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Old 02-01-12, 06:08 PM   #2986
gi_dan2987
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Originally Posted by Bubblehead1980 View Post
Anyone have a mod that increases your crew's visual ability? No radar in 1941 and find it very difficult to set up a plot because my crew is blind.I can see ships off in the distance but they cant, really messed up a chance at an attack on a convoy at night since had no plot do to their lack of visual ability.
Hey Admiral, I just settled with turning on map contact updates and go from there. I see it as my Chief helping me with plotting the targets. Sometimes you gotta just use a little imagination with this game.
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Old 02-01-12, 10:13 PM   #2987
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Originally Posted by kstanb View Post
As long as you select no more than 10 "typical" mast heights, the table will be manageable; and this is very easy in OM, because most of the "MMFM" ships have very standard heights; close to 27/ 30 meters

and for finding range, only mast height is important; length is not needed
Ok, good point.

The formula is d=h/tan(A)

where d is distance, h is height of the mast, and A is the angle in degrees that is read through the stadimeter.

So if you are going to use an average height of say 28 meters it would be, for example d=28/tan(.6) would give a distance in the calculator of about 2674 meters
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Old 02-01-12, 10:51 PM   #2988
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Originally Posted by teapot156 View Post
Ok, good point.

The formula is d=h/tan(A)

where d is distance, h is height of the mast, and A is the angle in degrees that is read through the stadimeter.

So if you are going to use an average height of say 28 meters it would be, for example d=28/tan(.6) would give a distance in the calculator of about 2674 meters
Thanks a lot, I just built the tables, and I am asking feedback/ permission to Karamazov to share them
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Old 02-02-12, 08:42 AM   #2989
Wetton
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Hi!
I recently switched from Sh3/GWX to Sh4/OM.Sorry if this has been posted before,but is there any tip for plotting an enemy ship's course?
In GWX i used my watchman's range estimation and after taking 3-4 measurements,i could estimate the ship's course.So i could easily intercept it perpendicularly and make the shot.I use manual targeting only!
Thanks in advance!Good hunting everyone...
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Old 02-02-12, 10:53 AM   #2990
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Originally Posted by Wetton View Post
Hi!
I recently switched from Sh3/GWX to Sh4/OM.Sorry if this has been posted before,but is there any tip for plotting an enemy ship's course?
In GWX i used my watchman's range estimation and after taking 3-4 measurements,i could estimate the ship's course.So i could easily intercept it perpendicularly and make the shot.I use manual targeting only!
Thanks in advance!Good hunting everyone...
Well in SH4 I don't believe the watch crew can give you approximate distance estimate, just like in real life. You have to find a method of gathering a couple range/bearing readings to figure course and speed. Use whatever is available to you, or just turn on map contacts. The map tools do have a margin of error to them so you can't generate perfect firing solutions with them. If that was the case you might as well play with 0% realism. SH4 is a whole different animal than SH3. Welcome aboard and welcome to a new world of underwater combat!
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Old 02-02-12, 12:55 PM   #2991
baer
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Default How to change the boat type during career

I'm new to this forum so hi to all first.
Sorry if this is the wrong tread but I have a question. Recently started playing OM U-boat campaign and I'm wondering if it is possible to change the boat type during a career. Started 1939 with type IX, now it's June 1941 and I would like to swith to e.g type IXB/C which should be available from Jan1941. Is it possible?
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Old 02-02-12, 02:58 PM   #2992
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Originally Posted by baer View Post
I'm new to this forum so hi to all first.
Sorry if this is the wrong tread but I have a question. Recently started playing OM U-boat campaign and I'm wondering if it is possible to change the boat type during a career. Started 1939 with type IX, now it's June 1941 and I would like to swith to e.g type IXB/C which should be available from Jan1941. Is it possible?
Hallo und willkommen zu subsim! Since this is an English thread I will respond in English. Operation Monsun will assign you newer U-Boats as you progress through the campaign and earn more renown. Unlike SH3, you cannot "purchase" newer U-Boats with your renown, you can only be offered command of newer ones. This is something that is hard-coded into the SH4 game engine and cannot be changed (along with English-speaking U-boat crewman, there is nothing you can do to change that to German, as it is also hard-coded). If you have any other questions, feel free to ask on this thread or post a new thread under the Silent Hunter 4 Threads.
Wilkommen an Bord!
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Old 02-02-12, 04:04 PM   #2993
baer
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Thanks for the replay gi_dan2987!
Ok, sunk 650 000BRT so far and renown is about 90000, realism is 59 - and this is seemingly not enough? Is it just a feeling I have to stick with type IX until 1945 or is there any way to find out how much renown I need or what are the timepoints to get an "offer" for a new boat?
Btw, these modding things are great! Hats off to the guys making this happen.
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Old 02-02-12, 04:48 PM   #2994
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Thanks for the replay gi_dan2987!
Ok, sunk 650 000BRT so far and renown is about 90000, realism is 59 - and this is seemingly not enough?
650,000 BRT!? I think that's amazing even at 59% realism! 90,000 renown points are way more than enough for just about anything in the SH4 world, except for subs. You should be offered command of a new sub as soon as one is available according to historical timelines, especially for that kind of renown. I would imagine you've been promoted quite a few times by now.
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Old 02-02-12, 05:30 PM   #2995
baer
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Originally Posted by gi_dan2987 View Post
650,000 BRT!? I think that's amazing even at 59% realism! 90,000 renown points are way more than enough for just about anything in the SH4 world, except for subs. You should be offered command of a new sub as soon as one is available according to historical timelines, especially for that kind of renown. I would imagine you've been promoted quite a few times by now.
Following mods are installed:

OpsMonsun_v705
OMv705_to_720
OMv720_Patch5
OMEGU_v300_Patch7

My actual rank is Korvettenkapitän. It's June 1941 and enemy air activity is quite hot. Having a type IXB/C would be very nice because of increased Flak. Hope that will be possible some day
According to Lurker's post regarding equipment upgrades, T2 (SW39a) Torpedo should be available from 1941-01-01. This is also not the case in my homeport Lorient.
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Old 02-02-12, 05:35 PM   #2996
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Originally Posted by gi_dan2987 View Post
Well in SH4 I don't believe the watch crew can give you approximate distance estimate, just like in real life. You have to find a method of gathering a couple range/bearing readings to figure course and speed. Use whatever is available to you, or just turn on map contacts. The map tools do have a margin of error to them so you can't generate perfect firing solutions with them. If that was the case you might as well play with 0% realism. SH4 is a whole different animal than SH3. Welcome aboard and welcome to a new world of underwater combat!
I certainly don't want to turn on map contacts.I always try to play with about 90+% realism.Which method do the majority of the guys here prefer to estimate range?That would be very helpful!Is there a guide for Sh4 OM plotting that could help me?
Cheers!!!
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Old 02-12-12, 11:06 PM   #2997
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I have an other Problem

Many of the Ships are to tough or the Torps to weak

Today i had 10000t Tankers that catches 3 Torps and did not sink.
Only a few Degrees side slope an cruising away.
A Tanker is no Battleship or Carrier that takes 4 or more Torps !!

Than some 5000t Merchants take 2 Torps an sailng away..

Thats not good

Greetings Moc
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Old 02-13-12, 12:44 AM   #2998
gi_dan2987
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Originally Posted by Wetton View Post
I certainly don't want to turn on map contacts.I always try to play with about 90+% realism.Which method do the majority of the guys here prefer to estimate range?That would be very helpful!Is there a guide for Sh4 OM plotting that could help me?
Cheers!!!
I play with 100% realism, but it's very tough especially when using something like TMO 2.5 when the escorts are deadly, and the ships never travel on predictable course for very long. I'm still wondering what's most realistic, TMO 2.5 or RFB 2.0
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Old 02-13-12, 12:44 PM   #2999
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Originally Posted by gi_dan2987 View Post
I play with 100% realism, but it's very tough especially when using something like TMO 2.5 when the escorts are deadly, and the ships never travel on predictable course for very long. I'm still wondering what's most realistic, TMO 2.5 or RFB 2.0
You're asking this in the U-Boats forum, in the OM thread. Those mods are for fleet boats.
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Old 02-13-12, 12:48 PM   #3000
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Originally Posted by Sailor Steve View Post
You're asking this in the U-Boats forum, in the OM thread. Those mods are for fleet boats.
Thanks Steve, though it was kind of a rhetorical question
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