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Old 03-21-15, 07:34 PM   #1276
Admiral Halsey
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That image of the Titanic's boilers is haunting as hell. Hmmm.... you ever think about adding in easter eggs like the GWX team did?
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Old 03-26-15, 07:37 PM   #1277
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That image of the Titanic's boilers is haunting as hell. Hmmm.... you ever think about adding in easter eggs like the GWX team did?
Not so much funny easter eggs...more like unprecedented detail to make the game a truly comprehensive WWI simulator. Not just a SH4 with a couple WWI vehicles tossed in. I've been researching the U-Boat HAHD team's work, and although ultimately things didn't work out, there's much that I admire about what they did....Above all, they proved how much you can push the SH3/4 platforms, even though they're old! I'm seeing it myself - for example, I'm getting nearly 300 FPS with the "Lusitania", as detailed as it is, even though I was afraid it would make the game stutter. And my system's two years old.

MANY more details are planned to enhance ambience, and rest assured the core of the sim - Submarines and crew - aren't being forgotten by a long shot.

I'd tell you more but I want to underpromise and overdeliver!

In other news, Leadtail has been doing sterling work on the French navy (see below)



Courbet Class Battleship


Danton Class Battleship


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Old 03-28-15, 04:54 PM   #1278
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Lots of work on the superstructure and the .DAT file - most obviously, the lifesaving craft and ventilators have been installed. Not sure if I will add the collapsibles due to possible texture flickering but I may try. Some of the windows have frames, and about 95% have transparent glass (simulated with a material of less opacity in the DAT file).

Note the Cunard red funnels - I will, as was suggested, have one version with the funnel colors early in the war, and another version with the partly camouflaged black funnel scheme later. Only the first version will have flags - IIRC "Lusitania" flew no flags to confuse the enemy.

For me the most obvious way to distinguish "Lusitania" from "Mauretania" is the ventilators - "Mauretania" had mostly the traditional, "Macaroni" shaped vents, while Lusitania's were circular, except for a few.

More rigging has been added, although I haven't done the ratlines yet.

New funnels were done this afternoon - still need steam pipes and the whistles.

Added a touch of weathering, partly with an alpha channel to the TGA file. Not too much, because I doubt that Cunard would have let a first rate ocean liner like the "Lusitania" get extremely rusty.

The aft deckhouse is constantly subject to revisions; I replaced the old one with an entirely new model. It still needs the aft docking bridge. According to some profile drawings some of the vents may need to come off.

And despite all this, a tremendous amount of work is STILL needed!! Everywhere I look something else needs to be corrected, added, or removed - I've been poring over more plans and paintings than I care to admit. "LUSITANIA" has been such a headache but so far I'm glad I made the attempt.





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Old 03-28-15, 06:52 PM   #1279
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Wonderfull!
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http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 03-29-15, 10:09 AM   #1280
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Very nice
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Old 03-29-15, 02:42 PM   #1281
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Beautiful work from both of you, can't wait
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Old 03-30-15, 06:01 AM   #1282
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On Saturday I replaced the portholes with lower poly versions that stick out less and look just as good - Also did the broken halves; she breaks up nicely after lots of changes to the .zon file. Unlike standard SH3 ships there is a twisted metal texture for the ship interior when she breaks up; it looks much better than solid black.

Going to do more detailing today, and then - human figures.
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Old 03-30-15, 05:39 PM   #1283
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Played with her damage model this evening....I found out you can't have too many collision spheres in the main object; otherwise the "Lusitania" explodes like a battlecruiser. Dramatic, but not quite realistic. I will remove most of the spheres soon.

Note the damaged metal texture at the area of the hull break.











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Old 03-30-15, 05:42 PM   #1284
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I take it your not doing the internal damage mesh?
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Old 03-30-15, 05:47 PM   #1285
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I take it your not doing the internal damage mesh?
Actually I was going to contact you! Do you know how to do an internal damage mesh for a SH3 ship? I thought you could only do damage decals for Silent Hunter 3, like the Torpedo Damage Mod (which is very nice, but just a 2 dimensional texture simulating a hole). If you can tell me how to make internal damage for SH3 vessels I'd love to add it to "Lusitania".
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Old 03-30-15, 05:54 PM   #1286
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Are you doing a SH3 or SH4 mod?
SH3 we can't get the 3d mesh on some parts.
(Well, you could but it would take so much work as not to be worth it)
SH4 you can with the internal damage mesh.
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Old 03-30-15, 06:01 PM   #1287
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Quote:
Originally Posted by Jeff-Groves View Post
Are you doing a SH3 or SH4 mod?
SH3 we can't get the 3d mesh on some parts.
(Well, you could but it would take so much work as not to be worth it)
SH4 you can with the internal damage mesh.
There will be a SH3 and SH4 version of this game (at present). I plan to have internal damage for the SH4 "Lusitania", but I simply have no idea how to make it work for SH3. I was wondering if there's a way to:

1) make the torpedo impact generate a transparency on the hull in Sh3, and

2) "teach" the game not to display interior damage until the vessel is hit. Actually, it would be nice to have exterior damage like bent metal on ships (I think this may be possible with the same kind of controller that displays a damaged deck gun on your U-Boat).
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Old 03-30-15, 06:12 PM   #1288
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Ah. I see. The SH4 part is easy as you know.
SH3 will not render damages like SH4 does with the texture as it's just an over lay type deal and does not 'clear' the texture like SH4 does.

Your idea with the damages like the deck gun suffers is interesting.
Given the hull was cut into sections and damaged parts were made? It might work.

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Old 03-30-15, 08:49 PM   #1289
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Quote:
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Dramatic, but not quite realistic.
Well considering what she may have been carrying(can't wait until the records get unsealed later this year and we finally find out if the British had put any hidden cargo on her) I wouldn't call that not realistic.
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Old 03-30-15, 09:36 PM   #1290
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Very nice!

I do have to ask how much extra work is doing it for SH3 also? Maybe finish it for SH4 first then port it over?
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