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Old 04-20-11, 01:51 PM   #706
MRV
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Originally Posted by frau kaleun View Post
What are your system specs? Running the MFM requires a lot of memory and the lack of available RAM is the most common source of CTDs.

That shouldn't normally be an issue:

Win7 64bit on an overclocked 3,9 Ghz Phenom II Quad Core (completely stable).
8 Gigs of RAM
nvidia GF GTS 250 1 GB

maybe I need to tell SH3 to use more memory somehow?
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Old 04-20-11, 02:04 PM   #707
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Originally Posted by MRV View Post
That shouldn't normally be an issue:

Win7 64bit on an overclocked 3,9 Ghz Phenom II Quad Core (completely stable).
8 Gigs of RAM
nvidia GF GTS 250 1 GB

maybe I need to tell SH3 to use more memory somehow?
Do you have the often necessary 4GB patch?

http://www.ntcore.com/4gb_patch.php
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Old 04-20-11, 02:14 PM   #708
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Quote:
Originally Posted by MRV View Post
maybe I need to tell SH3 to use more memory somehow?
DING DING DING we have a winnah!

Which is where this comes in:

Quote:
Originally Posted by jimbuna View Post
Do you have the often necessary 4GB patch?

http://www.ntcore.com/4gb_patch.php
The 4GB patch for SH3 will patch the game's .exe file and tell it to use up to 4 gigs of RAM, unpatched the most it will use is 2 gigs no matter how much you've got.
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Old 04-20-11, 02:17 PM   #709
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Originally Posted by frau kaleun View Post
DING DING DING we have a winnah!

Which is where this comes in:



The 4GB patch for SH3 will patch the game's .exe file and tell it to use up to 4 gigs of RAM, unpatched the most it will use is 2 gigs no matter how much you've got.

Well, wasn't the first time a program bugged me with this it works with the patch, thx.
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Old 04-20-11, 02:19 PM   #710
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Well, wasn't the first time a program bugged me with this it works with the patch, thx.
SINK 'EM ALL!
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Old 04-21-11, 06:18 AM   #711
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LOL

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Old 06-02-11, 10:03 AM   #712
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I have a problem with the mod.I have played it before in my current configuration but for some reason now it doesnt work.
I have gwx3 and i have enabled olc excelent gui mod.(using SH3 comm aswell) The game works fine with these but as soon as i enable MFM it crashes when i start a career.
So the question is does anyone know what and where the promlem might be ?
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Old 06-02-11, 11:20 AM   #713
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How much RAM does your system have?

You may need to add to what you've already got and use the patch that enables your system to recognise more of your memory.
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Old 06-02-11, 12:51 PM   #714
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i have 2gb. I believe the problem is somewhere else.Probably some conflict in the game because i have played with those mods before (and a few more for that matter) but since i reinstalled the game it seems something somewhere got terribly wrong.
I was wondering of someone had came across such a thing.
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Old 06-02-11, 05:37 PM   #715
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Originally Posted by BulSoldier View Post
i have 2gb. I believe the problem is somewhere else.Probably some conflict in the game because i have played with those mods before (and a few more for that matter) but since i reinstalled the game it seems something somewhere got terribly wrong.
I was wondering of someone had came across such a thing.
Download the patch and it should sort you out.
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Old 06-02-11, 05:58 PM   #716
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Quote:
Originally Posted by BulSoldier View Post
i have 2gb. I believe the problem is somewhere else.Probably some conflict in the game because i have played with those mods before (and a few more for that matter) but since i reinstalled the game it seems something somewhere got terribly wrong.
I was wondering of someone had came across such a thing.
I had 4 GB (or however much of that Windows 32-bit would recognize, somewhere around 3.25) and could never run the MFM. It would always CTD, even with no other mods enabled.

Are you sure you were running the full MFM, or was it just the "lite" version? Altho I could never get that to load on my old setup either.
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Old 06-02-11, 07:07 PM   #717
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Hello all!

I would like to share my experiences with MFM mod with you.

I installed the light MFM version and whenever I wanted to go to museum, I had CTD. However, when I played campaign (two patrols so far, just to see the new ships), it all worked well. I had no problem singing new merchant ships as some forum members pointed out. One max two torpedos for a medium freighter or 20 shells albeit all aimed slightly below the waterline (you can see explosion and water splash almost instantly) at the same spot. I will try to put these wonderfully modded merchantmen as is described in prior posts&replys.

A heartfelt THANK YOU to ianbecomelife for this excellent mod.
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Old 06-03-11, 05:30 AM   #718
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It worked though i had to use the light version.Thank you for the help.
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Old 06-03-11, 11:33 AM   #719
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i have 2gb.
You're not likely to get the full version to run on that...

That being said, I see you're sorted on the lite, so enjoy and happy hunting!
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Old 06-03-11, 12:45 PM   #720
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You're not likely to get the full version to run on that...
I have 2GB ram and have had know problems running the full version (apart from it takes a couple of more minutes to load)
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