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Old 01-23-11, 01:21 PM   #5776
Robin40
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Originally Posted by jimbuna View Post
Some are armed from day one of the campaign and others as the war progresses.....I wouldn't want to make it boring for you by giving specific dates.
thx buddy...what a great game is SH3+GWX

I'm reading the Manual...till now I haven't encounterd any dolphin or whale
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Old 01-23-11, 04:11 PM   #5777
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thx buddy...what a great game is SH3+GWX

I'm reading the Manual...till now I haven't encounterd any dolphin or whale
I can assure you they are out there.



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Old 01-23-11, 05:33 PM   #5778
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Yes
Thanks!
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Old 01-24-11, 02:17 AM   #5779
Robin40
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My mods

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
GWX - Open Hatch Mod
LifeBoats&Debris_v2_A
M.E.P v3
M.E.P v3-Patch
MEP v3 VisualSensors for gwx3
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
FlatSunFix for M.E.P v3
Sobers 3D waves
WideScreen_SH3_V1
Loading Screens Mod 2
MFM-Interim-Beta
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19400201
MFMBeta-EnglishNames
MFM-EnglishNames
SH3MoonMod


After 7 patrols starting 9/1/39 I think that

- escorts are little effective (maybe my attack-evading tactics is at best)
- merchants are unarmed so you can sink them by shelling

Is this realistic?....my tonnage after 7 patrols is 200.000 tons

- no event camera unchecked
- no nav map updating unchecked
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Old 01-24-11, 12:05 PM   #5780
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Is this realistic?....my tonnage after 7 patrols is 200.000 tons
Kind of. Only two u-boat kaleuns had over two hundred thousand tons, and they both made sixteen patrols each. On the other hand several came close in seven patrols or less, so it certainly was possible.
http://uboat.net/men/aces/top.htm

On the other hand the game makes it much easier to find and sink ships, and no mod made has changed that.
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Old 01-29-11, 10:28 PM   #5781
Kalte Lanze
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Hi there,

I was looking around for a topic regarding whether or not the mod works with the ImpulseDriven download of the game or not?

I own a copy of the DVD, but don't feel like mucking around with getting it to work with Windows 7, so I went ahead and downloaded it in Impulse. I also hope to get a friend of mine to do so sometime soon as well, so if anyone can confirm or deny if this mod works with the Impulse version of SH3, I'd greatly appreciate it.
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Old 01-30-11, 12:18 AM   #5782
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Quote:
Originally Posted by Kalte Lanze View Post
Hi there,

I was looking around for a topic regarding whether or not the mod works with the ImpulseDriven download of the game or not?

I own a copy of the DVD, but don't feel like mucking around with getting it to work with Windows 7, so I went ahead and downloaded it in Impulse. I also hope to get a friend of mine to do so sometime soon as well, so if anyone can confirm or deny if this mod works with the Impulse version of SH3, I'd greatly appreciate it.
I know it works with the steam version. Just make sure when you install GWX you direct the installer to the correct location of the SH3.exe file.
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Old 01-30-11, 07:30 AM   #5783
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Quote:
Originally Posted by Kalte Lanze View Post
Hi there,

I was looking around for a topic regarding whether or not the mod works with the ImpulseDriven download of the game or not?

I own a copy of the DVD, but don't feel like mucking around with getting it to work with Windows 7, so I went ahead and downloaded it in Impulse. I also hope to get a friend of mine to do so sometime soon as well, so if anyone can confirm or deny if this mod works with the Impulse version of SH3, I'd greatly appreciate it.
It will work with the Impulse version.
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Old 01-30-11, 11:51 AM   #5784
Kalte Lanze
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Excellent, I tried it last night before the posts and it did work for me, so thank you for your replies
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Old 01-31-11, 01:11 PM   #5785
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Hello All
I have decided to reinstall SH3 GWX3, and as i lost some of my personal modifications, i need to redone them with small improvement.
Concerning the fatigue, i don't want to eliminate it totally but simply lower the effect
I had modified some parameter and i am not very sure of my mod because i did not see so effects:
Lowering [FatigueStep] number for each seamen and rising the negative [Fatigue_coef] for the the "compartment rest" will accelerate the rest and decrease the effect of fatigue. Right?

@+
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Old 01-31-11, 01:58 PM   #5786
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Quote:
Originally Posted by Kalte Lanze View Post
Excellent, I tried it last night before the posts and it did work for me, so thank you for your replies
SINK EM ALL!!
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Old 01-31-11, 01:59 PM   #5787
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Quote:
Originally Posted by Loltak View Post
Hello All
I have decided to reinstall SH3 GWX3, and as i lost some of my personal modifications, i need to redone them with small improvement.
Concerning the fatigue, i don't want to eliminate it totally but simply lower the effect
I had modified some parameter and i am not very sure of my mod because i did not see so effects:
Lowering [FatigueStep] number for each seamen and rising the negative [Fatigue_coef] for the the "compartment rest" will accelerate the rest and decrease the effect of fatigue. Right?

@+
I couldn't answer that one for sure because I use 'no fatigue'...sorry.
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Old 01-31-11, 02:31 PM   #5788
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Oki np
Seen the decreasing of the effect of the fatigue i put each installation, it will probably finish by a no-fatigue modd
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Old 01-31-11, 07:25 PM   #5789
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Oki np
Seen the decreasing of the effect of the fatigue i put each installation, it will probably finish by a no-fatigue modd
Way to go
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Old 02-01-11, 01:46 AM   #5790
Kalte Lanze
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Hmm, I actually am having some random/odd issues all of a sudden.

Never had these problems before on XP 64-bit, running Windows 7 Professional 64-bit now and this is essentially what is happening.

I am receiving random crashes/game lockups, usually when I surface and try to auto position crew for the situation. It's only happening on my second career, starting in 1940 in the 2nd Flotilla with an IXB class U-boat.

The first time I noticed it happen, I was making my way to Greenland to resupply, found a British destroyer escorting two Auxiliary Cruisers, I torpedoed the middle cruiser and dived to 80 meters. I made my escape and as soon as I surfaced I tried to set up my crew with the auto button for surface cruise and the game froze.

I restarted the same career since I forgot to save any games, made plenty of saves this time. Went all the way up to Portland, sent two torpedo into the harbor, sank a freighter, made a desperate escape, then came in contact with an Empire-type Freighter, wasn't going to pass that up. Torpedoed it 3 times and it was still afloat, so I surfaced to finish it off, continued on my merry way before running into a large tugboat. I dove again in order to sneak up on it only to surface when I got closer to take it out with my deck gun. Problem was, the game crashed to desktop when I tried positioning my men on the deck gun. I went back to reload my saves and none of them are there, only a "phantom" save (it's not visible but is selected by default), saying I am dead.

I didn't die in that career, heck, I barely started. I never had these problems in my first career in the 2nd Flotilla in 1939, nor did I have these problems when I was on XP. Anyone have any possible solution?
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