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11-24-12, 09:31 PM | #1 | |
Ocean Warrior
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Kerbal Space Program
Since we don't have a proper thread, I'd figure I'd make one.
For those of you not familiar with the game, it's an indie game that lets you create your own Space Program and attempt to fly throughout the Kerbol Solar System. Here's the synopsis from the actual site: Quote:
If you're interested you should swing over to the website: http://kerbalspaceprogram.com/ You can download a Demo on the Downloads page. Also, there are plenty of Let's Plays and photos floating around. If you're interested, I suggest buying now, as the game will go up in price come actual release. *Note: the Demo is of the .13 version of the game, the current version is .17.1 and will be .18 shortly. Also, the game is only in Alpha News: For those of you who have the game, but haven't been following along on the recent news in regards to .18, here is a summary. -I'll try and update this with feature updates.
Mods: For those who actually have the game here are some recommended mods: Protractor Mod: Lets you stick a protractor to the side of your rocket, perfect for calculating when to do your interplanetary burns. However this mod will be obsolete once flight planning is released in .18 Flight Engineer Mod: Let's you place two computer chips on the side of your craft. The Kerbal Engineer gives you statistics on your ship while it's in the hangar. These include total fuel, delta V, and your Thrust to weight ratio. The Kerbal Flight Engineer gives you the same spastics as the regular Engineer, but also gives you the same statistics after your ship is launched. Letting you monitor them as you continue your flight. Mechjeb: Suck at piloting? Want to get to space without the hassle? This mod is for you. Basically it's an advanced autopilot with several functions. It can be used to get your rocket into orbit, or even land on other planets without user error. Although, it also has uses for the more advanced pilots. As it lets you set your attitude(prograde, retrograde, etc.) perfectly with the click of a button. You can also use it to see if your rocket isn't making it into space due to your lack of piloting, or because of a design flaw. Avro Engineer: While I do not use this one, it gives you feedback on your aircraft design, taking out some of the guest work. Ferram Aerospace Research: Alters the game physics to be more aircraft friendly. Another mod I do not use, but for those of you who prefer to fly aircraft in KSP. Fairing Factory: Use a Web application to create a fairing for your payload. The website spits out a part, you put it in your craft and have at it. Another one that I haven't used, and will eventually make it into the game. Payloader: One of the complaints with the current version of KSP is that you can't combine to craft together. Meaning if you build an awesome launcher around one payload, you have to try and recreate it if you create a new payload. This mod remedies that by letting you combine any payload and launcher together. Another one that I haven't used, and will eventually make it into the game.
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Last edited by Spike88; 11-24-12 at 09:46 PM. |
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