SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-25-09, 12:59 AM | #196 | |
Soundman
Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 716
Uploads: 1
|
Well I can't upload a file so
Quote:
Well I can't upload a file so I will send you the info in a message (hope it will work) so you can alter your AirStrike.cfg file and test FOTRS again. Maybe this will have the balance you want. I like it the way it is tho, we are supposed to be underwater by day not cruising on the surface watching sunsets. |
|
06-25-09, 01:39 AM | #197 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
trying it
got your post and applied the changes. Let's see what happens!
|
06-25-09, 02:07 AM | #198 |
Soundman
Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 716
Uploads: 1
|
Let me know.
|
06-25-09, 04:26 AM | #199 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
a little better.
it is a little better but there are still too many.
|
06-25-09, 12:19 PM | #200 |
Soundman
Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 716
Uploads: 1
|
LOL
|
06-25-09, 01:24 PM | #201 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
fewer planes
I will settle for zero, but I can deal with an occasional plane. I will run a mission and let you know how many planes I spot on the screen. We can go from there. Ten percent of normal would probably work.
|
06-26-09, 03:41 AM | #202 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
get ride of them
There are definitely too many planes and too many messages to suit me. Delete them all if you can. If someone can teach how to do it, I am all ears. Where is Webster when you need him?
|
06-26-09, 03:51 PM | #203 | |
Soundman
Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 716
Uploads: 1
|
Alright
Quote:
Ok I uploaded the file and added a No planes mod to the rar. Before you try it, be sure you are in port. Tell me if that suits you or not plz. |
|
06-26-09, 04:12 PM | #204 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
thanks
where do I find the rar?
|
06-26-09, 06:23 PM | #205 |
Soundman
Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 716
Uploads: 1
|
LOL
|
06-27-09, 03:09 AM | #206 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
|
06-27-09, 02:50 PM | #207 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
few planes?
How do I fix this to get far, far fewer planes?
AirStrikeSettings] ; AirStrike Creation Parameters ; Airstrike Session: ; 1. Compute airbases in range according to their aircraft maximum ranges ; 2. Compute air coverage factors on allies/axis/neutral on the target zone ; 3. Compute airstrike probability from each base ; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type ; and detection area around submarine ( 10 km radius ) ; 3.2 multiply coverage factor for the target area with : ; - current airstrike probability againt that side ; - nigft factor ( if necessary ) ; - airbase competence ; - close to airbase factor ; 3.3 check probability for airstrike ; 3.4 add more aircraft probabilistically for a large target Maximum Aircraft Range=2500 ;[>0] in kilometers Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.35 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.5 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.7 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.005 ;[>0] Modifier on strike probability at night Default Air Strike Probability=10 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=30 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=50 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=20 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=10 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) |
06-30-09, 05:33 PM | #208 |
Gunner
Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
|
Is it compatable with OM
|
07-07-09, 10:14 PM | #209 |
Swabbie
Join Date: Jul 2009
Posts: 6
Downloads: 6
Uploads: 0
|
Hi, thanks for the mod, it's awesome, but I encountered one problem. The game stalled trying to load a save. It remained at "Find'em chase'em sink'em" screen for hours.
This save is a new career I started after installing the mod. I wonder if there is anything to do with saving the game when I found a carrier task group, with like 10 enemy ships around. |
07-10-09, 05:51 AM | #210 |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
Hello captains,
in the next upgrade you got mor new targets The IJN Akagi is near to release. Stay tuned ........ Greets Maddy
__________________
AOTD is gone, iam the last survivor ........ |
|
|