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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 04-20-12, 01:47 PM   #826
Herr Trigger
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Here you go :

[Cmd192]
Name=Dive
Contexts=1
StringID=1030
Key0=0x44,,"D"
HasDelayedExecution=Yes
CommandClass=Depth
Sound_0=ELO_Helm,MC_CR_CHIEF_32,1030;Dive
Sound_1=ELO_Helm,MC_CR_CHIEF_34_A,7646;Deeper!
Sound_2=ELO_Helm,MC_CR_CHIEF_34_B,7647;Take Her Deeper
Sound_3=ELO_Helm,MC_CR_CHIEF_35,7648;Deeper Goddamit

Check your DarkWraithUserOptions.py (Mods/MMM/data/Scripts/Menu), has UI options.

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Old 04-20-12, 02:22 PM   #827
sabretwo
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Thanks a lot! Your commands.cfg entries are different!

Now I'm really confused. I looked in the TheDarkWraithUserOptions.py file and saw no reference to Commands.cfg files, or Sh-version "style" options other than those provided for the UI style.

Right now I have my UI style set to UIStyle=SH5Enhanced. (default setting) I haven't changed anything except the Scope & TDC dial options.

What is the modification date on your commands.cfg?


(Thanks for your help!)
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Old 04-20-12, 03:05 PM   #828
Herr Trigger
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I've got 2/17/2012 if thats any use, I'm using MMM AIO v0.5 not the 'in parts' version.
You could always uninstall any mods you have loaded after MMM then try running the
game and see if any change occurs ?
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Old 04-20-12, 04:14 PM   #829
Spider0Jerusalem
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I also found some errors running the validator
Here is my log :

Error in classes : 7

Quote:
Reading C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado
********* C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing! *********

Reading C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer
********* C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing! *********

Reading C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo
********* C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing! *********

Reading C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish
********* C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing! *********

Reading C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane
********* C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing! *********

Reading C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus
********* C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing! *********

Reading C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A
********* C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing! *********
Errors in campain : 5

Quote:
********* [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200) *********
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200) *********
********* [Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102) *********
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11) *********
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10) *********
Errors in saved campaigns

Quote:
Player name is Spider Jerusalem
Validating C:\Users\Spider0Jerusalem\My Documents\SH5\data\Users\Spider Jerusalem\Campaign-2012-04-17_1711\Campaign.cfg...
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11) *********
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10) *********
Validating C:\Users\Spider0Jerusalem\My Documents\SH5\data\Users\Spider Jerusalem\Campaign-2012-04-17_1711\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is TotalGermany39
Validating C:\Users\Spider0Jerusalem\My Documents\SH5\data\Users\Spider Jerusalem\Campaign-2012-04-17_1718\Campaign.cfg...
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11) *********
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10) *********
Validating C:\Users\Spider0Jerusalem\My Documents\SH5\data\Users\Spider Jerusalem\Campaign-2012-04-17_1718\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is TotalGermany39

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Old 04-20-12, 04:27 PM   #830
Herr Trigger
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Where it shows:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)
for example, it is the '102' in error, the number in brackets is the correct value. The path is shown for you to alter the correct file, read the validator thread for detailed explanation.
http://174.123.69.202/~subsimc/radio...d.php?t=186975
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Old 04-20-12, 04:30 PM   #831
Deep Source
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I give it a trial
__________________


SAY: Bolinho de Bacalhau - Chucrute - Esfigmomanômetro.
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Old 04-20-12, 05:41 PM   #832
Herr Trigger
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sabretwo, what is your mod load order? have you got any keymapping mods installed after MMM ? if yes then it would be them causing conflict, if not perhaps you could try this to sort out your problem http://174.123.69.202/~subsimc/radioroom/showthread.php?t=168297
copy your command.cfg before installing in case it cocks it up
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Old 04-21-12, 07:25 AM   #833
sabretwo
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Herr Trigger:

It was the difference between the two versions of MMM. I downloaded the AIO version and compared the files. Sure enough, the Commands.cfg files are different.

I loaded the AIO-version of the Commands.cfg with my current mod set up and save game and everything is working well.

I am surprised no one else noticed this yet.
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Old 04-21-12, 08:03 AM   #834
Herr Trigger
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sabretwo, I'm glad you managed to get it sorted, good job.
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Old 04-21-12, 09:11 AM   #835
sabretwo
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Quote:
Originally Posted by Herr Trigger View Post
sabretwo, I'm glad you managed to get it sorted, good job.
Thanks for your help!
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Old 04-26-12, 01:18 AM   #836
von faust
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(Excuse me for my English)
Geart work !!!
I'm testing Your MMM v0.5 AIO, all it seems good.
The only "problem" I think is the man at hydrophone (deaf).
I start listening (personally) hydrophone and I hear a sound contact evident, strong enough. If the same job I do do (?!? ) at hydrophone man he continue to say: "No sound contact".
Ok, at beginning of Campaign the hydrophone man have a low skill but it is impossible not ear some sound contact "strong".
How modify the skill of hydrophone man ????

Best regards
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Old 04-26-12, 05:38 AM   #837
ametlib
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Hello!

After about half years I come back and checked SubSim forum and what I found - I found this what I always waiting for - a Super Mega Mod.

I installed my SH5 and downloaded AIO 0.5. Well - I did a few mistakes as tryed to start my first campaign with AIO 0.5 but after few hours I got everythings working.

After 2 days and 17 hours hunting no problem occured, but seems to be that the hydrophone not work me either. Under water i made a test and I didn't here nothing.

My Mod list:
GME 2.6.0.157

MMM v0.5 Base Mod
Open Horizons II full v.1.8
TDW_Mines_Subnets_Detectable_in_Hydro(OH v.1.8)
No magic skills v.1.5 MMM v.1.8 compatible
MMM patch for OHII v.1.8

And last:

Great work and thank You veeeeeryyyy much

PS.

I'm not found any sinkable ship yet so my first mission isn't complete. I use a time acceleration only when I travelled to the hunting area...

PS2

I continue my hunting now and i made a small dive practise to my crew. I found some odd behaviour:

- Select button on left "Periscope depth" I teleported to the bridge (I was very wet and angry Kaleun after that)
- Periscopes rised without my orders at same times ( not a good if I must to do crash dive or somethink like that)

Last edited by ametlib; 04-26-12 at 11:12 AM.
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Old 04-27-12, 09:20 PM   #838
duke121005
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Is MMM AIO compatible with rubini's crash dive fix? I tried it and got CTD on loading a new campaign.


Also I was a bit confused on the control scheme. Controls listed in DBSM mod were different from what was shown on keyboard image and there was overlap as well. Which one is right here?

And Pedrobas as far as the 3rd link in your sig, the MMM patch for OH2 v1.8, is this the 1.8 update for OH2 or something fixing MMM for OH2 1.8? Isn't the MMM AIO v0.5 still OH2 v1.7?

Any specific order for these mods after MMM AIO v0.5?
Date and No Renown Cost
Manos Scopes patch 16x9
MMM patch for OH2 v1.8
sobers see thru wake fix
TDW NO aircraft spotting at depth
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Old 04-28-12, 01:21 AM   #839
derickblyth
Watch
 
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Default Great Super Mod

Hey special thanks to all that has help put this mod together.
I am running the AIO and then added Anti_lag.
Even before adding Anti_lag i keep getting kick out of SH5 and back to windows.
Has this happen to anyone else and does anyone have any ideas.
Most times this happens i am surfaced and normally a lot of ships around.
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Old 04-28-12, 02:02 AM   #840
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by derickblyth View Post
Hey special thanks to all that has help put this mod together.
I am running the AIO and then added Anti_lag.
Even before adding Anti_lag i keep getting kick out of SH5 and back to windows.
Has this happen to anyone else and does anyone have any ideas.
Most times this happens i am surfaced and normally a lot of ships around.
What are your system specs? Sounds like you are running out of memory
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