the watch crew wants to report them all at once. Is there a fix for this bug?
What are you running the game on? Many units in your vicinity along with time compression really taxes the computer hardware.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-10-12, 09:49 PM   #957
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk View Post
What are you running the game on? Many units in your vicinity along with time compression really taxes the computer hardware.
An ASUS G60Jx with an NVIDIA Geforce GTS 360M that has absolutely no excuses for choking on anything in SH 4.
Hinrich Schwab is offline   Reply With Quote
Old 02-10-12, 11:28 PM   #958
altoso99
Swabbie
 
Join Date: Sep 2006
Location: Cadiz, Spain
Posts: 9
Downloads: 46
Uploads: 0
Default

Hey still no answer to the lack of special missions and not getting new coning tower/paint through the war!! Any solution?

And now I have some problems with CTD, when I'm near or inside a harbor full of ships, when I go to deck/external view my I get CTD!!

Runing RFB2.0+patch+RSRDC for RFB+patch
altoso99 is offline   Reply With Quote
Old 02-11-12, 04:08 PM   #959
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
Uploads: 0
Default

Quote:
Originally Posted by Schwartzritter View Post
I have observed that this mod has a nasty habit of CTD whenever you are in any time compression near an area that has a lot of contacts and the sound buffer clogs up because the watch crew wants to report them all at once. Is there a fix for this bug?
So, I modded the "Northern Run" mission, adding 26 mixed merchants to the main convoy for a total of 35 merchies and 6 escorts, calm seas, unlimited visibility, no radar.

I then set course to plow into it at 1556X TC. My sub marker stuttered like crazy when it approached the convoy location, but dropped out of TC nicley and threw up the Merchant-spotted dialogue without problem. I then ran into the convoy at TC 8X - 32X, again no problems (yes, I had set the escorts to "poor").

Tried it with both the Tambor and Gato interiors. I'm going to try again with an even larger convoy - say 75 (!) and also test the S-Boat interior. We'll see how it goes.
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey


Last edited by Capt. Morgan; 02-11-12 at 04:19 PM.
Capt. Morgan is offline   Reply With Quote
Old 02-11-12, 11:52 PM   #960
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by Capt. Morgan View Post
So, I modded the "Northern Run" mission, adding 26 mixed merchants to the main convoy for a total of 35 merchies and 6 escorts, calm seas, unlimited visibility, no radar.

I then set course to plow into it at 1556X TC. My sub marker stuttered like crazy when it approached the convoy location, but dropped out of TC nicley and threw up the Merchant-spotted dialogue without problem. I then ran into the convoy at TC 8X - 32X, again no problems (yes, I had set the escorts to "poor").

Tried it with both the Tambor and Gato interiors. I'm going to try again with an even larger convoy - say 75 (!) and also test the S-Boat interior. We'll see how it goes.
I never go over 128x. I have also noticed that the Watch Crew has a nasty habit of not acknowledging contacts even when contacts are in physical rendering range. It is as if the script for the watch crew is hanging on something and when it "unhangs", every contact that should and can be reported is dumped into the buffer all at once, causing the CTD. I have gone past Midway at 32x and watched 18 contacts get mass-dumped into the message log and all of the voice messages clog the engine. This was one instance where I did not experience CTD.
Hinrich Schwab is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.