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Old 03-29-14, 04:29 PM   #3346
Sjizzle
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Sober take a look here :

http://www.subsim.com/radioroom/show...postcount=5140
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Old 03-30-14, 10:04 AM   #3347
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Default hello sober

Thank you for your mods guide, It is really useful.



but, I agree that your megamods nights are too dark.
(especially when moon is on the sky)



I was an observer of artillery.

We have adeptable eye for night, when it adepted we can see much further.

And, when the fullmoon is on the sky, its really bright like a stock version of night.
(when no moon, its darker like your mods. I think if you adjust moon have more lights, it will be fine)

And most of ship has over 20m mast

It is really easy to find. (if you can see 2cm object in 1m, then you can see also 20m object in 1km)

I don't know about ship painting, but if shippaint bright like cement at night, we can see it in 1km with only starlights.

Sorry for my english, but i wish my experience be helpful for your mods.
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Old 03-30-14, 04:47 PM   #3348
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sobers 0600 31032014
added
sobers Realistic contrast V11 SH5
Nights are less dark .
15000 meters

Last edited by THE_MASK; 03-30-14 at 05:23 PM.
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Old 03-30-14, 10:47 PM   #3349
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sobers 1400 31032014
added
sobers Realistic contrast V13 SH5
Moon_light_mod V4 SH5

The moonlight mod actually makes it easier to spot ships at night with the moon out now .
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Old 03-31-14, 12:15 AM   #3350
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I love you sober!

Quote:
Originally Posted by sober View Post
sobers 1400 31032014
added
sobers Realistic contrast V13 SH5
Moon_light_mod V4 SH5

The moonlight mod actually makes it easier to spot ships at night with the moon out now .

I love you sober!

Your passion makes me keep playing SH5!

And this version, looks much better at night!
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Old 03-31-14, 01:56 AM   #3351
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Quote:
Originally Posted by hyland View Post
I love you sober!

Your passion makes me keep playing SH5!

And this version, looks much better at night!
Still some tweaking to do , the colors look weird at night .
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Old 03-31-14, 04:31 AM   #3352
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Quote:
Originally Posted by sober View Post
Still some tweaking to do , the colors look weird at night .

sober take a look here

http://www.subsim.com/radioroom/show...204617&page=11
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Old 03-31-14, 11:47 AM   #3353
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1st thank you and all modders for all the great mods you guys develop. Now, using your modlist as a template I "adjusted" it to my taste, and came up with this:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V27 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v1 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_jimimadrids_map_tools
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
sobers TDWUserOptions for mega mod +Menu SH5 V5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)
OPEN HORIZONS II v2.5
sobers shipwreck mod V6 SH5
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.4 Compatibility Patch
R.S.D. v5.5 - Indestructible UZO patch v1
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.1
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V10 SH5
sobers Blackout lights SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V3 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
AMMO_v1.0_SH5_by_Raven_2012
sobers CrewAI mod SH5
SubFlags_0_0_8_byTheDarkWraith
Warfox Upgrades 0 Renown v1
Conus' Das Boot Crew Faces
sobers reduced file sizes SH5 V2
SD_MapCourseLine_tiny_arrows

My problem is that I get CTD when I choose a "new campaign" from the main menu.The load screen start, and after a while it CTD. Historical mission work like a charm.
Latest TDW patcher is installed, game is updated.Only thing wort mentioning, is that the game is a DL version, from Gamersgate.
Any idea on what it could be the problem?
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Old 03-31-14, 11:59 AM   #3354
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Quote:
Originally Posted by ZAGOR64BZ View Post
1st thank you and all modders for all the great mods you guys develop. Now, using your modlist as a template I "adjusted" it to my taste, and came up with this:

My problem is that I get CTD when I choose a "new campaign" from the main menu.The load screen start, and after a while it CTD. Historical mission work like a charm.
Latest TDW patcher is installed, game is updated.Only thing wort mentioning, is that the game is a DL version, from Gamersgate.
Any idea on what it could be the problem?
u have enable som patches in the in the tdw's generic patcher from Advanced User, experimental section ?
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Old 03-31-14, 12:01 PM   #3355
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Nope! I did load latest sober snapshot do!..let me take a look, just to be sure...
edit:
under "advanced user" the only patch that is enabled is "change 2" "remove water droplets effects"
none under "experimental"
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Old 03-31-14, 12:05 PM   #3356
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Been away from the forum for a long time but I've now bought SHV and I'm going to try installing these mods .

Thank you Sober & modders!
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Old 03-31-14, 12:10 PM   #3357
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Quote:
Originally Posted by Firebird View Post
Been away from the forum for a long time but I've now bought SHV and I'm going to try installing these mods .

Thank you Sober & modders!
Welcome back man!
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Old 03-31-14, 08:02 PM   #3358
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Quote:
Originally Posted by chemist92 View Post
what mods need to uninstall if i use your mod list but changing dynamic environment to real environment?

Thank you
Interresting question. I left out smoke screen since it says dyn env compatible. It also seem Sobers waves mod is fitted for dyn env. As far as I have experienced theres no problem using the rest of the "weathery"Mods.
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Old 04-01-14, 12:47 AM   #3359
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sobers 1600 01042014
added
Moon_light_mod V5 SH5
Wasn't at all happy with previous versions .
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Old 04-01-14, 04:34 AM   #3360
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Sober, any idea what could be?
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