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Old 12-03-14, 10:12 PM   #1
suitednate
Planesman
 
Join Date: Jun 2014
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Default New to SH4. Need some advice

SH3 GWX veteran here........just got SH4 with the Uboat missions and am starting out with the vanilla version a bit before doing any supermods.
Do the merchants evade torpedos now? Cause they really didn't that much in SH3 if at all. I played on 88% realism in SH3.

I start out with a career at 88% and the "very hard" level on first patrol. Line up some targets at really close range and the merchants start evading like destroyers and a cruiser I shot at from really close range accelerated like a speedboat when I shot at it at night. All shots missed. Is this realistic?

Any answers or advice?
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Old 12-03-14, 10:46 PM   #2
TorpX
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Quote:
Originally Posted by suitednate View Post
SH3 GWX veteran here........just got SH4 with the Uboat missions and am starting out with the vanilla version a bit before doing any supermods.
When I started with SH4, I had exactly the same idea. However, my testing of the stock game convinced me very quickly to look for some mods.


Quote:
Do the merchants evade torpedos now? Cause they really didn't that much in SH3 if at all.
Yes, if they spot them they try to evade. Surprised that didn't happen in SH3.
Quote:
Line up some targets at really close range and the merchants start evading like destroyers and a cruiser I shot at from really close range accelerated like a speedboat when I shot at it at night. All shots missed. Is this realistic?
No, it isn't realistic in the least. I just finished work on a version of Improved Ship Physics, that addresses issues like this.

Quote:
Any answers or advice?
Yes, try this mod loadout, with JSGME:

RFB_2.0 (Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 (Run Silent Run Deep Campaign)
RSRDC_V5xx_Patch1
Improved Ship Physics 2.15



This provides many improvements with only five mods. RFB (Real Fleet Boat) aims to achieve the most realistic gameplay and changes many elements. RSRDC (Run Silent Run Deep Campaign) changes shipping traffic and missions to historical volume/pattern. Stock has excessive traffic and isn't well configured.


ISP makes the diving, turning, acceleration, battery performance, and sea-keeping of your boat more realistic.

Note that you must have v1.5 of Silent Hunter 4 to run these mods (as most others).


Also, when you install and enable these mods (using JSGME), you should start a new career.

Good luck!


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Old 12-04-14, 12:22 AM   #3
suitednate
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Thanks for the tips. Actually need some help though.

JSGME can't seem to install RFB. When I try to enable it, JSGME freezes after about 5% progress and then "stops responding". Anyone know what might be going on?

I've installed many mods before on SH3 through JSGME just fine. Have never encountered this before.............
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Old 12-04-14, 01:31 AM   #4
depthtok33l
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Quote:
Originally Posted by suitednate View Post
JSGME can't seem to install RFB. When I try to enable it, JSGME freezes after about 5% progress and then "stops responding". Anyone know what might be going on?
That happens to me everytime I install a mod with a big file size. JSGME freezes but its actually installing so I usually just leave it for a few minutes and it'll work, just don't click on JSGME even if it says not responding wait for it to finish.

By the way, if you find RFB too realistic for you, you might want to look into TMO, its another major mod.
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Old 12-04-14, 06:15 AM   #5
THEBERBSTER
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My mods

TMOwTw 2.50
wTw 2.50 Max Optics with Crosshair
Webster's Eliminate Floating Plankton
Eye Patch for TMO v1.7
Bigger Better Protractors
Convoy Routes TMO+RSRD
Pacific Sound Mod
Stop The Shouting
wTw 2.50 Stock Sub Underwater Marker
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Old 12-04-14, 05:24 PM   #6
suitednate
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Quote:
Originally Posted by depthtok33l View Post
That happens to me everytime I install a mod with a big file size. JSGME freezes but its actually installing so I usually just leave it for a few minutes and it'll work, just don't click on JSGME even if it says not responding wait for it to finish.

By the way, if you find RFB too realistic for you, you might want to look into TMO, its another major mod.

Actually I did stop it so I hope it didn't mess up anything. I think I found the problem. I just went ahead and downloaded a fresh JSGME file and installed it, still, for whatever reason, the installation of Jsgme didn't put a JSGME.ini file in the nods folder. Once I fixed that and put one in there it worked fine.
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Old 12-06-14, 12:18 PM   #7
suitednate
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Ok so I'm sailing in a salmon class boat in late 41/early 42. I've been reading around here that you are supposed to be able to use your hydrophones on the surface. I used the time compression stutter glitch to know that enemy ships are close by. I read that this means they should be audible on the hydrophone yet I heard nothing. The ships WERE there because I ran into them visually yet did not hear them on the hydrophone even after making visual contact. I even slowed to 1/3 thinking that might be the reason but still didn't hear them.

Could someone fill me in?

Running:

RFB with patch
RSRD campaign with patch
Improved ship physics.
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