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01-08-14, 12:49 PM | #76 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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Yes I know it isn't. That doesn't answer my question in regards to another mod that I wanted to use. The new TDW Generic patcher has some fixes for AOB resets after using stadimeter.
My question is this mod, TDW_gui_aob_reset_fix useless with the new Generic Patch? |
01-25-14, 03:35 PM | #77 | |
Swabbie
Join Date: Jul 2004
Location: Oregon
Posts: 13
Downloads: 100
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Quote:
sh5.exe - Application Error The application was unable to start correctly (0xc0000005). Click OK to close the application. Her is what I've done: 1.) Only installed from DVD Gold edition - have never owned the Steam version. 2.) Complete uninstall and clean re-install of SH5 including (and verifying) update to v. 1.2. With each uninstall, I clean all SH5 files and folders from my system. I have done this at least 4 times. 3.) Painstakingly follow each and everyone of the directions in this post to install patch. Note: no error messages during install steps. 4.) Set UbiPlay to off-line mode before attempting to run generic patcher 5.) Ensure each time that UbiPlay is not running in the background before attempting to install generic patcher 4.) Attempted to start SH5 with patches activated and no patches activated - same result. 5.) Tried both Sjizzle.gps and the gps file that comes with the Wolves of Steel mega mod. Both seemed to install cleanly - but to no avail. 6.) Tried generic patcher to both a fresh clean install (v1.2) and after the Wolves of Steel mod applied (per those directions). Still get the (0xc0000005) error. This is driving me crazy Any help or suggestions would be greatly appreciated. It appears from his post that Michal fixed this - would love to know how! Also - I apologize if I missed an obvious fix: I searched the forum in reference to this error, and this was the only directly related post I could find. Thanks in advance! |
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01-25-14, 04:25 PM | #78 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=208655 |
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01-26-14, 01:23 AM | #79 | |
Swabbie
Join Date: Jul 2004
Location: Oregon
Posts: 13
Downloads: 100
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Quote:
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01-26-14, 02:24 PM | #80 |
Stowaway
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It was never fixed on my computer.
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03-18-14, 08:31 AM | #81 |
Watch
Join Date: Mar 2013
Location: The Netherlands
Posts: 15
Downloads: 34
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I have done everything this tutorial said but I only don't understand the last part how to enable it.
"to enable the patches u can do it manualy or restor a snapshot" ?? |
03-18-14, 08:49 AM | #82 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Most mega mods come with their own snapshot (recommended if you are adopting one of them), but you can as well define your own snapshot for quick disabling/re-enabling of your custom patch list. |
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03-18-14, 09:24 AM | #83 |
Watch
Join Date: Mar 2013
Location: The Netherlands
Posts: 15
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okay thanks.
But still a little bit clueless. It seems that I have done it manually clicking all those plusses and enabled what I wanted. Is it then automatic already put in the game when I start it up? I don't have to drop some files to a location? |
03-18-14, 09:45 AM | #84 |
Canadian Wolf
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If you do it manually, then enable the patch, the patch then does the rest. You don't have to drop the files to a location.
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03-18-14, 09:54 AM | #85 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Most patches don't require any additional editing. A few patches (ship damage control, ship radio, torpedo failure, etc.), require the enabling of additional files and/or external mods though (through JSGME). If you have enabled a megamod, and loaded its own snapshot (via patcher), those files are already in your JSGME list. Otherwise you should read carefully the short instructions of each patch you have enabled (via patcher), and enable (via JSGME) the additional mods eventually required. |
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03-19-14, 08:37 AM | #86 |
Watch
Join Date: Mar 2013
Location: The Netherlands
Posts: 15
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Okay thank you guys
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03-19-14, 12:16 PM | #87 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Let us know if you need for further assistance
P.S: forgot to mention that some patches (manual dive plane control, deck awash, electric engine control, etc.) require the correpsonding New UI's options enabled through New UI's option editor. Failing to do so would make those patches to miss UI support |
06-29-14, 04:07 AM | #88 |
Watch
Join Date: Jun 2014
Posts: 22
Downloads: 19
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I have a question about the patches in the patcher. Almost every patch in there has a change 1 and change 2. Do i need to enable both to fully activate the patch or do i just have to choose the latest one,in this case change 2?
I'm a little confused about that,since it isn't mentioned in the first post. Thanks in advance for the help. |
06-29-14, 10:37 AM | #89 | |
Count Dracula
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06-29-14, 10:49 AM | #90 |
Watch
Join Date: Jun 2014
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