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Old 05-20-12, 11:57 AM   #301
Hinrich Schwab
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Originally Posted by Sonarman View Post
Unless of course the "sm" they are using the German term for nautical miles "SeeMeile"
It's entirely possible. However, considering past iterations, one can see why it is so easy to assume worst-case-scenario.
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Old 05-20-12, 12:00 PM   #302
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Originally Posted by Hinrich Schwab View Post
It's entirely possible. However, considering past iterations, one can see why it is so easy to assume worst-case-scenario.
with Ubi or anyone related to them you cannot give them BOD (benefit of the doubt) anymore
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Old 05-20-12, 12:40 PM   #303
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Whilst I understand and agree with your sentiments entirely, I believe it's a German team so it's quite possible that this is something they got right!
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Old 05-20-12, 06:50 PM   #304
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Errr... pardon me if I'm wrong but...
Wasn't a type IIA supposed to be able to go 7 kn underwater and around 13 surfaced??

Seriously, 13 kn submerged and 17 surfaced, that's almost double submerged!!
Geared towards simmers...?

Well, one can only assume it's difficulty setting for those more casual players.
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Old 05-20-12, 08:17 PM   #305
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You're right. I didn't even notice that. Those numbers have nothing to do with real life.
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Old 05-20-12, 08:20 PM   #306
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Originally Posted by kapitan_zur_see View Post
Errr... pardon me if I'm wrong but...
Wasn't a type IIA supposed to be able to go 7 kn underwater and around 13 surfaced??

Seriously, 13 kn submerged and 17 surfaced, that's almost double submerged!!
Geared towards simmers...?

Well, one can only assume it's difficulty setting for those more casual players.
I missed it too.


Did you see the green numbers in parentheses? They are bonuses from items, apparently. I'd bet good money I don't have that those ludicrously unrealistic bonuses are from twinkies that you either have to grind or purchase.

Calling this a sim is ridiculous.
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Old 05-20-12, 09:09 PM   #307
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Originally Posted by Sonarman View Post
To be exact they said (in the SHO FAQ)...

Q: The Silent Hunter games have always been very complex simulations. Is Silent Hunter Online now focusing exclusively on casual gamers?

A: No. The switch to a browser-based game means that Silent Hunter Online will be accessible to everyone, and will therefore remain faithful to the game’s basic concept. While we are always delighted to attract all kinds of new players, Silent Hunter Online is in no way a simplistic arcade action game. The game is geared to submarine simulation fans as well as players who enjoy strategic and tactical naval combat in a realistic World War II scenario. Every battle still requires a meticulous tactical approach, careful preparation and precise execution.
I'm looking forward to trying it and seeing for myself. Who knows...
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Old 05-20-12, 09:47 PM   #308
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Seriously, 13 kn submerged and 17 surfaced
Where do you find these numbers? Link?
What i see is course 129deg, speed 5, 8m depth http://www.pcgames.de/screenshots/or...-Online_01.jpg
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Old 05-21-12, 04:44 AM   #309
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Where do you find these numbers? Link?
Link provided by Sonarman in post #298.
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Old 05-21-12, 10:03 AM   #310
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I'm thinking since its still under development, they likely haven't set the figures like speed and such. More likely they just loaded up what they've got in order to take the screenshot.
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Old 05-21-12, 10:15 AM   #311
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I am quite happy someone still makes any submarine games after SH5 failure. Who knows, maybe Silent Hunter Online will be at least funny. I only regret you wouldnt have option commanding destroyer. (Sub chaser vs submarine type of multiplayer game would be
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Old 05-21-12, 10:36 AM   #312
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13kn submerged, who do they think we are?? Seriously wtf with them??
The characteristics of a type II-A uboat can be found at uboat.net
http://uboat.net/types/iia.htm

It took me 5 minutes to figure them, i think they take some info there ( see the max depth at 492 ft, the 22 crew) and they are not able just to copy them properly... Range is 1600 miles sf (surfaced) at 8knots, and 35 miles sm (submerged) at 4 knots even a six-year old child can do this. And the U-3, the U-791 and U-339 had never been to Saint Nazaire...
And when you read the speed of the U-3 there is a '+12%' into bracket. So with a 0% the initial speed would be a very good 11.6kn. What i want to know now is the speed of a type XXI? 50kn? 100kn? . And what about the torpedoes?? Maybe this? http://en.wikipedia.org/wiki/VA-111_Shkval

When you do a historical sim-game about submarines during WW2, the minimum is to try to stick to reality as much as possible... If you can't or don't want to then leave it and develop angry birds 23 and others childish entertainment for brainless people...
Anyway i return to SH3-4 and don't count on me for this s...
Et c'est mon dernier mot!
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Old 05-21-12, 02:19 PM   #313
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Quote:
Originally Posted by unterseemann View Post
13kn submerged, who do they think we are?? Seriously wtf with them??
The characteristics of a type II-A uboat can be found at uboat.net
http://uboat.net/types/iia.htm

It took me 5 minutes to figure them, i think they take some info there ( see the max depth at 492 ft, the 22 crew) and they are not able just to copy them properly... Range is 1600 miles sf (surfaced) at 8knots, and 35 miles sm (submerged) at 4 knots even a six-year old child can do this. And the U-3, the U-791 and U-339 had never been to Saint Nazaire...
And when you read the speed of the U-3 there is a '+12%' into bracket. So with a 0% the initial speed would be a very good 11.6kn. What i want to know now is the speed of a type XXI? 50kn? 100kn? . And what about the torpedoes?? Maybe this? http://en.wikipedia.org/wiki/VA-111_Shkval

When you do a historical sim-game about submarines during WW2, the minimum is to try to stick to reality as much as possible... If you can't or don't want to then leave it and develop angry birds 23 and others childish entertainment for brainless people...
Anyway i return to SH3-4 and don't count on me for this s...
Et c'est mon dernier mot!
It is just an example of the type of player that Ubi really wants; people unaware of the historical realities of u-boat performance so as to be willing to purchase the "upgrades". The Old Gang and the Grognars are not the target of this game* at all.


(* I refuse to call this a sim because of the disregard for obvious historical limitations.)
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Old 05-21-12, 03:28 PM   #314
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Wow, you lot really know how to overreact.
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Old 05-21-12, 06:40 PM   #315
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Wow, you lot really know how to overreact.

Hey Kp, good to see you!
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