SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-09-14, 02:30 PM | #16 |
Sonar Guy
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04-10-14, 08:52 PM | #17 |
Electrician's Mate
Join Date: Apr 2005
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update and first test in game
First tests in game ! Things seem to progress for now...But there is again a lot to do
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<< "Quod me non necat me fortiorem facit"... |
04-10-14, 08:57 PM | #18 |
Electrician's Mate
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<< "Quod me non necat me fortiorem facit"... |
04-11-14, 03:46 PM | #19 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
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Great stuff. Always a pleasure watching a skilled person doing the 3D magic!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
04-11-14, 07:30 PM | #20 | |
Electrician's Mate
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Quote:
Thank you very much for your support Myxale. Best Regards, Jo
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<< "Quod me non necat me fortiorem facit"... |
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04-11-14, 11:29 PM | #21 |
Best Admiral in the USN
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She looks absolutely beautiful.
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04-22-14, 04:34 PM | #22 |
Electrician's Mate
Join Date: Apr 2005
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*Thank you very much for your support Admiral Halsey
Hi everybody, Time to surface ! Ok, all what I could say is that I have not waste my time. Work on the way, day after day... So, I'm going to show you some advance of my project. Hope you will like it as I am. By the way, I would like to point out that this model IS NOT a conversion from SH5 model. I have studied it and check some parts but that's all. I have worked vertices by vertices, edges by edges, polys by polys, uvws and maps with the base stock model (GWX + Aces updates). So, stop the blabla...Enjoy the details and fineness of the model now !
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<< "Quod me non necat me fortiorem facit"... Last edited by Jochem; 04-22-14 at 05:37 PM. |
04-22-14, 04:38 PM | #23 |
Electrician's Mate
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<< "Quod me non necat me fortiorem facit"... |
04-22-14, 04:44 PM | #24 |
Electrician's Mate
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<< "Quod me non necat me fortiorem facit"... |
04-22-14, 04:50 PM | #25 |
Electrician's Mate
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<< "Quod me non necat me fortiorem facit"... |
04-22-14, 04:58 PM | #26 |
Electrician's Mate
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<< "Quod me non necat me fortiorem facit"... |
04-22-14, 05:04 PM | #27 |
Officer
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WTF a flagmast over the Netzsäge?
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04-22-14, 05:16 PM | #28 |
Engineer
Join Date: Mar 2009
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That looks great. I'll have to park my Type II for a while and take one out for a test drive.
I also don't think it's a waste of time. It's your time, spend it doing whatever you feel like modding. Looking forward to it.
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COYW !!! |
04-23-14, 07:26 AM | #29 |
Hellas
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hello Jochem ,
your model looks very very nice so far i am looking forward to see it in action ! at last , it is the time for sh3 to start getting quality made 3d models. thank you
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
04-23-14, 12:57 PM | #30 |
Electrician's Mate
Join Date: Apr 2005
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Ahoy Jakethescot and Makman94 !
Thank you very much for your support ! I really appreciate your kinds words, sincerely. And thank you very much for your M.E.P. Makman94. As you can see, I couldn't play without it ! As you may know, it is a very lengthy task and especially when you push the detail at this stage because we must constantly strike a balance between perfection and optimization. Moreover, it is as if I began the development of the model from the beginning. Realize that the stock hull (gwx) of the model included 1,004 vertices; it now consists of 35000 vertices ! Fortunately, I have a powerfull graphic card which do not care to the number of polys: eVga gtx 680 classified (4gb de vram). But even with this exorbitant number I would point that this does not impede the fluidity in play. Of course, I have a very good graphic card that nothing frightens + a win system x64 (seven) and 12 GB of DDR3. I have to precise too that, the importation via s3d is perfect; no problem of model behavior in play. In a word; fantastic ! So, stay tuned, update very soon
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