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Old 05-26-13, 11:50 AM   #1996
calinho
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Quote:
Originally Posted by TheDarkWraith View Post
If he's using v7.4.0 or later of my UIs mod they are already taken care of

For each patch defined in a patch file (.s5p) there is a Files= line in the GUI treeview. If that line has something other than "None" then you should double click it to open it up. You should verify what the data says to ensure you have the correct setup
Yes, i using v7.4.1 + current sobers mod
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Old 05-26-13, 11:54 AM   #1997
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I've noticed that some people are posting (in other forums) that once you unzip this package that you can discard the MODS and Patches and other folders included. This will cause problems!

In next version of this app I will add some code that will check for these folders and if they don't exist the app will refuse to run
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Old 05-26-13, 12:00 PM   #1998
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Quote:
Originally Posted by TheDarkWraith View Post
I've noticed that some people are posting that once you unzip this package that you can discard the MODS and Patches and other folders included. This will cause problems!

In next version of this app I will add some code that will check for these folders and if they don't exist the app will refuse to run


These folder (MODS) was not required in the previous (up to v1.0.100) versions.. so, I removed it each time
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Old 05-26-13, 12:04 PM   #1999
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Originally Posted by volodya61 View Post


These folder (MODS) was not required in the previous (up to v1.0.100) versions.. so, I removed it each time
Starting with v1.0.100.0 of the app I have placed files in the MODS folder that are referenced through the Files=, Pictures=, and Notes= of the patch files. Thus this folder is very important.

Your torpedo .sim files (actually just one zipped file) is referenced in this MODS folder by the shsim patch file

the patch files themselves now reside in Patches\patch folder (usually app name)
Backups are placed in Patches\patch folder (usually app name)\Backups
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Old 05-26-13, 12:08 PM   #2000
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any complaints/suggestions on the UI or operation of the Generic Patcher

The only thing I have left to code in is giving the end-user the ability to edit the variables defined in the patch files.
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Old 05-26-13, 12:13 PM   #2001
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Quote:
Originally Posted by TheDarkWraith View Post
Starting with v1.0.100.0 of the app I have placed files in the MODS folder that are referenced through the Files=, Pictures=, and Notes= of the patch files. Thus this folder is very important.

Your torpedo .sim files (actually just one zipped file) is referenced in this MODS folder by the shsim patch file

the patch files themselves now reside in Patches\patch folder (usually app name)
Backups are placed in Patches\patch folder (usually app name)\Backups
I know, thanks

I have already done russian manual for the New Patcher.. it will be placed in the Trevally's 'How to' thread when he will have time to do that
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Old 05-26-13, 12:20 PM   #2002
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Quote:
Originally Posted by TheDarkWraith View Post
any complaints/suggestions on the UI or operation of the Generic Patcher
I've already talked about this.. is it possible to combine all the torpedo patches into a single folder? like Render patches or Map Colors?
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Old 05-26-13, 12:21 PM   #2003
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Quote:
Originally Posted by TheDarkWraith View Post
Your torpedo .sim files (actually just one zipped file) is referenced in this MODS folder by the shsim patch file
I have removed from HistGunSpecs thread the link to Volodya's sim file, as you have included in the same package as your patcher.
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Old 05-26-13, 01:31 PM   #2004
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Quote:
Originally Posted by TheDarkWraith View Post
The great thing about these .gps files is when I release a new version of the patcher you can:
- take a snapshot
- disable all patches
- enable new version of Generic Patcher
- restore from snapshot

Now all your patches that you had previously enabled with the old version are now enabled with the new version
This is a really nice and needed feature now that the patches have been greatly expanding. Much like the option migrater, it saves alot of time getting everything in order after each new release.

Thanks for this.
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Old 05-26-13, 04:24 PM   #2005
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Quote:
Originally Posted by gap View Post
I have removed from HistGunSpecs thread the link to Volodya's sim file, as you have included in the same package as your patcher.
I don't get it here...what is it about exactly please?
Is it an add-on mod from HistGunSpecs wich isn't necessary anymore because included in latest patcher?
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Old 05-26-13, 04:45 PM   #2006
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Quote:
Originally Posted by Fifi View Post
I don't get it here...what is it about exactly please?
Is it an add-on mod from HistGunSpecs wich isn't necessary anymore because included in latest patcher?
You got it long ago.. new torpedo's .sim.. since the v1.00.100 included in the Patcher's archive..
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Old 05-26-13, 05:30 PM   #2007
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An other little confusing:
I'm running latest patcher (v1.0.102.0 ) as stand alone, but i noticed a new folder in latest NewUIS 7.4.2/application called "patcher", and after opening, it's older version (0.94 or something...)
I suppose i don't run it obviously, and i let it alone here?
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Old 05-26-13, 05:49 PM   #2008
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Yes, I've added language packs to the app

You will find a new folder off the executable's path - LanguagePacks. Inside that folder is where all the folders for all the different languages reside (currently only English). Now here's the neat thing about this - you can define what you want to call the language by creating a new folder when the name of the language - i.e. If you wanted to create a French language you could create a folder called French. Inside that folder needs to be one file - languagepack.txt. This single txt file is what defines all the strings needed by the app.

When the app first starts up and you have never defined the language you will see the dialog box asking you to select a language (one caveat to this - if only one language is defined then the app will select it by default and you won't see this dialog box).

At any time you can change the language in real-time by clicking Edit-->Options-->Select language

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Old 05-26-13, 05:55 PM   #2009
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Quote:
Originally Posted by Fifi View Post
I'll try then to translate things in French
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Originally Posted by Echolot View Post
Count me in for the german translation.
Quote:
Originally Posted by Sjizzle View Post
ty and u can count on me to translate Romania, Hungarian and German
Quote:
Originally Posted by gap View Post
Count on me for the Italian translation
v1.0.105.0 released. See post #1

Starting with v1.0.105.0 Added the ability to define and use language packs

Send me the language packs when you have them translated
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Old 05-26-13, 06:02 PM   #2010
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Quote:
Originally Posted by TheDarkWraith View Post
Yes, I've added language packs to the app
...
At any time you can change the language in real-time by clicking Edit-->Options-->Select language
Quote:
Originally Posted by TheDarkWraith View Post
v1.0.105.0 released. See post #1
Starting with v1.0.105.0 Added the ability to define and use language packs
Send me the language packs when you have them translated
Cool
Thanks a lot
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