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Old 04-27-12, 07:21 PM   #106
yubba
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ok, ok, ok, ok, you can move tubes ???? when were you going too let us in on that little jewel.
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Old 04-28-12, 10:54 AM   #107
Madox58
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All the advanced Modders know what needs done.
It was done first for the S-Boot for SH3 I believe.


I created the 3D door and animation for that long ago.
http://s108.photobucket.com/albums/n...ated_Doors.mp4
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Old 04-28-12, 02:18 PM   #108
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Hope these pictures might help, as they have some close ups of the gun turrets on the 796 Boat. Also nice Packard engine pics. They start at post 358.

http://forum.woodenboat.com/showthre...ective-1/page8

This is a PDF of an article from 1996, with lots of good pics, and profiles drawings.

http://www.jklopman.com/articles/pt.pdf
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Old 04-28-12, 02:28 PM   #109
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That's a very good link Mate.

I came across that site a few days ago when working on the exhaust for the Higgins.

I only grabbed a few images and forgot to book mark it.
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Old 04-28-12, 02:37 PM   #110
Bubblehead1980
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Quote:
Originally Posted by Hylander_1314 View Post
Hope these pictures might help, as they have some close ups of the gun turrets on the 796 Boat. Also nice Packard engine pics. They start at post 358.

http://forum.woodenboat.com/showthre...ective-1/page8
Yea, great link.Never seen the inside of a PT.I think they have a Higgins boat at Battleship Park in Mobile, AL, it's inside the aircraft hanger.It's either a higgins boat from WW II or a vietname era swift boat.Thinking higgins though...

Edit:IExams end May 5th so and BMP is on the way home, I will stop by and look over the boat since I stop to tour the Drum now and then anyways, never gets old.

Here is the virtual tour link, you can see the PT boat if you scroll over to the right.http://www.alabama360.com/ussalabama/tw_ussalabama.html
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Old 04-28-12, 03:49 PM   #111
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I have a Demo job down in Mississippi comeing up.
I'll have to see about a side trip!
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Old 04-28-12, 04:10 PM   #112
yubba
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I sure enjoyed the s-bootes, that was nice work, some day, maybe you can tell us how you moved the tubes, so we can fix some of these other craft, like the fletcher and the clemson, and if you can move tubes maybe you can move some other stuff like the wheel and engine telegraph into pilot house.
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Old 04-28-12, 04:32 PM   #113
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You would now use S3D to do what was done on the S-Boot for SH3.
Back then? It was hex or Alpha software from ref?
I'm pretty sure it was hex as I found the problem with the S-Boot tubes and did the animations in hex and told ref of my findings.
I think he did his Alpha animation Tool after that.

I'll check date stamps to see for sure.

One thing you have to understand.
Many people freak at the mention of animations!
So they just do not try to mess with them even to this day!

The mesh animations are a very powerful way to do what many think is impossible!

Lifeboats and debris for SH3 remains the only mod with new animations on a somewhat large scale.
Simple animations have been done but no one has went larger that I am aware of.

I tried to push the whole animation thing in SH3 and a few picked up my ideas and proved them to be workable.

As far as I know? the HAHD Team may be the biggest users of what I taught.
That remains to be seen.
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Old 04-28-12, 04:55 PM   #114
yubba
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I spent a lot of time working on microsofts combat flight sim 2 figured out how to move stuff around like wing mounts, ordinance, and camera views, haven't figured out sh3 and 4, yet, I'm a stickler on realism, if it don't look right it drives me nuts, that's why shy away from surface units in sh4, sh3 surface units had pilothouse or something that look like one, I really like the s-38 mod, that would be a bench mark in what we are trying to do for the pt. {we, that's funny I must of had a mouse in my pocket I meant you}
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Old 04-28-12, 05:16 PM   #115
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I really, REALLY, hope more people come on board for this!
The 3D work is my main focus at this time but I know people like peabody
and others could lend a hand if they choose to.

The whole project is not about Us as players.
It's about helping a Group of people that saved a REAL PT Boat.

They want a real way to extend thier project through 3D.

Now Mods are fun to create.
But I'm looking at something a bit more as I see it.
I'm seeing a bit of History presented to many that only look at the 'Net.
I can find all the Elco's I ever want but there are no Higgins.
Even the Elco's are bad versions of 3D modeling.


For Mcbee and the Save the PT Boat Guys?
I'm doing a VERY detailed and scaled 3D version for SH4.
It's a contest remember?
So if you think you can do better? Go for it!!

If you want the tubes changed for the Alpha version released long ago?
Do it yourself.
I have higher goals to meet before I waste time on that simple stuff.

As a ParaTrooper, I understand Vets and thier Missions.
I have my Mission.
I WILL complete that mission come Hell or high water!!
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Old 04-28-12, 05:43 PM   #116
yubba
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what I meant, was I needed to stop bitchen about other mod stuff and get out of the way, this stuff is way out of my league, what may be easy stuff for you, is way over my head just looking for some pointers, or be pointed in the right direction on how to do some of this stuff. Yes the historical value is unbelievialbe from subs, to b-17s, to the moon landing, I've enjoyed all of it, I play more than I can possibly mod that's up to you guys.
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Old 04-28-12, 06:04 PM   #117
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The way most Modders learn things?
Download what others did.
Compare files and see what they did.
Then copy that.

Many might complain, "You stoled my idea"
Give a credit and do it anyway at this late date.
I follow the modding guide posted here for the most part.
Although it's not a MUST do and you won't suffer if you don't.
I've seen mods with things I did and no credits. But I really don't mind as long as X does not say he created the wtf turret 3D model he is useing.

If I release my work here at SubSim? I expect it to be copied and used in any way to improve the SH series of Games.
A mention in the read me is nice but not demanded.
I am confident enuff to not worry about that type thing any longer.
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Old 04-28-12, 07:19 PM   #118
yubba
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Well ok, less chit chat, let's get crackin on this mod, me, I'm good, I all ready know the thrill of taking Pt 109 on a torpedo run and taking out a ship or 2 here in sh 4, the thing that would need some work in this mod would be helm control, mostly steerring, and too be able to have keyboard command to fire torpedoes so you, don't have to be at the uzo station.

Last edited by yubba; 04-29-12 at 01:11 PM.
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Old 04-29-12, 12:11 PM   #119
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Running the 109 on a stock version.
Enter key fires the torps even from external view.
So it should be just a menu command if that does not work in Modded Games.

Noticed the torps don't eject like SH3 does after I moved things up out of the water so I could watch them.
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Old 04-29-12, 01:18 PM   #120
yubba
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I haven't done it, but who ever was doing the brit t class, it looked like in a screen shot, the number 10 mid ship tube fired while surfaced, the torpedo was launched like what a pt boat would do, will take a while before I fine that pic.
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