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09-16-12, 05:11 AM | #1396 |
Swabbie
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No, only the second link works
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The Peral was the first electric battery powered submarine. Its operational abilities has led some to call it the first U-boat. |
09-16-12, 05:15 AM | #1397 |
Navy Seal
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Sorry guys, my error
Looks like the second link is all you need and that is the new test versions |
09-16-12, 05:26 AM | #1398 |
Lieutenant
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Thx Trevally. But what means dodgy batch
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09-16-12, 05:36 AM | #1399 |
Navy Seal
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A dodgy batch means that during the making of the torps - a lot of torps made had defects (errors) in them (all that were made that day or by that machine etc) - thus you will get more than normal defects (torps not working)
So dodgy batch was a joke as when this happens, and I think this is a stock bug - the next few fired will also premature explode |
09-16-12, 05:47 AM | #1400 |
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We live and learn.
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09-16-12, 06:56 AM | #1401 |
Swabbie
Join Date: May 2009
Location: Rome
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Ships not sinking
I have the same problem, ships not sinking.
I reinstalled the game + 1.2 and i am sure i don't have AI Crew FIX enabled. the zones.cfg file has 08/18/2011 date. Where is the error? TY My mods list: (based sober's mega mod 09/04/2012 + OH2 full instead of base and enviro + TDW patch 1074) Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (normal ) V2.1 DynEnv 2.1 SkyColor Hotfix DarkerNights Capthelms Audio+SV Touch Ups sobers better terrain v3 SH5 sobers best ever fog V13 SH5 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_Real_Navigation NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Env_Natural_Wave_Mechanics_byAOTD_MadMax Sub_Bubbles_v0_0_2a_ byTheBeast OPEN HORIZONS II_full v2 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two IO_StrategicMap_4_7_for_TDWv710 OH II Minefield map Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers Lights Cfg V4 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers rusty deck pack SH5 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers DOF V2 SH5 EQuaTool 01.01 by AvM - Large Style Shadow Improvement ModLR sobers bad weather deck gun V1 SH5 |
09-16-12, 07:06 AM | #1402 | |
Navy Seal
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Quote:
Sink em all |
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09-16-12, 07:16 AM | #1403 |
Swabbie
Join Date: May 2009
Location: Rome
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I mean they are not sinking after the report they have been sunk! , i wait hours and days while they explode but not Sink. The initial fllooding is very slow and seems to stop after a while despite damages.
TY for reply. |
09-16-12, 07:52 AM | #1404 | |
Swabbie
Join Date: Mar 2009
Location: Cartagena / Spain
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Quote:
AHOI
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The Peral was the first electric battery powered submarine. Its operational abilities has led some to call it the first U-boat. |
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09-16-12, 09:08 AM | #1405 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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[QUOTE=tybeth;1934877]Hi guys,
I need some help please. 2- The ship sinkings and explodings are very stupid and unrealistic (f.e. an exploding ship fligh 100 meters in the sky and other ships take a very long time to sink or even doesent sink ). 3- Why are there so many magnetic torpedoes that explode to early (5-10 secs) after launching (60% - 80%) [QUOTE] Hello Tybeth I used to see these ships take off like 100 ft in the air as well, but not since I modded up the game. I'm sure that one or more of the mods that you've installed should keep anomalies like this from happening. There is a mod in the download section called "One ship, One torpedo" I suggest using version v1.00a. The first version seems to be a bit too good for one torpedo so version 1.00a is toned down just a bit , so you may still be using up to three for a large ship. Otherwise, following all the advise I've seen below should help out a lot. Also, by using the "Equipment upgrades mod by the Beast" , you can use torpedo types, Electric and Homing, that might not be so prone to failing. Good luck und Gute Jagd
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Dogfish40 Last edited by Dogfish40; 09-23-12 at 10:05 AM. |
09-19-12, 04:16 AM | #1406 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
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Hi TDW!
When I was testing the dud-values in Historical Missions, I found out that the duds don't work with the imported ships. Did many tests, and always the same result, zero duds with .dat ships, no matter how poor the angle was. Have others noticed this? The weird thing is that before the patcher, duds worked only with .dat ships, but now it seems to be the opposite. Is there a way to fix this issue? |
09-19-12, 10:25 AM | #1407 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Convoy/Wolfpack report
Excellent!
I sent a contact report after detecting a small convoy with two escorts (a BB and one DD). Received message from BDU stating that all U-boats in the area are being dispatched (to that effect). In roughly one and a half hrs I had a new sound contact of a warship, moving fast, closing. I got a message from a U-___ stating that because of "?" Beacons, that they would commence their attack from the far side. Unfortunately, My impatience had already gotten the better of me and I had attacked the convoy a half hr before, sending them off their original course and spreading them out somewhat. I followed the U-___ for a while but it seemed to stick to the area that I originally reported the convoy and had sunk three of them, the u-boat finally started to follow the convoy but by then, they had left the area and were south of our position by several Kms. If I had waited (which I will do next time) the U-Boat sent by the BDU might have pressed their attack more aggressively or acted differently at any rate. I was pleased that the patch worked and their was indeed a response from the BDU plus an interaction from the U-Boat sent. I can't wait for the opportunity to try this again and not let my impatience get the better of me. I would go back a game save and try it again but I'm playing this campaign and I don't do retries. The main thing is that this was fun, and made the game even more immersive. D40
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Dogfish40 |
09-23-12, 10:03 AM | #1408 |
Ace of the Deep
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Decks Awash/No Binocs.
This is probably well known but just in case, I thought I would mention it. I cannot access the Binoculars while under the decks awash order. Hope it's something that can be corrected without too much problem but if you are running under decks awash, you are probably going to be needing your binocs.
Anyway, cheers. D40
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Dogfish40 |
09-23-12, 03:52 PM | #1409 | |
Ace of the deep .
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Quote:
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09-23-12, 04:23 PM | #1410 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
Last edited by gap; 09-23-12 at 04:50 PM. |
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