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01-10-17, 09:12 PM | #1 |
Stowaway
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I've found how to prevent the plane to explode. But the rockets still don't disappear ...
Further tests tomorrow, mayge the night will teach me something ... |
01-11-17, 03:39 AM | #2 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Did you apply my suggested settings or how else did you manage doing that? I didn't suggest the explosion to move away from the dummy rocket due to its own speed, but you to move the muzzle that the explosion generates from away from the rocket Doing that might be unpractical, because muzzle's position in the 3D world, is also where the real rockets spawn from after being fired, and they departing the plane several cm away from their supposed initial position would look a bit odd. There is a possible workaround though: get a basic mesh, attach it to the rocket rail as a separate object, place it near the position of the virtual rocket gun muzzle but not on top of it (neither its 3D mesh nor its damage box should overlap the muzzle), make it invisible, and set it to be destroyable applying to it the new damage zone. Set then the node of the dummy rocket model as a child of the invisible mesh. If everything works well, the invisible equipment should get destroyed by the explosion (just like aircraft wings and engine before your tweak), and its child rocket model should disappear from the SHIII world... |
01-11-17, 09:41 PM | #3 |
Stowaway
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disappointing ..... nothing is working ..... yet.
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01-11-17, 10:13 PM | #4 |
Stowaway
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Sorry, but I give up with this problem. I've spent more than 20 hours with tests of all kind, and I won't do more. If you want to test by yourself, I can send you my files. Maybe you will have more luck than me ...
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01-11-17, 10:48 PM | #5 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Leave missiles under their wings and go!
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01-11-17, 11:13 PM | #6 |
Stowaway
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01-12-17, 02:55 AM | #7 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
If nothing works, it is also possible that, due to game mechanics, an equipment can't get damaged by its own fire. I will see if putting the rockets in a separete equipment will make any difference |
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01-12-17, 06:49 AM | #8 |
Stowaway
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I have finally something working .... but the way it works is strange .... further tests needed .... I tell you more this evening .... or later .....
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01-12-17, 05:05 PM | #9 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Can't wait for your news! |
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