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Old 08-24-12, 12:25 AM   #1
THE_MASK
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Default [REL] sobers DOF V2 SH5

sobers DOF V2 SH5
Increase the submarine interior depth of field (DOF) .
Increase the ouside view depth of field .
Shadows are darker .
Lighted areas are brighter .
Colours are more intense .
The dark nights are realistic so if you cannot play in a darkened room
then it might be too dark for you to use this mod .
Works best with sobers mega mod list .
Please acknowledge sober if using in any other mod.
Enable witht he mod enabler (jsgme) anytime either in port or mid patrol .
Place after other environment mods , do not let other mods overwrite .
http://www.subsim.com/radioroom/down...o=file&id=3647

Last edited by THE_MASK; 10-08-12 at 06:39 PM.
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Old 08-24-12, 03:25 AM   #2
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Great work, as usual.
I'm using almost all the mods in your mod list (all the ones that affect night visibility) and it looks fantastic (nights AND days).
One thing I would change, and this is subjective: I don't see that much difference between a new moon night and a full moon night, I think the "bigger" moon nights should be a bit brighter, but I don't know if that's even possible and it's just my opinion.
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Old 10-08-12, 06:39 PM   #3
THE_MASK
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How is this mod . Are the nights more realistic ? Is it harder to identify flags on a dark night ? Is the tonnage sunk at night more realistic ?
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Old 10-09-12, 11:10 PM   #4
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Before(left) and after(right) mod installation.

Sept 1,1939. North Sea. Clouds broken, partially overcast. Afternoon and Night


Good mod for sunny days without or few clouds.

Critical point: the U-Boot interieur looks truly enjoyable in this warmly lit ... a little bit too much enjoyable in my view.
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Old 10-10-12, 01:45 AM   #5
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Quote:
Originally Posted by LemonA View Post
Good mod for sunny days without or few clouds.

Critical point: the U-Boot interieur looks truly enjoyable in this warmly lit ... a little bit too much enjoyable in my view.
I like the warmly lit, looks good. Perhaps at night, it should be a little bit colder. But if not, I like it as it is

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Old 10-10-12, 10:07 AM   #6
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Got it installed too, and I like it too. Great work Sober!
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Old 10-10-12, 03:03 PM   #7
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Quote:
Originally Posted by sober View Post
How is this mod . Are the nights more realistic ? Is it harder to identify flags on a dark night ? Is the tonnage sunk at night more realistic ?
Specially good to use with dark 'Night's Submarine textures POW'- interier mod: the contrast between shadows and highlitened zones is strengthened
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Old 10-10-12, 04:54 PM   #8
THE_MASK
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I noticed some nights are really dark . I cannot tell where the sea meets the sky on the horizon . I have my ingame gamma setting right in the middle . Thats where i tested it . Yes you do need a darkened room . You can adjust the ingame gamma setting while playing the game .
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Old 10-10-12, 08:25 PM   #9
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Quote:
Originally Posted by sober View Post
I noticed some nights are really dark . I cannot tell where the sea meets the sky on the horizon .
Haven't tried this mod yet but wondering if its the moon phase affecting it? This affects the darker nights mod that I use making it much darker at times.
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Old 10-11-12, 09:28 AM   #10
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Quote:
Originally Posted by sober View Post
How is this mod . Are the nights more realistic ? Is it harder to identify flags on a dark night ? Is the tonnage sunk at night more realistic ?
Hi Sober
It depends, darker is definitely more realistic and yes flags are harder to identify. The thing that still needs adjusting is when the moon comes out.
When the moon comes out at various sizes, the 'Darker night' should be adjusted somehow. When I have a full Moon it seems like the Darkness is still trying to overpower (not the right word) the moons light. Anyway, the "darkness" seems very realistic indeed. I am wondering how much light an actual full moon would have bouncing off the water ect...
Would we still have as much trouble identifying objects with the moonlight reflecting everywhere?!
Great Mod!
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Old 10-12-12, 10:36 AM   #11
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Originally Posted by Dogfish40 View Post
Hi Sober
The thing that still needs adjusting is when the moon comes out.
When the moon comes out at various sizes, the 'Darker night' should be adjusted somehow. When I have a full Moon it seems like the Darkness is still trying to overpower (not the right word) the moons light. Anyway, the "darkness" seems very realistic indeed. I am wondering how much light an actual full moon would have bouncing off the water ect...
Would we still have as much trouble identifying objects with the moonlight reflecting everywhere?!
I've been on a cruise last year and during full moon during the cruise its really bright at night with the passing of other ships even a mile or two from us (of course they have lights) but just the outline of the ship could easily be made out. Open sea is alot clearer than on land of what you'd expect of viewing distances just with the light of the moon.

Moon phase should certainly have an affect on the darkness of nights during clear skies.
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Old 10-10-12, 12:00 PM   #12
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Quote:
Originally Posted by sober View Post
The dark nights are realistic so if you cannot play in a darkened room
then it might be too dark for you to use this mod .

just wondering if raising the gamma seting helps with night vision yet still gets the great views?

this mod sounds great but my eyes aint that good so i cant do dark nights
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Old 10-10-12, 02:38 PM   #13
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Web, I have the same problem as you with dark nights. This mod does seem to help a lot.

Before it's install I had to turn off all the lights in my computer room and that helped just a small bit. Even had to use my reading specs too. Haven't had to do either so far after the install. Won't hurt to try it as you can always uninstall it when you want.... it should be the last mod you install.
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Old 10-10-12, 11:57 PM   #14
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On really dark nights would there be medium fog ?
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Old 10-11-12, 06:05 AM   #15
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Quote:
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On really dark nights would there be medium fog ?
I cannot see any reason why there shouldn't be medium fog at night, and afaik night darkness shouldn't affect fog density/probability
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