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Old 01-12-10, 01:10 PM   #1
Anvart
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Quote:
Originally Posted by LukeFF View Post
The bearing display was visibile only in a small sliver at the top of the compass face. The conning tower pic from the Bowfin below and the online tour of the Pampanito bear this out:


In stock (and in RFB) we have outer (bearing) scale under inner scale with the same "picture"...
Reduce the size of an inner scale (visible) and you will see an outer scale... look: http://www.subsim.com/radioroom/show...jpg#post905730
... and look at the same devices in Command Room...
On your pictures (IISC picture of Bowfin CT fragment) we have one of the variants (interior in game differs)... OK... but in RFB 2.0 mod outer scale is absent (as in stock)!
...
and necessary to write problem essence instead of formally answering...
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Old 01-15-10, 02:02 PM   #2
Lewis Wingerter
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Default Problem with damage on ship not sinking.

I am playing with RFB 2.0 & RSRD & OM and I have had trouble with Sub chaser not sinking. I hit one with 2 torp and over 100 round of 4" deck gun fire and another one with a torp. Both ship were almost tore in half from the torpedo. They did not sink. I also had troubIe with a Jap Naka class Lt Crusier. It took 5 torpedo to sink it. I didn't have that trouble before RFB 2.0. Has any one else had that problem.
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Old 01-15-10, 03:25 PM   #3
vickers03
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Quote:
Originally Posted by Anvart
It's not pleasant to me when answer beside the point...

And what i can see of new?
I obtained such results when edited (reworked) _Geamuri (CR) and Sticla Cadrane (CT) objects almost 2 years ago (and without S3D )...
i was just kidding,
never seen it in a mod
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Old 01-15-10, 04:31 PM   #4
Overkill
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I did have something weird happen to the fire animation after installing the mod and the map contact patch:



Is it something I have configured wrong in my graphic settings?
Reminds me of Silent Service II's graphics back in the day.
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Old 01-15-10, 04:53 PM   #5
vickers03
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Quote:
I did have something weird happen to the fire animation after installing the mod and the map contact patch:
and this is the cure http://www.filefront.com/15325399/re...locky_fire.7z/
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Old 01-15-10, 04:59 PM   #6
Overkill
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Awesome! Thank you!
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Old 01-17-10, 09:03 AM   #7
Flopper
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Default no sound contact

RFB_2.0 + Patch1

I'm about to send my sonar operator back to Bainbridge.

Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox?
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Old 01-17-10, 01:27 PM   #8
Wilcke
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Quote:
Originally Posted by Flopper View Post
RFB_2.0 + Patch1

I'm about to send my sonar operator back to Bainbridge.

Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox?
Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.
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Old 01-18-10, 10:18 AM   #9
Fish40
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I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.
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Old 01-18-10, 12:22 PM   #10
cdrsubron7
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Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
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Old 01-18-10, 01:15 PM   #11
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Quote:
Originally Posted by cdrsubron7 View Post
Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
http://www.subsim.com/radioroom/down...o=file&id=1470
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Old 03-20-10, 06:30 AM   #12
Adam84
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Quote:
Originally Posted by Fish40 View Post
I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.
I get the same thing. Could anyone tell me if it is possible to get the improvements of RFB 2.0 whilst at the same time keeping the visuals from stock (i.e the external environment, waves etc).

Adam
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Old 03-20-10, 01:06 PM   #13
dacoobob
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Default no DC's

I'm having a problem similar to Camero, only more consistent... I've played a total of four war patrols in two separate campaigns (US 1941) with RFB 2.0 + patch, and have never been depth charged a single time. The DD's hear me just fine, come charging over pinging, then circle around, passing right above me over and over, without ever dropping any charges. Eventually I realized that I could run around at flank speed at periscope depth, loading torpedos and taking potshots at aircraft carriers, as if the DD's weren't even there. One of them actually ran into my periscope once while I was ignoring them, but again dropped no charges.

If I surface the escorts DO engage me with their guns (although their aim sucks big time), but under ten feet of water I am invincible.

Is there a fix for this? I have a clean 1.5 install with RFB 2.0 + patch as the only mod.
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Old 01-18-10, 04:34 PM   #14
Flopper
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Quote:
Originally Posted by Wilcke View Post
Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.
Thanks, I didn't think about the crew being deaf... I mean fresh.
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Old 01-18-10, 04:44 PM   #15
Wilcke
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Quote:
Originally Posted by Flopper View Post
Thanks, I didn't think about the crew being deaf... I mean fresh.
Unfortunate I have had some that for whatever reason were very deaf. Its a real pain, but if you are patient get them a shorter cruise while still sinking some tonnage you can get back to port and that helps with experience and you can trade a few in for better folks. Its a maddening challenge at times but warts and all its what we have.
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