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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
Voters: 1208. You may not vote on this poll

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Old 10-25-12, 11:23 PM   #286
Captain_Rockwell_Torry
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Default Le Terrible

Quote:
Originally Posted by yubba View Post
Just tried this out today. Great sub, love it! I didn't even know this was available. Works great in 1.5, had no problems. Once again great mod and thanks for your hard work.

Regards:
Captain Rockwell Torry
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Old 10-26-12, 01:59 AM   #287
snyperAL
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I liked the 40 torps, but ive been trying to impliment the interceptor subs interior into the los angeles 688i for 1.5 and got the command room, but with no lighting, is there a guide for this? i didnt even think it was possible to change the interior.

Also how easy would it be to change the 688i for use with 40 torps, i know that "le terrible" is based in a 688 but there was a few small things i didnt like, so figured it would be easier to put the 40 torps onto the other sub, its not a massive issue as i can always re-supply but a load more torps is a load more torps, i am also trying to change the HUD, and dials...

*edit just found how to implement the interior in this thread:

http://www.subsim.com/radioroom/show...terior&page=10

post 140.
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Old 10-26-12, 08:10 AM   #288
yubba
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The interseptor sub interior is labeled as Gato the 688 interior is Sboat so there would be alot of stuff to change the only issue with Le Terrible is there is no radar mast but real nuke skippers only use this in transit in and out of port and I run submerged most of the time ,,, I don't know why this is getting underlined..
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Old 10-26-12, 08:16 AM   #289
yubba
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Quote:
Originally Posted by snyperAL View Post
I liked the 40 torps, but ive been trying to impliment the interceptor subs interior into the los angeles 688i for 1.5 and got the command room, but with no lighting, is there a guide for this? i didnt even think it was possible to change the interior.

Also how easy would it be to change the 688i for use with 40 torps, i know that "le terrible" is based in a 688 but there was a few small things i didnt like, so figured it would be easier to put the 40 torps onto the other sub, its not a massive issue as i can always re-supply but a load more torps is a load more torps, i am also trying to change the HUD, and dials...

*edit just found how to implement the interior in this thread:

http://www.subsim.com/radioroom/show...terior&page=10

post 140.
If you put Le terrible over 688 in jsgme you get 4 torps and the rest is tomohawk missles and you get 4 different periscope settings 1.5x 6x 12x 24x

Last edited by yubba; 10-26-12 at 12:36 PM.
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Old 10-27-12, 03:59 AM   #290
snyperAL
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I put the interior into the 688, which looked awesome, had a small issue with no sonar, or radar stations, and when i went to revert i realised i didnt back up my textures folder so had to re-install. But to be fair i rarely use the command room, mostly the map or torp station, i do occaisionally visit the sonar just to have a listen as the ships get torped and sink.

I am loving those adcaps, struggling sometimes to make sure they go in the correct direction, though.
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Old 10-28-12, 03:56 PM   #291
A Hidden Soul
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Quote:
Originally Posted by snyperAL View Post
I put the interior into the 688, which looked awesome, had a small issue with no sonar, or radar stations, and when i went to revert i realised i didnt back up my textures folder so had to re-install. But to be fair i rarely use the command room, mostly the map or torp station, i do occaisionally visit the sonar just to have a listen as the ships get torped and sink.

I am loving those adcaps, struggling sometimes to make sure they go in the correct direction, though.
They are very tricky. Make sure you're going ahead slow or even below 5 kts when firing the adcaps.
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Old 09-15-13, 01:44 PM   #292
ETR3(SS)
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So I've decided that since I've had permission to rework this for years now that I'll actually do something about it. Here's the tentative to do list thus far and what I've gotten done today alone. The list seems to keep growing as well...

Combine Sail and Hull files DONE

Remodel Rudder

Remove cleats from hull

Remove TBT DONE

Adjust Radar mast height

Move OOD in Bridge

Change manning levels

Eliminate air search radar DONE

Rework compartment layout

Change torpedo loadout

Change and move periscopes

Retexture hull and sail

Rework ship wake

Damage zones

Ship characteristics

Move Fairwater Plane data to sail DONE

Adjust torpedo tube pos and animation

ALter TASM RTE distance

Roster list and ship naming in files

Increase Mk 48 explosive power

Eliminate gun positions DONE
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Old 09-16-13, 08:12 AM   #293
Marka Ragnos
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Nice work there the ohio is one of my favorite sh4 mods looking forward to this releasea.

What i also adjusted is the speed of the missiles, just a thought.
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Old 10-09-13, 08:51 AM   #294
ETR3(SS)
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Status update. After doing some testing with the Mk 48's I left them alone. I could one shot everything up to a BB, with those requiring two shots. Also the SSBN and SSGN will be in the same mod but different ships altogether. I'm also considering making Bangor, WA one of the start bases.

Combine Sail and Hull files DONE

Remodel Rudder

Remove cleats from hull

Remove TBT DONE

Adjust Radar mast height

Move OOD in Bridge

Change manning levels

Eliminate air search radar DONE

Rework compartment layout

Change torpedo loadout DONE

Change and move periscopes DONE

Retexture hull and sail

Rework ship wake

Damage zones

Ship characteristics DONE

Move Fairwater Plane data to sail DONE

Adjust torpedo tube pos and animation

ALter TASM RTE distance

Roster list and ship naming in files DONE

Increase Mk 48 explosive power DONE

Eliminate gun positions DONE
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Old 10-09-13, 10:12 AM   #295
Marka Ragnos
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Nice update looking forward to it!
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Old 10-09-13, 11:28 AM   #296
Admiral Halsey
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I didn't even know this mod was revived.
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Old 10-10-13, 07:57 AM   #297
ETR3(SS)
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Quote:
Originally Posted by Admiral Halsey View Post
I didn't even know this mod was revived.
Surprise!
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Old 10-20-13, 12:19 PM   #298
ETR3(SS)
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Update: Major setback. I was almost done until I noticed I had lost 23% of my speed for no reason. I didn't notice it until yesterday so I have no idea when it happened. Really frustrated at this but at least I hadn't done the hardest work yet.
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Old 10-29-13, 11:31 AM   #299
russ663
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Default outstanding mod

This OHIO rocks! I really appreciate the time and effort put into it.. really nice job. Wish it had nukes though.. 1 shot take out TF. yeah i know way to easy.

Just wanted to say thanks again to ALL that put this together.

russ
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Old 10-30-13, 10:42 AM   #300
ETR3(SS)
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Glad you like it! Having been on an Ohio helps with my part of the development but Toma made a really great mod to start with.

As for nukes, I'm thinking of making a Mk 45 for some of the older boats. But yeah even being able to launch a D5 on a CVBG would make me chuckle.
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