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Old 01-22-07, 11:24 PM   #46
FIREWALL
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YOU ALL

Venetor , Vikinger and Tuddley3 never cease to amaze me.
All of you bust your a$$es to bring us these great mods and I
hope you all know we appreciate them. Thx very much.

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Old 01-23-07, 04:30 AM   #47
Venatore
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The Last Post - Gramophone Music

THE LAST POST
Gramophone Music
  • "Last Post" was incorporated into funeral and memorial services as a final farewell and symbolises that the duty of the dead is over and that they can rest in peace.
  • Have you ever had one of your crewmen killed in action (KIA),
  • Did you know when surfaced, by right clicking on the dead crew member he will be given a sea burial and disappear from the U-boat,
  • As the captain do you want a respectful sea burial for your crew ?
  • This mod places an audio wav file into your gramphone folder. This mod contains the bugle call of the Last Post.
  • This mod is compatible with GWX mod, GWX patch 1.03.
  • This mod has the correct file pathway structure to be used with JSGME mod enabler.
Image:
x 1


  • I use the Last Post bugle call when I have lost one of my crew. I wait till sunset surface the boat, bring the dead crewman up onto the deck, I say the last rights as the captain of the U-boat, members of the crew come up and say a final farewell, I then turn to Fritz who is a talanted bugle player and we stand in silence as the Last Post is played. The crew lowers his body to the depth of the ocean for an internal voyage. Rest in peace my friend.

Last edited by Venatore; 10-04-07 at 05:11 AM.
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Old 01-23-07, 06:48 AM   #48
Samwolf
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Quote:
Did you know when surfaced, by right clicking on the dead crew member he will be given a sea burial and disappear from the U-boat

I never knew that! Thanks for bringing that up. I wondered what the "casket" files were for.
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Old 01-23-07, 08:55 AM   #49
Jimbuna
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So in effect...the crew come up topside and 'wav' him off :hmm:
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Old 01-23-07, 09:33 AM   #50
HundertzehnGustav
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Quote:
Originally Posted by Venatore
Thanks mate, my two favourite war games is Silent Hunter III and IL2 series. I like them foe to reason the amount of modding you can do to both games and the game play style.
SON (with a respectful voice) you should get your ar se over to www.sim-outhouse.com and mod CFS3 if you like modding

otherwise, i agree on the above post

could use a new downunder soundpack for the RAAF lolor RNZAF
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Old 01-23-07, 02:46 PM   #51
Tigrone
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Default Ich Hatt' einen Kameraden

I use the traditional German, "Once I had a comrade," for my memorial. It seems most appropriate to me.

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Old 01-23-07, 02:58 PM   #52
mayandlex
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Default File Front

Hi these are great looking mods but for some reason File Front boots me out "Access Denied" I am registered with them. Is there a trick to this?
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Old 01-23-07, 03:31 PM   #53
mayandlex
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Hi found the answer Filefront was having a hissey with my Internet Download Manager.
Cheers Mayandlex
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Old 01-23-07, 04:05 PM   #54
johan_d
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Mr Venatore, can you also do something on the diesel motor sound? I think interior and exterior sounds were much louder then in SH3. Its seems too quiete.
Can you beef them up or replace with something better? I like to hear a good takatakatak sound when surfaced..
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Old 01-23-07, 09:06 PM   #55
Shaffer4
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Quote:
Originally Posted by Venatore
COMBAT RADIO FREQUENCY
**Amended 21 Jan 07**

  • Listen to your fellow Luftwaffe and German ground troops advancing on allied postions !
  • The mod contains one - 23 minute audio file (OOG), for the gramophone folder.
  • This mod should be used in conjunction with my amb_SubmarineInterior.wav file for best effect.
  • In this audio file you will hear the following;
1. German Luftwaffe fighter pilots,
3. German Ground troops,

4. Scanning of the frequencies, and

5. Morse code.

  • This mod is compatible with the following;
1. GWX mod,
2. JSGME (mod enabler - has correct file structure)

  • For the IL2 gamers, you will hear some fimiliar sounds.
Images
x 1



Download Link:

http://files.filefront.com/Combat_Radio_Frequencyrar/;6576343;;/fileinfo.html
This is a fun mod. it would be fun to have the same thing (or something similar) cut up into several files, or incidents; to better simulate atmospheric skip, and to have the encounters mixed in at random between the Gramophone files.
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Old 01-24-07, 01:31 AM   #56
Venatore
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Quote:
Originally Posted by Shaffer4


This is a fun mod. it would be fun to have the same thing (or something similar) cut up into several files, or incidents; to better simulate atmospheric skip, and to have the encounters mixed in at random between the Gramophone files.
Gee your hard to please
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Old 01-24-07, 01:48 AM   #57
Shaffer4
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Quote:
Originally Posted by Venatore
Quote:
Originally Posted by Shaffer4


This is a fun mod. it would be fun to have the same thing (or something similar) cut up into several files, or incidents; to better simulate atmospheric skip, and to have the encounters mixed in at random between the Gramophone files.
Gee your hard to please
LOL , no, no.. just throwing an Idea out there :hmm:
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Old 01-24-07, 03:17 AM   #58
Tuddley3
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Quote:
Originally Posted by johan_d
Mr Venatore, can you also do something on the diesel motor sound? I think interior and exterior sounds were much louder then in SH3. Its seems too quiete.
Can you beef them up or replace with something better? I like to hear a good takatakatak sound when surfaced..
I have my own Diesel Engine sound for the Exterior :
http://files.filefront.com/Submarine.../fileinfo.html
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Old 01-24-07, 03:33 AM   #59
Venatore
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Quote:
Originally Posted by Tuddley3
[
I have my own Diesel Engine sound for the Exterior :
http://files.filefront.com/Submarine.../fileinfo.html
Bloody Hell Tuddley ! that blew me out of my seat, I had my headphones on, that sounds like a 40,0000,000000, horsepower beast !:rotfl:
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Old 01-24-07, 03:48 AM   #60
Vikinger
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Quote:
Originally Posted by Venatore
Quote:
Originally Posted by Tuddley3
[
I have my own Diesel Engine sound for the Exterior :
http://files.filefront.com/Submarine.../fileinfo.html
Bloody Hell Tuddley ! that blew me out of my seat, I had my headphones on, that sounds like a 40,0000,000000, horsepower beast !:rotfl:
LoL

Although the sound is much lesser if you are a gwx user. Venatores sound files does not change every sound file.
But i think this will be adressed in next gwx update.

I have changed the sound my self by using sh3 minitweaker and beefed up the volume a bit in the file Sh3_sdl file. I also changed some doppler effect for airplanes.
Every time a plane flew over me it sounded like an pissed bee and when it passed me the sound changed so i thought it was a B52 that had passed

To much pitch and doppler effect in it.
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