SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-05-14, 06:50 AM | #91 |
A-ganger
Join Date: Aug 2010
Posts: 74
Downloads: 134
Uploads: 0
|
I've been experiencing a CTD trying to use the newest version of this mod. Here's the mod list from my most recent attempt, but it's been crashing with nothing but the Wide GUI enabled.
GWX - Alternative Flotillas GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Open Hatch Mod GWX - VIIC41 Player Sub GWX - No Medals on Crew GWX - Enhanced Damage Effects Ahnenerbe WideGui 1920 x 1080 Ahnenerbe WideGui 1920 x 1080 Update & Fix M.E.P v5 M.E.P v5- VisualSensors for GWX3 Optional - ShipVanishingHull for MEP v5 Merchant_Fleet_Mod_3.2 MFM_v3_Skin_Packs TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 TMT v2 with EFS (GWX3 version) Torpedo damage Final ver2.0 Thomsen's Sound Pack V3 WB's USAM v69.61.1 Part 1 WB's USAM v69.61.1 Part 2 WB's USAM - GWX Campaign files WB's USAM - Aces' Combined SH3.SDL Files v4 Am I missing something or is something not playing nice? Any help would be appreciated greatly. Thanks |
11-05-14, 07:07 AM | #92 | |
Sea Lord
|
Quote:
Good luck and good hunting! |
|
11-06-14, 08:59 AM | #93 |
A-ganger
Join Date: Aug 2010
Posts: 74
Downloads: 134
Uploads: 0
|
Well, that was stupid of me. After playing around with it for about a day I came to the realization I hadn't installed the 4Gb patch to my laptop installation. Everything's working fine now, and my face is suitably red.
|
11-06-14, 09:16 AM | #94 |
Navy Seal
|
Hey, you got it fixed, that's what counts!
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk |
11-06-14, 10:55 AM | #95 | |
Soundman
|
Quote:
Exactly I can not say, but as the practice my and fitzcarraldo (others are silent, therefore not responsible for them), the use of full modes WB's USAM v69.61.1 can lead to CTD. This occurs (possibly) due to the presence of certain textures in some models (just not revealed), and maybe something else contributes CTD. As an option, we have established units with registration in campaigns files separately (provided this opportunity WREFORD BROWN). Some time ago I finished the final version of GUI 1920x1080 .... So is installed the game again ...... After applying modes GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7 I got CTD, though before reinstalling everything worked perfectly . While I can not understand why this is happening, on stock GWX3.0 problems do not watch. Perhaps it Qaim something to do with the resolution (in addition, I have an old video card and a weak power supply, there are problems even in Explorer windows). I described the possible problems that exist at me ..... ++ Ahnenerbe ++ |
|
11-10-14, 04:11 PM | #96 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
|
so you guys what is that 4g patch and what it does exactly to the game?
|
11-10-14, 04:35 PM | #97 | |
Seasoned Skipper
|
Quote:
Take a look at this Post from Rowi58 http://www.subsim.com/radioroom/show...postcount=3817 So Long Maik |
|
11-11-14, 06:07 PM | #98 |
Bilge Rat
Join Date: Nov 2014
Posts: 1
Downloads: 3
Uploads: 0
|
Hello mates. Im being using mods since forever, but SH3 mods have been giving me neck pain for two days. So I decide to join in , maybe you can help me.
This particular mod I find easy to implement , but nay, for some reason I have (after activation, bear in mind, no other mods I used) CTD . OFC i always read instructions , in this particular instance , after activation. I can no longer start the game, regardless if mod is active or not. And I can't access editor . With error message like this "The air entry of class FBWildcat not found in the platforms library ." Can someone elaborate what am I doing it wrong perhaps? |
11-16-14, 06:24 PM | #99 |
Watch
Join Date: Aug 2006
Location: Washington State
Posts: 16
Downloads: 28
Uploads: 0
|
I downloaded the 4gb patch (I've already run the bcdedit since I'm on a Win7/32 machine). When I try to run the 4GB patch, it sells me the App is not an executable and does nothing.
|
11-19-14, 11:10 PM | #100 |
Watch
Join Date: Aug 2006
Location: Washington State
Posts: 16
Downloads: 28
Uploads: 0
|
I finally got it sorted out...I was just not quite comprehending the instructions for running it on the SH3.exe.
Thanks everybody! |
05-16-16, 05:56 AM | #101 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
|
hi, somebody have a version of campaing files merged with wac 4.1?
i cant merge with mission editor, always crash :/.
__________________
Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
05-29-16, 08:03 PM | #102 |
Swabbie
Join Date: May 2016
Posts: 6
Downloads: 28
Uploads: 0
|
carrier
is the carrier playable?
|
05-29-16, 08:56 PM | #103 |
Gefallen Engel U-666
|
Welcome aboard!
JackWTF
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
05-30-16, 08:34 PM | #104 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
|
i have crashes too. The campaing files should have some kind of incompatibility with MFM, JtoZmod or damage textures?
__________________
Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
08-15-16, 01:16 AM | #105 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
|
I suggest you to use earlier version of USAM (11.61.3) instead of 69.61.1. The newest one has
added many new ships which can causes CTDs, especially when you have enabled other mods with new units, like MFM for instance. It's a pity that WB abandoned this project (Am I right or not), beacuse there are many new units, like frog's models. There is no fix for doubled roundels from privateer, which has to be included in next version or released separately.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
|
|