SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-05-13, 01:42 AM | #1336 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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cool...do you have any update when an international update is available?
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04-18-13, 07:03 PM | #1337 |
Mate
Join Date: Jun 2007
Location: Karnes City, TX
Posts: 57
Downloads: 2
Uploads: 0
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Spruane Destroyer ?
Is there any mods to put more ships in the Sim? I would love to mod the FFG-7 into a DD963 Spruance Class Destroyer? I served on the USS CUSHING DD985 and was the ASWO officer onboard once upon a time. Would love to go active with my AN/SQS-53 bow mounted sonar on some bubble heads.
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05-24-13, 06:50 PM | #1338 |
Stowaway
Posts: n/a
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I discovered RA yesterday and extra bought DW again (steam english version, I had the German disc version before which is incompatible) and don't regret it.
Moving a huge Akula (Typhoon) through the pond is a nifty feeling... striking some targets with ballistic missiles is even better Recommended! Too bad the game/community is kind-of-dead :/ |
06-24-13, 12:25 AM | #1339 |
Watch
Join Date: Jun 2013
Posts: 20
Downloads: 45
Uploads: 0
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Downloaded the mod and enjoying it! Is there any way to make the Indian Navy Kilos playable? I'd like to see the INS Chakra which is a Akula II boat and the Sindhughosh-class which are Kilos in RA 1.37 since they should be easier to mod.
Last edited by OrangeFr3ak; 06-27-13 at 01:29 AM. |
07-09-13, 04:27 PM | #1340 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Who can I dowload this newest version please? I see here (http://www.redrodgers.com/forums/sho...61&postcount=1) only the version 1.37...
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U-552 Tiger IDF |
07-09-13, 06:43 PM | #1341 |
Watch
Join Date: Sep 2008
Posts: 22
Downloads: 1
Uploads: 0
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Iowa BBs??
I am having issues getting the IOWAs to engage using their guns- (RA 1.3.7)
i put two Iowas next to each other, then put two Sverdlov (one is the Sverdlov BB, the other the Sverdlov CG) about 10 nm from them, had them all set to attack each other in the editor, then slapped a oliver hazard perry nearby so i would have a front row seat to the action - and ran the mission and every time, the Sverdlov's just start going to town on the iowas and beating them up badly with their guns while the Iowas don't do anything, except when they get even closer, when they FINALLY toss a tomahawk or two every now and then, but after that, they launched their helos and had them use their Mark 54's to attack the Sverdlov.. ...Really? ...um, what about , i don't know, those big 406 mm guns? Seems they'd be pretty useful in a gun fight.. No? So guns are too cool for the US, but not for the russians? I can't figure out why they won't engage- any ideas? Or is this a problem with the Iowa BB platform from SCX /NWP(since i am guessing they used the same unit from those mods) How would you get the Iowa's to engage? They should be able to shoot forward, so it's not a problem of what direction they are facing.... Range? I ...doubt it, though i'll put them RIGHT NEXT to each other and see if that does it. When i set up the Mission, it involved two Iowa BB's against one Sverdlov BB and one Sverdlov CG EDIT: Hey, i just opened up both units in DWEdit, and in the object dialog menu, I noticed the Iowa has Mission priorties AAW set to 2, Strike set to 1, and SUW, ASW, and Recon and comms set to zero But for Both the Sverdlov BB and the Sverdlov CG , they have SUW set to 2, AAW, ASW, and Strike set to 1, and recon and comms set to zero - Is this the ai behavior priority i'm looking at? And if it is, does it affect weapons? ...So wait, the Iowa's don't consider enemy ships a massive threat, while the Sverdlov ships DO, and will start attacking surface units a lot? ..If this is it, then that needs to be tweaked in RA, right???? EDIT#2: Nope, i set IOWA SUW to 3, and in the mission Iowas and the Sverdlovs went RIGHT past each other at point blank range with the Iowas getting beat up. ...., I am out of ideas of what causes the Iowa to not want to engage the enemy ships , I really want a good gun battle. ... any help? ???? Last edited by tippership; 07-09-13 at 07:42 PM. |
08-18-13, 11:11 AM | #1342 |
Watch
Join Date: Dec 2009
Posts: 21
Downloads: 11
Uploads: 0
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Can't Download V1.04 Special edition
I am having trouble dling v1.04 from the Ra site. It just opens a blank white screen and nothing pops up. I can dl v1.37 just fine, but it does say you need a clean install of Dw with v1.04, then install 1.37.
Is this also correct, just wanna make sure if I have the installation procedure correct. This mod was kinda a pain-in-the-ass to install, especially with all the little updates that came down the pipes. Thank you in advance, Ringo! |
09-09-13, 02:54 PM | #1343 |
Torpedoman
Join Date: Mar 2008
Posts: 118
Downloads: 187
Uploads: 0
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I'm having trouble with 1.37. Captor mines are buggy, and at the Udaloys active sonar station the range is shown in both yards and Km.
Can someone confirm this or did I mess up the installation? |
10-23-13, 08:42 AM | #1344 |
Watch
Join Date: Jun 2013
Posts: 20
Downloads: 45
Uploads: 0
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unable to register at redrogers
I tried to register but when I reach the screen for me to check my email, there weren't any email sent. How do I register there?
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10-24-13, 08:22 PM | #1345 |
Swabbie
Join Date: Oct 2013
Location: EU
Posts: 6
Downloads: 3
Uploads: 0
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check the spam mailbox
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01-21-14, 03:20 PM | #1346 |
Chief
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 311
Downloads: 427
Uploads: 0
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Comms depth file?
Communication Depth AI Subs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ CLASS Mission Feet Meters ABTAO SS 57 17 AGOSTA SS 49 15 I have no clue what this information is for. It's located in a file in the Manual folder of RA. Any ideas anyone? thks |
01-23-14, 03:40 PM | #1347 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
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I believe it is the minimum depth comms can be used by ai subs.
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02-03-14, 08:13 PM | #1348 |
Chief
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 311
Downloads: 427
Uploads: 0
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02-08-14, 01:14 PM | #1349 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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Version 1.38 approaching
LAST NEWS FOR 1.38 Version:
Some info about add-on "Reinforce Alert" (DWX 1_38 version). [ * - Hardcoded fix ] 1 - ADCAP User Doctrine Fixed: Passive Speed Search Set To 45 kts. 2 - Udaloy Active Sonar Ranges Labels fixed to meters. 3 - AGM-88 HARM Missile water crush problem has been fixed 4 - KA-27 Helix USER, added capability take 2 x Kh-35 URAN [SS-N-25 SwitchBlade ] missiles in loadout. * Pylons has been removed, weapon loadouts placed inside helo body. 5 - Fixed bug with "freeze" russian torpedoes (AI TEST-71 Series). 6 - Fixed bug with KH-35 Uran User, when at short attack range, missile not able hit target. 7 - Sailboat added sound for broadband sonar control User Sub. 8 - US Iowa Class: Fixed To Iowa BB and Iowa CG separate classes. Now Iowa BB able to Shell engage. 9 - Some airstrips has been fixed. 10 - Victor-I SSN: Fix bug when torpedo SET-65 unavailable to loadout from main rack.* 11 - Victor-II SSN: Fix bug when torpedo 65-76 unavailable to loadout from main rack.* 12 - Victor-II SSN: Float Wire an 3D model, coordinates has been corrected. 13 - Bug fixed when AI Sub shot not from doctrine command - fast shot problem (bug 1.37 version) *. 14 - Section "SSP INFO" Added To USNI Data. 15 - Mk 37 Mobile Target - difficult kill bug, has been fixed. 16 - Mobile Mines Doctrine has been fixed, crush depth reached bug remove. 17 - KA-27, MH-60: Fixed bug when Contacts Nav Map and Acoustic Display have different ID *. 18 - Fixed bug, when sonobuoys undetectable with User MF Active sonar. 19 - Added F-22 Raptor F/A To U.S. 20 - Added GBU-39 Bomb 21 - Added Command Bunker Landbased Hard Object. 22 - Speed Cavitation O.H.P FFG and Udaloy DDG increased To 20-21 kts (vs default 6 kts for O.H.Perry) *. 23 - Fixed a default DW bug, where one type Player submarine and AI submarine, had not the same speed and depth of cavitation *. (For sample: AI KILO cavitating an 213 feet and 10 knots, but the KILO Player not cavitating at the same depth and speed.) 24 - Cavitation is now dependent on the structure of the props:5-blades,7-blades, Pumpjet,etc... Old or new technologies production propellers.* 25 - SA-22 Greyhound SAM Site with 9M335 missile added. 26 - Moskva CVH: 57mm guns fixed firing cones. 27 - Removed bugs voices and text messages with User controllable air platform - when TIW, and detonation message has been received. 28 - The inability to set a minefield in the mission editor eliminated (bug 1.37 version). 29 - SH-3D Sea King ASW Helo added to Peru NAVY. 30 - AI Sub Doctrines remastered for preventing cavitation in tracking and pursuit modes. A stadimeter fix for 888 was mentioned but then disappeared, we shall see. Sounds promising, let us hope thet the testing is OK, anyway the European DW community will be glad to do the debugging if requested! Thanks a lot to the RA team, they keep fixing and improving long after the initial developers cashed in and disappeared... Leaving bugs which could probably have been fixed with a relatively small effort. |
02-17-14, 05:44 PM | #1350 |
Watch
Join Date: Dec 2009
Posts: 21
Downloads: 11
Uploads: 0
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Time to Release?
Any idea when this is gonna be released?
Love the RA mod, they are always updating even when you are thinking they are not. |
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reinforce alert |
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