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Old 03-08-19, 03:19 PM   #11836
kapuhy
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Quote:
Originally Posted by braisas24 View Post
Hello, the rest of the DynEnv mods aren't compatible?
Check the first post in the thread for list of DynEnv mods already included in TWoS:

http://www.subsim.com/radioroom/show...20&postcount=1
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Old 03-09-19, 08:52 AM   #11837
Tonci87
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Might it be possible to implement this mod into WoS?

http://www.subsim.com/radioroom/showthread.php?t=181539

Some people say that the functionality is in the IRAI Mod, but I can not see evidence of that.

Are escorts right now really unable to hear anything below water after they have made a DC run?
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Old 03-09-19, 12:23 PM   #11838
bstanko6
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@Tonci87...

You know what, I'm not sure from a programmer sense, but from gameplay, I would say yes they are blind because they go over you and you end up in the back wash of their engines. I know Benno cant hear things there. We can manualy but he can't. This gives you that opportunity to get further away.

In SH3 they were Italy blind during attack runs so why not SH5!
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Old 03-09-19, 05:00 PM   #11839
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Quote:
Originally Posted by bstanko6 View Post
@Tonci87...

You know what, I'm not sure from a programmer sense, but from gameplay, I would say yes they are blind because they go over you and you end up in the back wash of their engines. I know Benno cant hear things there. We can manualy but he can't. This gives you that opportunity to get further away.

In SH3 they were Italy blind during attack runs so why not SH5!
But it really doesn´t seem as if Depth charges leave behind disturbances in the water that blind the escorts. They DC me, and when they come around for their next attack run they do not have issues reacquiring me.
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Old 03-09-19, 05:35 PM   #11840
bstanko6
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Well if there are more than 1 escorts than you are right, one attacks while the other listens to you. I have never had a problem getting away from one escort.
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Old 03-09-19, 06:50 PM   #11841
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Quote:
Originally Posted by bstanko6 View Post
Well if there are more than 1 escorts than you are right, one attacks while the other listens to you. I have never had a problem getting away from one escort.
The thing is that the second one shouldn´t be able to pick you up for a time when the DC start to go off.
There was a similar mod for SH3 with a well written description how this phenomenon works

http://www.subsim.com/radioroom/showthread.php?t=236655
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Old 03-09-19, 07:53 PM   #11842
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7) SILENT RUNNING. Silent running is NOT! It does not make you invisible. It lowers chances of detection. Rigging for silent running and going all stop is the best and only way to be silent.

I wrote this in a thread and it still holds true.

You get depth charged so I assume you are at flank speed to avoid them. This means you are noisy!

Just because there is an explosion does not mean they are deaf for a long period of time. They reaquire as soon as possible.

You are not taking into account you may be dealing with a veteran unit.

What is the sea state? The calmer the sea the worse for you.

Also, do you set speed to 50 RPMs? What is your profile?

There are many reasons why you can’t lose a destroyer. The most common is commander inexperience. Not to insult you.

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Old 03-09-19, 08:06 PM   #11843
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I understand you, but what I am trying to say is, that you should be able to make a little sprint after the depth charges explode, because the water will be too turbulent for the escorts to hear you for roughly a minute. Currently their hydros and ASDIC seem not to be blinded by DC explosions.

At flank speed you are of course noisy, but that shouldn´t matter for a short period of time since the disturbances and bubbles left behind by the explosions in the water should mask your signature.
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Old 03-09-19, 08:19 PM   #11844
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Right, what I am saying is there are factors that will rule against you more times than not. You are doing the right things, they just have the jump on you. It happened to the best of the Uboat commanders.
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Old 03-11-19, 12:49 PM   #11845
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Hi how is it possible? How do I issue an immersion alarm. I have to go under the deck first. I do not know
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Old 03-11-19, 12:55 PM   #11846
kapuhy
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Quote:
Originally Posted by Belmondo View Post
Hi how is it possible? How do I issue an immersion alarm. I have to go under the deck first. I do not know
If you mean crash dive, Shift+v or just select crash dive icon from menu on the left. Yes, you have to go inside first (in ofev you can enable an option to teleport you inside automatically).
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Old 03-11-19, 01:43 PM   #11847
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Quote:
Originally Posted by kapuhy View Post
If you mean crash dive, Shift+v or just select crash dive icon from menu on the left. Yes, you have to go inside first (in ofev you can enable an option to teleport you inside automatically).



Well, but I mean, can you change something in files or any mod that I can go down as a captain. The last thing is realism
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Old 03-11-19, 05:56 PM   #11848
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Is there a shortcut key for the main navigation map?

also, how do i get rid of the nazi flag flying from the conning tower? Got no problems with the flag - just that when I'm at periscope depth, I have this silly big red flag poking out of the water sometimes!! lol
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Old 03-12-19, 12:50 AM   #11849
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Totally new to SH5 and TWOS mod, but not to Silent Hunter (forgot my ancient login here). I think I have all installed and working, but jumping into my first campaign, I'm having a few issues working out things because what I see is not matching up to what I see in TWOS videos. For example:

-The Taff in Exile series of videos using TWOS has a ship recognition book that after making an ID lets you send mast height to the TDC to make effective use of the stadimeter. This also seems to have handy features like filtering by stack position. When I bring up the ship recognition reports in my game, I get a couple of filter selections, then double page single images full of of ships at 45 deg. with names and data so small they are almost impossible to read. These pages also seem to be devoid of many ships in game. But even if I can squint enough to use these, I see no way to send the listed mast height to the TDC.

-in the recommended TheNorseCast videos listed in the quick start manual, the bridge binocular view has a proper single circle view sans bearings. When I bring up binocs (zoom with mouse wheel), I get a "fake" double circle view with embedded bearings.

Just dipped my toes out of Memel in the first patrol, but I'm already kinda stuck with the mast height issue since that is so crucial to getting ranges to set up attacks, and concerned that a few things I see in videos are not as I see them in game.
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Old 03-12-19, 01:44 AM   #11850
kapuhy
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Quote:
Originally Posted by The_Pharoah View Post
Is there a shortcut key for the main navigation map?

also, how do i get rid of the nazi flag flying from the conning tower? Got no problems with the flag - just that when I'm at periscope depth, I have this silly big red flag poking out of the water sometimes!! lol
Check out optional mods in JGSME - there is one doing exactly what you ask for.
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